Arma 3
Spearpoint Alpha
Showing 31-31 of 31 entries
< 1  2  3  >
Update: Nov 23, 2020 @ 6:47am

V1.9.001

Now requires GM DLC to run

Added
+ SLR Trilux sight
+ Browning Hi Power pistol, polymer and wood grip, distressed
+ Muzzle flashes on most weapons
+ AR15 with camo paint variations
+ C7 with camo paint variations
+ CAR15 with camo paint variations
+ SLR can fit IWS night sight
+ SLR bayonet (non functional)
+ SLR bipod
+ Mixed furniture SLR
+ Law 66 swaps to used weapon when shot

Changed
~ Law 66 inherits from GM launcher
~ Carl Gustav inherits from GM launcher
~ SLR inherits from GM G3
~ SLR textures updated
~ New faction organisation to match GM and other cold war mods

Removed
- All weapons consolidated in to one set of addons rather than separate workshop items
- Spearpoint carl gustav replaced with GM CG for now
- Spearpoint gpmg reload replaced with GM MG3 for now
- Almost all unit configs removed for now
- All groups removed for now

Known issues
! Weapons act erratically when dropped
! Some odd texture errors on the L1A1 on load (no effect)
! No particle effect when firing LAW66
! SLR magazines don't dissappear on reload
! GPMG reload weapon anims don't match hands
! No muzzle flash when fitting colt commando flash hider to CAR15
! AR15 bolt closed when magazine emptied
! AR15 muzzle flash doesn't rotate
! AR15 magazines don't dissappear on reload
! AR15s don't have lower res LODs