RimWorld
ReGrowth 2
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Actualización: 1 NOV a las 8:12

- Minor update to make merging growing zones require confirmation.

Actualización: 29 OCT a las 3:54

[Auto-generated text]: Update on 10/29/2025 11:54:14 AM.

Actualización: 29 OCT a las 0:11

- 5.0.8-rev6

- Added support for Dark Ages : Beasts and Monsters
- Fixed WMB not working for Odyssey Biomes.
- Changed to Smart Farming, so pawns will always first cut all blighted plants before resowing.

Actualización: 23 OCT a las 7:56

5.0.8-Mundi-rev5:

- write of WMBP to use a custom WorldDrawLayer, ensuring compatibility with all layers, not just Surface. (Thanks Halicade!)

Added mod option for fallback to default textures if none specified for a biome

- By default ReGrowth 2 now removes the snow overlay textures for any plants and trees (can be turned off in the mod options), since I currently lack the time to make the needed textures to support that feature.

Actualización: 16 OCT a las 23:08

5.0.8-Mundi-rev4:

-Update Patch_WorldDrawLayer_Hills_Regenerate.cs - prevent rendering on layers other than Surface

Actualización: 7 OCT a las 10:43

5.0.8-Mundi-rev3:

- Minor bug fixes.

Actualización: 8 SEP a las 7:01

5.0.8-Mundi-rev2: Fixes for the reported WMB related bugs.

Actualización: 7 SEP a las 7:52

5.0.8-Mundi-rev1: Added back WMB thanks to Zaljerem! Can be disabled in the mod options.

Actualización: 7 SEP a las 7:33

[Auto-generated text]: Update on 9/7/2025 4:32:26 PM.

Actualización: 25 AGO a las 23:04

- Hotfix for the missing grassland texture in 1.5 and 1.4