Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
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Update: Oct 14, 2021 @ 4:43pm

Update:

- Added a new starbase building module "Slipspace Stasis Generator" and tech to unlock it. The module will primarily offer protection from the Halo Array for a starbase (Thank Roomba King for the idea). It will also add ship evasion to the station for additional protection.

- Added a new decision for shield worlds in the previous update to install a slipspace bubble deposit (similar to the one inside of Onyx) that will double max-district size and housing.

- Added a new event decision for the halo activation sequence as a final confirmation to activate the halo array.

- Reduced the amount of minor artifacts you receive from the Mysterium deposit on Maethrillian (from 0.5 to 0.2).

- Removed the food upkeep modifier for the Forerunner trait and replaced it with the reduced consumer goods upkeep modifier.

- Misc. text updates and changes.

Update: Sep 29, 2021 @ 2:29pm

Update: Sep 28, 2021 @ 12:51pm

Update:

- Fixed an issue where the halo effect modifier was applied to Conservation Shield Worlds and the Ark.
- Added a new project decision to both shield worlds to install a slipspace bubble deposit similar to the one inside of Onyx that increases the max district size and housing on the shield world.

Update: Sep 19, 2021 @ 2:01pm

Update:

- Updated the mod to the new Lem update
- Fixed an issue with missing forerunner origin deposits
- Fixed an issue with missing tech from forerunner origins and civics
- Misc updates to the localisation file.

Update: Sep 16, 2021 @ 11:18am

Update: Sep 4, 2021 @ 9:16pm

Update:
- The colossus has been replaced with the Guardian model.
- Changed the Mantle of Responsibility civic and added opinion modifiers for using the civic.

Update: Aug 4, 2021 @ 4:26pm

Update: Jul 30, 2021 @ 10:40am

Update: Jul 28, 2021 @ 10:50pm

Update:

- Added back the Composer as a Colossus weapon component with its own research tech.
- The Composer will target all organic pops (with the exception of hive-minds) and convert them into Promethean machines. Everything else will be killed after the process is complete. Must use at least one Forerunner origin or civic to access this tech.

- Added a new origin that starts on Alpha Halo (Installation 04). This origin will also include the other seven halo arrays systems placed around the galaxy.

- New tech has been added to unlock Halo's activation sequence. This tech will be automatically given for any forerunner origin used. This tech will also be available to research for other empires if they find and control a halo installation (This is temporary and subject to change as I plan to add a archaeological dig site to find it).

Misc Changes:
- Altered forerunner and sentinel armies and building resource requirements.


Please leave feedback regarding this component in the suggestions thread or bug reports if there are any issues.

Update: May 20, 2021 @ 12:28pm

Update
- Added a graphical effect to the activated halo to show it is on standby.
- Added a warning event for other empires that are in range of the halo effect.
- Fixed an issue where the decision to fire the halo array was missing.

Known Issues:
- The Halo effect will kill normal empire colonies, pops, and ships, but it may or may not kill spaceborne entities in range (wip).

Future Plans:
- Refining the halo firing sequence and adding additional events for it.

I'm still currently working on this feature, so if anyone finds an issue or bug, please let me know.