Stellaris

Stellaris

Relaxed Gigastructures (2.8)
Showing 1-8 of 8 entries
Update: Mar 28, 2021 @ 11:33am

Redid all overwrite files from the files present in the most recent version of Gigastructures as of this writing. Hopefully this fixes the recent problems expressed in the comments, but if not, i'll probably just slap a warning label on it, like, "this is a joke mod, it's gonna have bugs, whatever", or something.

Update: Feb 22, 2021 @ 2:30pm

Eh, screw it, i'm just not gonna touch the EHOF, it functions as usual in the Gigastructures now.

Update: Feb 18, 2021 @ 4:11pm

Updated to support Asteroid Manufactory and G.L.U.E. Hopefully fixed the E.H.O.F. bug, i honestly have no idea how that works so idk if i can do anything about it.

Update: Feb 10, 2021 @ 1:28pm

Fixed a bug that made the edict inaccessible, oops

Update: Feb 10, 2021 @ 1:24pm

Added edict to remove the megastructure build cap, just in case you didn't activate it at game startup. Edict will only be available if you don't already have the modifier that removes the cap.

Update: Oct 29, 2020 @ 3:17pm

Update: Oct 9, 2020 @ 2:46pm

Removed ability to place multiple habitats on a single planet, as they would spawn in the same place and be unclickable. You are now sadly limited to infinite habitats (down from infinite infinite habitats).

Update: Sep 11, 2020 @ 12:24pm