XCOM 2
Playable XCOM 2 Aliens For LWOTC
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Update: Jan 10, 2022 @ 2:35am

- Removed the lines relating to Psi Amp weapon categories from XComAbilityToSlotReassignment.ini, as they're no longer needed.

Update: Dec 21, 2021 @ 6:02am

- Corrected a typo in the XComSchedules.ini.

Update: Dec 17, 2021 @ 10:14am

- Added a new XComSchedules.ini and XComMissionDefs.ini setup. Credit goes to Illogical[www.twitch.tv] for making them and testing them. These will make the alien rescue missions more balanced for the Mod Jam setting.

Update: Dec 9, 2021 @ 8:24am

- All aliens that can make use of cover can now Hunker Down. They do not have animations for this and I have no plans to add them. You can always use Repurpose Abilities or whatnot to remove this if you don't want them to have it.

- An update to the Russian Localization, courtesy of Cryxalus.

Update: Dec 5, 2021 @ 11:13am

- Another potential fix for Left Cross and Stock Bash being able to target non-units from outside melee range, courtesy of RustyDios.

Update: Nov 30, 2021 @ 9:11am

- Another potential fix for Mindspin and Mass Mindspin global cooldown being missing.
- Potential fix for Faceless Armors not increasing their damage (likely had something to do with their attacks being AoE in nature, so the abilities that increase their damage use Heavy Hitter code rather than Bare Knuckle code).

Update: Nov 28, 2021 @ 11:11pm

- Added Russian Localization, courtesy of Cryxalus.

Update: Nov 26, 2021 @ 11:38am

- The alien rescue missions all now allow for bringing 6 soldiers.

Update: Nov 26, 2021 @ 8:25am

- Added the global cooldown of 1 back to Mass Mindspin as well.

Update: Nov 26, 2021 @ 8:22am

- Corrected an error from the last update. Psi Reanimation should no longer have a global cooldown, and Mindspin should now have its global cooldown of 1 back.