XCOM 2
Playable XCOM 2 Aliens For LWOTC
Showing 41-50 of 175 entries
< 1 ... 3  4  5  6  7 ... 18 >
Update: Feb 3, 2022 @ 5:41am

- Fixed Vicious Bite having no cooldown.

Update: Jan 31, 2022 @ 2:02am

- As it turns out, Immolation Grenades and Plague Grenades are in fact working, so they've returned to their original spots on the Muton Harrier.
- Shiver replaces Fortify in the Tier 2 XCOM deck.
- Singe replaces Tradecraft in the Tier 3 XCOM deck.

Update: Jan 30, 2022 @ 11:14pm

- Left Cross and Stock Bash can no longer target inanimate objects (i.e. relays, gas tanks etc.).

Update: Jan 30, 2022 @ 11:05pm

- Some more Muton Harrier adjustments. You'll also need the Supercharge and Singe Abilities mod going forward.

  • Plague Grenades (which is currently not functioning properly) at CPL has been replaced by Shiver.
  • Focused Defense at SGT has been replaced by Damn Good Ground.
  • Immolation Grenades (which is currently not functioning properly) at SSGT has been replaced by Singe.
  • Damn Good Ground in the Tier 1 XCOM deck has been replaced by Dedication.

Update: Jan 30, 2022 @ 7:36am

- Muton Harrier Launchers now have the same base damage values as SMGs (or for a comparison relevant to this mod, Sectoid Blasters). They still cannot do crit damage, and retain the Pierce values they had before.

- The Immolation Grenades and Plague Grenades abilities should now, hopefully, apply the respective status effects to the actual target, not just to the environment. Let me know if they do not in fact do this.

Update: Jan 29, 2022 @ 9:55am

- Potential fix for Faceless armor upgrades not increasing their melee damage.

Update: Jan 26, 2022 @ 8:12am

- Another update to the XComSchedules.ini for the alien rescue mission, courtesy of Illogical.

Update: Jan 19, 2022 @ 9:02am

- Fixed Ripping Slash not having a cooldown.

Update: Jan 18, 2022 @ 5:59am

- Glacial Spike will now properly do damage with the Sectoid Psi Amps.

Update: Jan 11, 2022 @ 1:24am

- Tweaked ATSR config again to address missing abilities.