Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden 1.4 (Obsolete)
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Update: Feb 17, 2021 @ 2:27am

- Updated for latest Empyrion update.

Update: Feb 17, 2021 @ 2:24am

Update: Feb 14, 2021 @ 8:19pm

- Added 2 missing playfields. This should fix solar system generation. Please let me know if you encounter problems warping to solar systems in single player, and the star classes. (Servers can have too many causes for me to troubleshoot them). Big thanks to Maris for reporting.
- Removed 3 large unused test images to reduce size of the scenario.

Update: Feb 14, 2021 @ 8:17pm

Update: Feb 14, 2021 @ 2:33am

- Updated OldEden_ShieldGeneratorRegenerateCV with pickup target so you get the new one.

Update: Feb 14, 2021 @ 2:28am

- Added icons for Survey Probes.

Update: Feb 14, 2021 @ 12:35am

Update for Project Eden 1.4.1:
I did not get as much content into this update as I have hoped due to all the issues I had to fix with the scenarios. I may do another content update next week as well, but definitely feel free to start a new game now.
I believe I have got most of the major problems fixed BUT I am sure something will crop up so please let me know!
Thank you everyone for the kind words, support, patience, and feedback!

Note that a new save game is not required for this update but some of the new stuff may not work properly in an existing game.
Steam has been slow to download workshop updates lately. You may have to restart Steam, your PC, unsub/resub, or just wait. Please wait when starting a new game until the description says "For Empyrion 1.4.1" when you go to start a new game. (preview pic is still old, ignore that).
Read below for the full update notes:


Full Update Notes:
Solar System and Galaxy:
  • Solar system generation now uses a default generation file. This won't have any change on actual game play but will make it much easier for me to add new playfields to the random generation in the future. 1 file to edit instead of a dozen.
  • Slightly tweaked solar system and galaxy generation.
  • Added a special treat to the Beta starting system as a test.

Missions:
  • Added new 4 part exploration mission to survey different stars in the galaxy. Awarded after completing the Make Contact with Terran Forces mission.
  • Added new step to survey solar system missions to open the PDA to complete the mission to hopefully avoid people losing loot while flying due to a full personal inventory.
  • The mission to turn in all 4 solar system survey reports is now permanetly unlocked as soon as you've placed all 4 reports into your inventory and asks you to visit a UCH Research Vessel to complete it.
    Should help fix becoming locked out of the mission if you declined it or deactivated the mission. Note: if you lose a survey report before obtaining all 4 you'll lose your chance at the extra reward. I will try to work on this.
  • Increased max navigational data that can be turned in from 30 to 50.
  • Updated UCH Research Vessels. Added a new UCH Quartermaster to the hangar that buys or sells recipes, data pads, navigational data, and mission items. Removed the Data Researcher trader from the research vessels as people thought he was the Lead Researcher.
  • Tweaked mission list appearance.

Blocks, Devices, Items:
  • Hydroponics bays: replaced grow lights in crafting recipe with some optical fiber, making it a bit cheaper to craft. Reduced energy cost from 25 to 20.
  • Added 4 variations of survey probes (no custom icons yet) for use in the survey galaxy mission.
  • Added Exploration Data item. No use yet.
  • Added spawnable Human guards for your base. Purchase at a UCH Quartermaster.

Misc:
  • Added scenario version to sectors file. Will get written to the save game so you know which version of the scenario you had started the game on.
  • Updated description text to specify it's for Empyrion 1.4.1. If it does not say "1.4.1" in the description when you go to start a new game then Steam has not downloaded the update yet. (ignore the preview pic, it's old)
  • Probably a few things I forgot.

Update: Feb 11, 2021 @ 6:10am

- Fixed PDA and dialog broken signals on The Dead part 2. I didn't have time to test though.


NOTE about the PDA:
These past few updates I changed the dialog and PDA syntax I used.
The dialog file is automatically updated (or manually if you update it on the server) but the PDA is NOT. This can cause issues with some missions.


Potential fix:
BACK UP YOUR SAVE GAME.
THIS WILL RESET YOUR MISSIONS MOST LIKELY.
Exit Empyrion entirely.

Browse to the workshop folder for Project Eden or Reforged Eden located here:
Project Eden: SteamLibrary\steamapps\workshop\content\383120\2276751921
Reforged Eden: SteamLibrary\steamapps\workshop\content\383120\2154284616

Go into the scenario's Extras/PDA folder and copy the PDA.yaml and PDA.csv files

Go to your save game folder:
Right click on Empyrion in your Steam Library > Properties > Local Files > Browse
Open up the Saves\Games folder and find the folder for your save game
Paste the PDA.yaml and PDA.csv files into the PDA folder of your save game, overwriting what is already there.

Update: Feb 11, 2021 @ 3:12am

- Added new loot groups to Corrupted containers.

Update: Feb 11, 2021 @ 3:06am

Update for Project Eden:
I plan to do another update around the 12th. Been so busy fixing issues that I hadn't had much time to much new content yet.

- Added new modulated pulse lasers for SVs and HVs. They can be unlocked in the tech tree and are expensive to craft.
They are considered heavy weapons and have the damage/mass/cpu of 2 regular pulse lasers, with an additional 25% damage bonus on top.
They consume a lot of power while online.
You can cycle through their frequency with the multitool upgrade or downgrade. Each frequency has different ranges and damage values.
They use custom projectile models to simulate a "beam" weapon so you might notice some graphical oddities, but they are not hit scan.

- Added several new components.
- Added or updated a few icons (Thanks to Vermillion).
- Cut unlock cost of all Progenitor research by 50%.
- Lowered Voidium requirements for Dark Matter by 25%.
The Antimatter Warp Drive will be getting a range nerf in 1.5, but will be able to be upgraded via navigational data.

- Changed all Civilian faction POIs to Colonists.
- Re-enabled default PDA missions not being visible if you didn't start on a default planet.
- Added missing Sigma Zero mission POI to Sigma Zero system.
- Added missing Berries Hydroponics Bay.
- Nerfed shields on Abyssal defense structures. Floating ones now have a 5k shield (down from 25k) and ground ones 10k (down from 25k).
- Added new loot groups to Very Rare and Ultra Rare alien containers and increased max item count of Ultra Rare containers by 1.
This should help give more of the data pads and navigational data in loot containers.