DayZ
Namalsk Survival (server)
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Update: Aug 4, 2022 @ 6:00am

Added: Countdown to Phoenix event (phase 1)
Changed: Updated GUI of the lore documents (more read-able font and colours)
Changed: Lore documents dzn_athena_planning, dzn_athena_action1 and dzn_athena_action2 were proofread (thanks to Bwais)
Tweaked: Various lore documents have now a different texture
Fixed: Closing lore document would require entering the pause menu to regain the control of player character
Fixed: (modding) It was not possible to re-texture a lore document item

Update: Jun 14, 2022 @ 5:30am

Changed: Several parts of the overridden fireplace code were reverted as they served just as hotfixes until 1.18 drops
Fixed: Several compile errors

Update: Apr 28, 2022 @ 5:53am

Tweaked: Decreased the durability of improvised feet covers
Fixed: Heat buffer timer was not reset when entering water (causing character to stay with HB for lot longer)
Fixed: Kindling-only fires could reach higher than normal temperatures (temporary fix, will be fixed in 1.18 in vanilla)
Fixed: Client crash when jumping through A1 wormhole while the soundtrack was playing in the background
Removed: Temporarily removed music track when jumping through A1 wormhole to A3 (will return with CU3)

Update: Apr 19, 2022 @ 5:17am

Changed: Major changes and cleanup of various fireplace and cooking overrides (to support 1.17 changes)
Fixed: Illegal ref uses within the script
Fixed: ToggleAPSI action was not working after changes within the action system
Fixed: Localization issue on the Toggle APSI action in the keybinding settings

Update: Dec 8, 2021 @ 1:28am

Added: Rare collectible item related to Namalsk OST
Tweaked: Returned particle effect for the hot food
Tweaked: Lowered the temperature threshold that is needed to dry/thaw things around a fireplace

Update: Nov 24, 2021 @ 1:38am

Changed: Aurora evemt changed to weather event to avoid the effect being mixed with some various states of weather
Removed: Particle of the very hot food until implemented properly (source of client-side crashes)

Update: Nov 23, 2021 @ 5:34am

Changed: All particles are now handled by the newly introduced particle manager
Changed: Only fires with fuel are able to thaw food
Tweaked: Overriden OnContact on PlayerBase now calls parent (super)
Tweaked: Commented out an un-necessary server-side print in APSI inventory events

Update: Oct 26, 2021 @ 3:59am

Changed: Bonus to the heat buffer from consuming hot is now more uniform and less dependent on a type, but rather on overall consumed quantity
Tweaked: Increased chances to catch something for all hunting traps
Tweaked: Decreased time to catch something for all hunting traps
Tweaked: Decreased the short heat buffer time (time character "remembers" the fireplace temperature after leaving)
Fixed: It was not possible to loose the effects of the custom Namalsk contaminated areas unless relog was conducted
Fixed: Some hot items were not giving any bonus to heat buffer after consuming

Update: Sep 29, 2021 @ 7:06am

Added: Blue tint screen effect during the extreme cold event
Added: Secondary coolant containment failure in Athena-3 resulted in a permanent contamination of the facility, protection of the respiratory tract advised at all times
Added: Athena-1 site gets contaminated for the length of the stabilized wormhole (due to the leaks from the contaminated Athena-3 facility), same goes for the Keyhole portal cage
Changed: Angry EVR storm now has a strong red tint (instead of the regular "sky orang"TM)
Changed: Fish net trap, small fish trap and snare trap have a higher chance to catch a prey without a bait (there are no baits on Namalsk)
Changed: Snare trap can only catch hare
Changed: Updated polar bear config to support newly added fur
Changed: Trip wires can only be placed on dig-able surfaces (there may be issues with this when floor is too close to the terrain though)
Changed: Gas masks are not obstructing VOIP (to promote comms even in the contaminated areas)
Tweaked: Gas mask filter consumption decreased while inside the contaminated areas
Tweaked: Lantia death is now accompanied by grasping for air sounds instead of regular damage (to suggest lack of atmosphere)
Tweaked: Lantia area damage while the portal active has been lowered to allow for a more immersive death
Tweaked: Increased range of the Muon Detector
Tweaked: Increased volume of the Muon Detector beeps
Fixed: Night vision colour would change during the EVR storm
Fixed: Wrong NAC label (in Cyrillic) on NAC gear

Update: Aug 30, 2021 @ 6:02am

Added: Short heat buffer - players keep whatever temperature it has been given to them by a fireplace for next 20 seconds
Tweaked: Teleportation positions in Keyhole (should reduce chances of players getting stuck)
Fixed: Bare hand open-able cans were instantly defrosted when opened
Fixed: Frequent changes in the heat comfort value while sitting next to a fireplace (most notice-able on lower temperatures)
Fixed: Player could get colder while near fireplace, but warmer if walking away
Fixed: Cold resistance soft skill could push player into the yellow heat comfort zone (causing frequent forehead swipes)
Fixed: NAC key card sometimes was not visible in the submarine