Crusader Kings III

Crusader Kings III

MND Balance: Making empires actually work for it...
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Update: May 22, 2024 @ 12:55pm

A tweak to faction formation, trying to prevent a situation where factions are created and destroyed in quick succession.

Update: Apr 21, 2024 @ 9:55pm

Compatibility for 1.12.

Update: Jan 22, 2024 @ 3:20pm

Extensive reworking of MaA.

Weaker MaA should be a bit stronger now, especially skirmishers who have increased numbers compared to prior. Terrain penalties have been expanded, with a focus on the effects of forests. This will have a serious negative impact on light and armored cavalry if they find themselves in forests, etc. Archers also now do not gain bonuses in wooded terrains, leaving more of a role for skirmishers. A few odd oversights corrected in niche MaA, and elephants now no longer get a jungle bonus, being more than strong enough already.

Levies now get a tiny screen bonus of 1, meaning that in their large numbers they provide quite a bit of protection to a routing or retreating force.

The effects of countering is reduced, meaning that countered MaA are no longer quite so ineffective.

Update: Jan 22, 2024 @ 10:29am

Due to some paradox balancing, prestige gain is not quite so absurd as it was. Instead of halving event prestige gain for people with T&T, it is now at 30% reduction.

Update: Jan 22, 2024 @ 7:41am

Changed roleplay and rolehard difficulty to reduce stress loss, rather than increase stress gain. This should make stress less volatile, while still causing a huge risk with building up stress over time.

Update: Jan 18, 2024 @ 10:12am

Compatibility update, fixing reported bug.

Update: Sep 3, 2023 @ 5:09pm

Updated to be compatible.

Update: Jun 15, 2023 @ 9:47pm

-Updated to be compatible with new patch.
-Tweaked Fertility from 1.8 chance to 1.5 chance, still trying to control chance of children.
-Lowered unraised troop speed from 10 to 8.
-Lowered embark cost slightly from 1.0 to 0.8.

Update: Jun 13, 2023 @ 5:10am

-Adjusted genetic inheritance to be less deterministic.

-Some balance work on dynastic legacies, mostly aimed at the bloodline stuff. Intrigue base dread reduced to 10 from 15, martial 3 gives some process now.

-Random lifestyle xp from events now more significant.

Update: Jun 9, 2023 @ 10:26am

Sway was not ending properly at 50, causing odd situations where you could sway above 50 if you got lucky and avoided certain events. Fixed now.