Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Halloween Event 2020 [Coop Campaign]
Showing 1-8 of 8 entries
Update: Oct 18, 2020 @ 7:14am

0.8 Weird suspicion
-Saved DumDum.ep puppet to Halloween folder not sure if this fixes the issue

Update: Oct 9, 2020 @ 11:37am

0.7 Cannot Load Level Fix
[Level 3]
-Fixed firecracker puppet and behavior parameters. (Previously it used Little Dreamers Behavior and for some reason i accidentally made Firecrackers use Kamikaze behavior. That was the main cause of not being to load the level

Update: Oct 9, 2020 @ 8:43am

0.6 Level Adjustment update
[Level 3]
-Bots now fully navigate to the end without stopping (If they stop then the issue is unknown they shouldn't stop now)
[Level 2]
-In the first area Kleers get stuck. Moved their spawner in the middle of the fight zone
-Reduced bloom (Now you can use flamethrower without getting blinded)
[Level 1]
-Fixed Chapters not saving properly
-Adjusted the cross model position now crosses are not floating in the air
-Added texts whenever the door opens

Update: Oct 8, 2020 @ 7:51am

0.5 Ready for publishing update
[Level 3]
-Added first spawnpoint barrier
[Level 2]
-Nerfed some enemy spawners at the final area
-Extended starting area barrier's length
-Moved slow enemy spawners closer to the castle
-Reduced bloom effect a bit

Update: Oct 8, 2020 @ 5:25am

0.4 Bug Tinkering Update
[Level 3]
-Fixed bot navigation (They still stand in place however if you push on forth they will follow)
-Added collision to castle and Junk Models
-Final area now will wait till all Rounds of enemies will be killed instead of continuing the boss fight with additional enemy spawns

Update: Oct 8, 2020 @ 3:17am

0.3 More fixes
[Level 3]
-Reduced enemy spawns near the finale area
-Ensured the player does not get overwhelmed after the boss spawns with previous enemy waves
[Level 2]
-Removed Blob Defense
-Enemies spawn less
-New conditions are applied to the scripts with Wait(Event instead of constantly resuming the waves
-Moved enemy spawns so they get stuck less
-Enemies no longer will fall in to the castle's middle area from charging

Update: Oct 7, 2020 @ 12:54pm

0.2 The Big Fix
[First Level]
-Fixed gap in the graveyard arena
-Fixed empty corridor enemies not spawning
-Rebalanced the fights
-Nerfed final boss health to 10k instead of 50k
-Less enemy spawns in the spawner
[Second Level]
-Removed the Orb Defense task
-Reworked enemy spawns. Should be more balanced
-Nerfed Boss health to 15k instead of 75k
-Less enemy spawns in the spawner
[Third Level]
-Added anti parkour barrier at the start
-Reduced enemy spawns
-Nerfed Boss health from 100k to 20k

[Additions]
-Added 1hp pumpkin health pickups

Update: Oct 7, 2020 @ 9:52am

0.1 Release