DayZ
DayZ-Expansion-Core
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Update: Oct 15, 2024 @ 6:44am

Update 1.9.7


Fixed:
  • Core: Removed obsolete Namalsk Survival support.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 15, 2024 @ 5:34am

Update 1.9.6
Added:
  • AI: Added eAICallbacks (a safe way for 3rd party mods to hook into AI events like target/LOS/threatlevel/cover changes).
  • Market: Added subfolder support for Categories, Traders and TraderZones.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.26.
  • AI: Ignore invincible, observer and passive AI in triggers for patrols that can be triggered by AI.
  • AI: Trigger position of persistent patrols that despawned during the same server session and were not killed is updated to the group leader's despawn position, just like it would be after a server restart (consistency).
  • AI: Set number of AI, waypoint behavior, formation and movement speed dynamically each time a patrol spawns fresh.
  • AI: Will slow down when going down steep inclines.
  • Core: Spawning items on parent (e.g. via market) checks if parent can actually receive the item and spawns in temporary container otherwise.
  • Main: Removed rabbit (now in vanilla with DayZ 1.26).
  • Missions: Use untranslated container display name for marker creation on server (let client handle translation).
  • Vehicles: Added AllDoorsClosedEx, don't rely on GetCarDoorsState.
  • Vehicles: Show different text for cancel lock action.
  • Vehicles: Updated vehicle soundsets for DayZ 1.26.

Fixed:
  • AI: Fixed some issues with AI tracking mags in inventory.
  • AI: Fixed if a player entered the outer perimeter of a patrol spawn trigger zone while a player was still inside the inner perimeter (which should prevent the patrol spawning until all players are at the specified minimum distance from the center of the trigger zone), the patrol would spawn regardless.
  • AI: Fixed faction name written to log not necessarily representing actual faction for persistent patrols.
  • AI: Fixed shots not always hitting the intended entity due to a vanilla bug with Weapon::Fire.
  • AI: Fixed stopping on top level of certain structures (e.g. large metal barn, guard watchtower) due to fall height check being too aggressive.
  • AI: Fixed threat level of grenades that don't need to be unpinned (e.g. chemgas).
  • Core: Fixed loading AI modifiers via Entity Storage.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 26, 2024 @ 9:41am

Update 1.9.5
Added:
  • Hardline, Quests, P2PMarket: Added required faction, reputation, and completed quest settings to P2P market.

Changed:
  • AI: Use default looting behavior if not set.
  • AI: Include faction name in patrol log.
  • Core: Save item global ID to DB if set.
  • Core: Trivial: EntityStorage: Don't log errors that are recoverable when restoring entities.
  • Market: If max reputation in trader configuration is set to max, only display minimum needed repuation in notifications.

Fixed:
  • AI: Only decrement global patrol count if actually spawned.
  • AI: Fixed name formatting for AI in admin log.
  • AI: Don't override persistent faction if patrol configuration is set to use random faction on fresh spawn.
  • BaseBuilding: Fixed entity storage deletion on item deletion if saved item is in inventory (fixes issues with containers being deleted in P2P market if virtual storage is enabled).
  • Vehicles: Fixed being able to get in Vodnik cargo seats from the sides.
  • Vehicles: Fixed VehicleRequireAllDoors 1 not working for 3rd party mod vehicles.
  • Vehicles: Fixed being able to get in locked vehicles with missing doors if VehicleRequireAllDoors is set to 0 in vehicle settings.
  • Vehicles: Fixed not being able to use the paired key to unlock vehicles with missing doors or until all doors are closed.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 17, 2024 @ 11:26am

Update 1.9.4
Added:
  • Market: Added option `SZVehicleParkingFineUseKey` to market settings.
  • Market: Added option `DisallowUnpersisted` to disallow using entities in market/P2P that have not yet been persisted.

Changed:
  • Market: Log sold/purchased ammo in mags.
  • Market: Updated default market config.

Fixed:
  • AI: Fixed AI menu not recognizing group if all AI in group are outside player netbubble.
  • Core: Fixed being able to unlock vehicles that support player attachment to be unlockable without key when attached.
  • Groups: Disabled "Invite to group" if groups disabled.
  • Market: Fixed a NULL ptr in market sell logs when sold items contain ammo or magazines.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 10, 2024 @ 11:21am

Update 1.9.3
Added:
  • AI: Added configurable looting behavior to patrol settings.
  • AI: Added roaming excludes to AI settings.
  • BaseBuilding: Added fallback codelock tool raid support for 3rd party mod basebuilding.
  • Market: Log IDs of all purchased/sold items.
  • Vehicles: Added attach/detach actions for igniter plug and hydraulic hoses.

Changed:
  • All mods: Lots of prep for vanilla boat support.
  • AI: Enabled looting unconscious enemy AI.
  • AI: Disabled AI attachment pathfinding for now since AI attachment does not work anyway and won't until fixed in DayZ (should result in improved performance when many AI move inside Expansion vehicles that allow player attachment, e.g. the Expansion bus). This means AI will only be able to properly pathfind inside vehicles with walkable interiors while the vehicle is stationary.
  • Core: Only show temporary container notification one time if the same container is reused for additional items in the same transaction.
  • Core: Item attachment logic now more closely follows vanilla while still allowing attachments with cargo on non-player parents.
  • Main: Don't create gravecross for unlootable AI.
  • Market: Removed unnecessary buy/sell request log spam since request/confirm is a single action on the server anyway.
  • Missions: Generate randomized toxic zone defaults for maps that are not Chernarus.
  • Quests: Don't auto-close quest menu after accepting a quest.
  • Vehicles: Removed `CanPlayerAttach` from vehicle settings in anticipation of DayZ 1.26 update. Bus, LHD, Merlin, UAZ with roofless cargo bay, utility boat, Vodnik and Zodiac boat still allow player attachment.

Fixed:
  • AI: Ignore reserved seat if character is dead and not in seat.
  • AI: Fixed fall height in some buildings could not be properly detected.
  • AI: Fixed AI not able to climb out of certain structures.
  • BaseBuilding: Fixed potential NULL ptrs if 3rd party mods don't inherit objects w/ construction from BaseBuildingBase.
  • Chat: Fixed BattlEye message formatting.
  • Navigation: Fixed NULL ptr in 3D marker update loop if player body has been deleted (e.g. after death).
  • Quests: Fixed quest objective `Active` parameter being ignored.
  • Vehicles: Fixed heli physics sometimes not deactivating when not moving.
  • Vehicles: Fixed bus passenger seats.
  • Vehicles: Fixed cargo/attachments on Expansion vehicles being visible even if hood/doors/trunk are closed.
  • Vehicles: Disabled switching seats in MH6 because of wrong seating position after switching due to lack of proper animations.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 7, 2024 @ 10:40am

Update 1.9.1
Added:
  • AI: Added option `CanBeTriggeredByAI` to individual patrols (disabled by default).
  • Basebuilding: Added option to allow territory invite only for group members (disabled by default).
  • Core: Added option for players (but not AI) to not have collision with other players in safezones (disabled by default).
  • Core/Main: Added option for AI killfeed (enabled by default).
  • Groups: Added option to display group tags in chat and killfeed (enabled by default).
  • Main: Added option for AI gravecross (disabled by default).
  • Navigation: Added toggle keybinds for personal, group and player markers.

Changed:
  • AI: Improved support for 3rd party mod animals: Any predator with a body length of roughly 2 m or more is considered big game and will thus make AI run when it has no projectile weapon.
  • AI: Flee distance thresholds for enemy players and AI are now determined per enemy weapon type.
  • AI: Will ignore clothing they recently dropped for 5 minutes.
  • Basebuilding: Cooldown is also saved on the player (who left/got kicked) so they can't simply create a new territory to skip the cooldown.
  • Book: Server info descriptions are now closed by default (consistency with the other pages).
  • Groups: When inviting someone and you don't have a group yet, a group will be created with a random name.
  • Groups: Cooldown is also saved on the player (who left/got kicked) so they can't simply create a new group to skip the cooldown.
  • Main: Disabled lighthouse lamp shadows until vanilla bug T179455 is fixed.
  • Market: Only someone with a paired key (or admin carkey) can pay the respective vehicle's parking fine.
  • Navigation: Changed default server marker toggle keybind.

Fixed:
  • AI: Fixed possible div by zero if weapon does no health damage (e.g. taser).
  • AI: Fixed minimum distance per target entity being calculated for all AI instead of per individual AI.
  • Chat: Pass through vanilla direct chat commands.
  • Hardline, Market: Fixed menu not correctly taking purchsables/sellables filter state into account if using rarity for purchase/sell.
  • Main: Removed rabbit snare trap modification as it was used wrong to begin with.
  • Navigation: Fixed wrong message text for show server marker toggle.
  • Quests: Fixed layout issues in quest HUD preventing objective info from displaying correctly (or at all).
  • Quests: Fixed using icon as NPC name if no name given.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 25, 2024 @ 1:17pm

Update 1.9.0
Added:
  • AI: Added roaming waypoint mode (fully autonomous loot/traversal mode).
  • AI: Gear up in roaming mode.
  • AI: Added patrol persistency option (only for patrols with waypoints/roaming, not object patrols).
  • AI: Added swimming capability.
  • AI: Can now refill mags (kinda).
  • AI: Enabled looting dead Zs, dead/uncon AI, and dead players (latter only shoulder slots and only if AI is in a persistent group).
  • AI: Added support for random faction to patrol settings.
  • AI: Added support for unlimited reload depending on target type (e.g. can be set to allow unlimited reload against Zs, but not players and AI).
  • AI: Show picked up items while spectating.
  • BaseBuilding: Added territory invite cooldown setting (when a member gets removed from a territory, nobody can be invited to the territory for X seconds).
  • Book: Added ability to change group member marker color.
  • Chat: Added a new setting `EnableExpansionChat` to allow exp chat addons to still function even if the global, party and vehicle channels are disabled.
  • Chat: Added word blacklist to chat settings.
  • Chat: Group tags are shown in chat.
  • Core: Added separate AI kills stat.
  • Core: Loadouts can include other loadouts.
  • Groups: Added invite cooldown setting (when a member gets removed from a group, nobody can be invited to the group for X seconds).
  • Hardline: Added a new setting `ItemRarityParentSearch` to hardline settings to control the search of rarity based on parent/inheritance class type.
  • Main: Group tags are shown in killfeed.
  • Market: Added better representation of out of stock items if they can only be bought.
  • Navigation: Added 4 new client settings which allow you to define the maximum range before the 3D marker of each category begins to slowly fade away. Distant markers will be faded in when eye zooming.

Changed:
  • AI: Improved pathfinding.
  • AI: Separated AI kills from normal player kills within the analytics manager.
  • AI: Reduced chance to dance to 10% and only when not moving.
  • AI: Easier spectating and state dumping (picks closest AI as fallback to cursor).
  • AI: Improved loot priorization (will pick better gun if multiple choices).
  • AI: Disabled loosing health due to low temp, disabled wound infection.
  • AI: May run away if too many threats or no weapon.
  • AI: Patrol settings: `LoadoutFile` has been renamed to `Loadout`.
  • Book: Group and territory invites will now display the amount of invites you have.
  • Groups: Default member marker color is now based on player UID, making it less random.
  • Main: DisableMagicCrosshair off by default.
  • Main: Removed custom main menu music.
  • Main: Killfeed notifications are now silent.
  • Market and P2P: Improved text clarity.
  • Navigation: Markers with no icon will hide the icon (previously it would display a colored square).
  • Navigation: Marker show/hide key (default 'K') now toggles between hidden and previous visibility state again. Server marker toggle key (default numpad '*') is back.
  • Navigation: Changed 3D marker fade behavior. Markers that are not in focus can be more transparent (adjustable in client settings), and markers in front/behind players or creatures will be faded out when aiming at them to not block the view.
  • Quests: Don't count killing friendlies.
  • Quests: AI camp and patrol objectives now use the exact same format for AI spawns as patrol settings (some settings may not apply).
  • COT: The faction input in the player management tab is now a dropdown.
  • Weapons: PMII25x improved glass reflection in the lens.

Fixed:
  • AI: Fixed buildings sometimes blocking melee.
  • AI: Fixed inability to swap mags due to DayZ 1.25 AreChildrenAccessible changes.
  • BaseBuilding: Could not swap the car battery of the parking meter.
  • BaseBuilding: Road barrier light was not working.
  • Book: Fixed create group cancel button not changing color on hover.
  • Chat: Fixed client lag when new messages arrive and there are many messages in the chat history.
  • Chat: Fixed newly arriving message fading out too early if current chat message is already fading.
  • Main: Fixed lighthouse light sometimes not turning on.
  • Main: Don't init lighthouse lamp if lighthouse is in mapping deletions.
  • Market: Reputation requirement wasn't displayed properly in some cases.
  • Market: Rarity for market item variants was not applied on netsync.
  • Market: ATM amount input was misaligned and cropped.
  • P2P Market: You couldn't buy items if the trader had no ground vehicle spawn position configured.
  • Quests: Fixed quest objective description text gets cut off.
  • Vehicles: Fixed CanStoreWithCargo 0 in garage settings preventing covering vehicles.
  • Vehicles: Fixed auto cover not working after something prevents covering when the auto cover time has elapsed.
  • Weapons: MP5 fixed ironsight blur.
  • Weapons: AWM custom skins wouldnt work in first person.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 23, 2024 @ 12:34pm

Update 1.8.51
Added:
  • AI: Tactical leaning.
  • AI: Avoid contaminated areas if not fully protected.
  • AI: Will now crouch/prone when under low ceilings.
  • Market: Added better representation of item restrictions when items require reputation.

Changed:
  • AI: Allow vaulting broken glass windows of supermarket.
  • AI: Improved up/down look direction for AI following formation.
  • AI: Don't get up if still in cover.
  • Market: Filter options are affected by item rarity reputation requirements (if any).
  • P2P Market: Use `vehicleClass` to tell if heli/boat.
  • Vehicles: Garage: Can't store vehicle if towing.

Fixed:
  • AI: Fixed AI continuing to walk to current waypoint when interacting.
  • AI: Fixed AI walk/jog speed being higher than normal when speeding up.
  • AI: Fixed AI not passing bridges if there's deep water under them.
  • AI: Increased LOS ray length slightly to account for inaccurate position of building doors.
  • AI: Fixed AI sometimes getting stuck on church benches.
  • AI: Fixed not being able to spectate same AI again without first spectating another AI.
  • Market: Removed limitation of maximum 100 displayable items in a market category in the menu.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 10, 2024 @ 4:37am

Update 1.8.50

Changed:
  • AI: Never try to reach unreachable target position.
  • AI: Increased minimum time to stay at current position before repositioning when in cover.
  • AI: Flanking without being in combat is now a separate formation state (selectable from AI menu).
  • AI: Aim to direction we entered from if taking cover in building.
  • AI: Don't aim at friendly when looking around, limit up/down aim angle while not in combat.
  • AI: Restrict casual looking to ground during movement (allows for nicer spectate).
  • AI: Better fall height detection.
  • BaseBuilding: Tweaked safe shine/gloss.

Fixed:
  • AI: Fixed NULL ptr if AI has no waypoints and isn't following formation and target gets removed while in flanking state.
  • AI: Fixed weapon swapping if preferring explosive ammo.
  • AI: Fixed reloading boltaction from attached mag.
  • Core: Fixed skin & quarter action on modded animals inheriting from Animal_UrsusArctos but having a smaller model sometimes only being accessible from very specific spots.
  • PersonalStorage (old): Prevent loading of item data if the class doesn't exist in the game anymore (e.g. because the class was removed from a 3rd party mod, or the mod that provided the item was removed).
  • Vehicles: The Land Rover engine will now take proper damage when being drowned.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 3, 2024 @ 7:17am

Update 1.8.49
Added:
  • AI: Added ability to spectate AI via admin menu.
  • AI: Added flanking ability.
  • Market: Added ability for modders to retexture ATM screen.

Changed:
  • AI: Can now deal with mechanical traps and landmines.
  • AI: Improved pathing around doors.
  • AI: Improved near obstacle detection.
  • AI: Added more safety against falling into deep water.
  • AI: Improved melee to support sprint attack and deplete stamina also on miss.
  • Main: Added low and half color settings for stamina HUD indicator to GeneralSettings.json.
  • Vehicles: Tweaked Vodnik camera.

Fixed:
  • AI: Fixed restraining/unrestraining.
  • AI: Fixed live explosives threat level never falling below default threshold.
  • AI: Fixed a few inconsistencies with taking item to hands.
  • AI: Fixed AI admin menu not recognizing player group if all AI in group are outside netbubble.
  • AI: Fixed AI weapon manager could get stuck in active state when going uncon.
  • AI: Fixed getting stuck in ejecting bullet state if AI cannot swap mags because attached mag doesn't fit in inventory.
  • Animations: Added full Expansion AI support.
  • Animations: Use CivilianSedan pull out body animations for MH6 instead of broken Truck_01 ones.
  • BaseBuilding: Fixed codelock not being reset for other clients in network bubble if code is changed.
  • Core: Restored ability to use linebreaks in notifications.
  • Main: Fixed configured HUD indicator colors being delayed if settings arrive late on client or stats are maxed.
  • PersonalStorage (new): Check if personal container is allowed to receive items in cargo of attachments.
  • Quests: Fixed loading of quest configurations into the quest system when they are set as inactive.
  • Quests: Fixed quest timestamp was not reset before quest data is sent to clients when a quest is canceled.
  • Quests: Fixed quest menu was not displayed automatically when a quest has no turn-in IDs and cant autocomplete so the player can complete the quest.
  • Quests: Fixed quest menu was not displayed automatically for the follow-up quest when it has no quest-giver IDs and the player completed the pre-quest.
  • Spawn-Selection: Use a key based on position and territory ID instead of numerical index to fix changing spawn locations could lead to existing cooldowns getting mapped to wrong location. It is recommended that you wipe any existing `spawnselect.bin` and `cooldowns` in `mpmissions\<mapname>\storage_x\expansion`.
  • Vehicles: Updated vehicle covers mass so they carve navmesh.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki