Stellaris

Stellaris

Aggressive Crisis Engine
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Update: Feb 13, 2022 @ 10:59pm

- Added Crisis Type Map Mode. When enabled only crises will be coloured on the galactic map (supported: Prethoryn, Contingency, Unbidden, Aberrant, Vehement, Gray Tempest, Great Khan, Become the Crisis Empire).
- Added Aggressive Jump Drive mode, enabled on default. Crises capable of using Jump Drives will use them whenever possible, mostly to shorten travel time. This can be switched off in Advanced Options - Aggressive Jump Drive.
- Added Russian localisations by angryilluminati via https://crowdin.com/project/stellaris-aggressive-crisis-engine

Update: Feb 6, 2022 @ 10:19am

- Crisis army transports will now attempt to move closer to friendly military fleets if there are none in their system.
- Fixed rare occurrence where game's pathfinding will cause fleet to loop between two systems if both systems have similar distance to fleet target.
- Minor fixes to inconsequential error.log outputs.

Update: Jan 25, 2022 @ 3:48pm

- New menu window, now with scrollbars (video), courtesy of MrFreake. Window text and options will no longer overflow, which was a nuisance especially if you had UI Overhaul Dynamic installed.

Update: Jan 24, 2022 @ 4:32pm

- Added ACE AI support for Overgrowth crisis from Fatal Foundations Story Pack, enabled on default when both mods are active.
- Fixed fleets looping between two occupied systems on rare occasions.
- Fixed ACE technologies rolling when crises are not present.
- ACE will immediately declare its global flag when save is loaded (singleplayer).

Update: Nov 22, 2021 @ 6:36pm

- 3.2.1 update[github.com].

Update: Nov 7, 2021 @ 9:28am

- Fixed crisis not spawning at all if 'Disable Fast Galactic Crisis' is used but ACE Crisis Manager isn't.

Update: Nov 4, 2021 @ 2:53am

- Added support for Gigastructural Maginot system can_enter_system_by_jump rule.

Update: Oct 31, 2021 @ 5:10pm

- Localisations pull from ACE Crowdin project[crwd.in] (Chinese, German, Polish). No checksum change.

Update: Oct 25, 2021 @ 6:38pm

- Added Play as crisis feature.
- Added edict for menu access due to Stellaris 3.1 custom UI desync issue. Available for mulitplayer game host only for obvious reasons.

Happy 1st ACE Anniversary! Become THE crisis in this anniversary ACE update. Players with access to ACE menu can now choose Play Galactic Crisis option to swap play to a live crisis faction.

This feature supports all countries returning true for is_crisis_faction scripted trigger or acemod_crisis_manager_is_crisis_faction country flag. This means end game crises, Gray Tempest, Khan and possibly modded crises (experience may vary!).

From the moment of swap play to a crisis faction no new orders are issed to its fleets but current ones must be completed. Player can go back to the original empire at any time.

We hope you enjoyed Aggressive Crisis Engine so far. Keep an eye for more updates!
- ACE team

Update: Oct 25, 2021 @ 4:43pm

- Play as crisis feature.