Barotrauma
MineTorpedo
Mostrando 1-8 de 8 aportaciones
Actualización: 24 MAR 2023 a las 9:43

Changes to torpedo AI and increasing damage even more

Actualización: 24 MAR 2023 a las 2:35

Updated to Barotrauma full release.

Increased damage of Sub-Buster, Life-Buster and Naval Mine

Tried to increase Range of Torpedos but might need more tinkering.

Actualización: 9 MAY 2021 a las 0:12

Life-Buster Torpedo: - Added abyss creatures as possible targets. -Changed attack behaviour to detect enemies farther away and improved attack behavior. Changes were suggested by oddsball so a big thanks there!

Actualización: 29 DIC 2020 a las 12:04

Actualización: 21 DIC 2020 a las 3:28

Added unguided torpedo with inventory space for small items e.g. explosives. It has a running time of around 20 seconds. Sadly sub-busters can't be used against wreck and ruin walls because there were problems with the ai and devs decided to make it impossible. So use sub-busters only in pvp sub vs sub combat.

Actualización: 17 DIC 2020 a las 3:56

Needed to fix a returning error after the last update with removing of ragdolls after time. Torpedoes now get damage over time until they die in about 25 second. Yes they are alive(after being launched)!

Actualización: 16 DIC 2020 a las 3:46

Changed the colorcode of life-buster and sub-buster torpedoes with each other because it was bugging me out. Think red is a better color to target living beings.

Actualización: 9 NOV 2020 a las 5:03