DayZ
Namalsk Island
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Opdatering: 16. mar. 2021 kl. 5:00

Fixed: Tunnel canal maze was not fully enclosed

Opdatering: 11. mar. 2021 kl. 6:44

Fixed: A server/client crash that occured when launching Namalsk Island without Namalsk Survival

Opdatering: 11. mar. 2021 kl. 5:06

Added: QXRoZW5hLTM= complex
Changed: Snow effect now uses snowflake texture instead of rain droplet
Tweaked: More accurate collisions on a2 staircase
Tweaked: Night vision intensity (to prevent from blinding players during daylight and in underground spaces)
Fixed: Hit registration in the snowy areas of Namalsk (tied to the vfx objects, which caused issues to raycasting)
Fíxed: Camera clipping exploits in athena-2 4th floor armory
Fixed: Camera clipping exploits in Seraja main building
Fixed: Underground effects were case sensitive (tied to the mission folder name)
Fixed: Gate at the Tara rail station water pump
Fixed: Floating fallen trees next to Athena Research
Removed: Misplaced bush next to BK-T12 helicrash
Removed: Film grain effect (noise on black parts of screen) from bright night lighting preset

Opdatering: 16. dec. 2020 kl. 4:05

Added: barrel fireplace into Vorkuta church
Tweaked: lowered main menu music volume
Fixed: gate placement in compound north of Lubjansk area
Fixed: brensk bridge train crossing
Fixed: dry toilet placement in Tara sawmill
Fixed: green guard tower placement at BK-T08
Fixed: several deerstands that were non climb-able
Fixed: fire barrel position in Sebjan mine
Fixed: floating stone next to BK-L02
Fixed: camera clipping issues in athena resarch institute side office building stair case
Fixed: camera clipping issues in Athena 2 surface buildings
Fixed: camera clipping on the roof of the Seraja military base main building
Fixed: camera clipping issues in a1 underground
Fixed: it was possible to get stuck next to A1 entrance

Opdatering: 9. dec. 2020 kl. 5:08

Tweaked: adjusted x size of snow particle in attempt to improve visual of snow fall/blizzard
Fixed: dying in darkened underground areas would not reset the darkening effect after respawn (needed relog)
Fixed: chemlight, torch and gas lamp now works in darkened underground areas
Fixed: camera clipping issues in vor_apartment_high_1/2 (Vorkuta hi-rise buildings)
Fixed: collision issues on Tovarna1 (generic factory building)
Fixed: improved collision geometry under the submarine interior model (could help CE not being confused anymore)
Fixed: collision issues on seb_main_fac (Sebjan factory building)

Opdatering: 1. dec. 2020 kl. 14:01

pre-release build

Opdatering: 29. nov. 2020 kl. 5:15

pre-release build

Opdatering: 28. nov. 2020 kl. 7:52

pre-release tests

Opdatering: 21. nov. 2020 kl. 11:28

pre-release tests

Opdatering: 17. nov. 2020 kl. 1:55

pre-release tests