Arma 3
Blastcore Murr Edition
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Update: Jan 31, 2021 @ 7:43am

Tweaked smoke grenade effects a bit
Tweaked small grenade dust
Possible fix for smoke LOD error

Update: Jan 31, 2021 @ 5:40am

Improved smoke grenade fx
Fixed some smokes being too thick
Changed some dust and smoke textures
Fixed squares in CUP M270 MLRS (HE) explosion
Fixed missing particle effects for countermeasures
Resigned the addons

Update: Jan 29, 2021 @ 2:00pm

Improved ground bullet impact fx
Fixed invisible rubber and plastic impact fx

Update: Jan 29, 2021 @ 9:02am

Tweaked dust effects air friction

Update: Jan 29, 2021 @ 4:21am

All explosions from mods and vanilla should be consistent now
Darkened and improved smoke effects
Made missile smoke whiter (Credit: Taro)
Optimized and improved bullet impact effects
I think this will be the last major update. I may have introduced some bugs, please report if there are any issues.

Update: Jan 27, 2021 @ 5:34am

Added dark smoke to explosions
Improved metal impact effects

Update: Jan 26, 2021 @ 5:24pm

Fixed square error in countermeasures and CUP flares (forgot about them, sorry)

Update: Jan 26, 2021 @ 2:49pm

Finally fixed the vehicle driving white smoke bug
Fixed RHS thermobaric square error
Fixed Shrieker and DAR explosion square error
Fixed missing CAS bomb effect
Optimized shockwave dust and fragmentation effects for some explosions
Separated and optimized autocanon shockwave and fragmentation effects
fixed ca/structures/wall/wall_tin_pole.p3d missing error
Fixed flamelight1 missing error
Implemented extended fire features
Vehicle explosion effects are added from ArmaFXP again.

Update: Jan 25, 2021 @ 5:04am

Fixed the ellusive vehicle driving white smoke plume bug.

Update: Jan 24, 2021 @ 8:01am

Made grenade explosions smaller
Made rpg explosions less like artillery
Made rpg explosions more in line across mods such as RHS (will continue to improve later.)
Fixed abnormal helicopter dust.
Fixed squares on 155 mm artillery also improved the overall effect.