XCOM 2
Buildable Units (LWOTC compatible)
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Opdatering: 11. dec. 2022 kl. 23:09

Big update! The Buildable Units all now get access to an upgrade tree of sorts. Look for "Project BU" researches in the lab.

- Upgrades are bundles of abilities, some of which affect ALL Buildable Unit variants, others of which only affect some. They come in three tiers (Basic, Advanced, Superior), and four categories (Firepower, Defense, Utility, and Melee). There is also a single "Sectopod" fourth tier upgrade that grants one ability in each of the four categories. These are acquired from Tygan in the lab, complete fairly quickly, and need only be purchased once to take effect on all of your applicable Buildable Units, both current and future. These abilities are added directly to their character templates and will not actually function on the units until the associated research with Tygan is done (this limitation will ONLY affect units from this mod, not your other soldiers).

To see what all of the abilities are and what they apply to, check my Google Doc.[docs.google.com]

- The costs are as follows:

  • Basic tier: 25 Supplies, 3 Alien Alloys, and 3 Elerium Dust for each of the four categories, with the exception of Firepower which requires 5 Supplies, 1 Alien Alloy, and 1 Elerium Dust for Exotic Munitions (grants an ammo slot), and 20 Supplies, 2 Alien Alloys, and 2 Elerium Dust for the rest of Basic Firepower.
  • Advanced tier: 50 Supplies, 5 Alien Alloys, and 5 Elerium Dust for each of the four categories.
  • Superior tier: 75 Supplies, 10 Alien Alloys, and 1 Elerium Core for each of the four categories.
  • Sectopod tier: 200 Supplies, 20 Alien Alloys, and 2 Elerium Cores.
- The research requirements are as follows (note, ONLY the listed research is required, not corpses or anything else not listed in the costs above):
  • Firepower: Basic tier requires Modular Weapons for Exotic Munitions, and Laser Weapons for the rest. Advanced tier requires Magnetic Weapons, and Superior tier requires Coil Weapons.
  • Defense: Basic tier requires Hybrid Materials, Advanced tier requires Plated Armor, and Superior tier requires Powered Armor.
  • Utility: Basic tier requires Advent Robotics, Advanced tier requires Advent MEC Breakdown, and Superior tier requires Andromedon Autopsy.
  • Melee: Basic tier requires Faceless Autopsy, Advanced tier requires Berserker Autopsy, and Superior tier requires Muton Elite Autopsy.
  • Sectopod tier, of course, requires Sectopod Breakdown.
- All costs and requirements can be configured via the XComTemplateEditor.ini file. Template Master will be required for Buildable Units going forward.

- All SHIV variants now have Medical Protocol as a starting ability. Note that since they can't equip Medkits or upgrade their GREMLINs, they will never get more than 1 charge or be able to heal more than 4 HP, but it may still make the difference between a soldier in the medbay and a soldier in the dirt.

- All MEC variants and the Junk SPARK have been given additional animations through passive abilities, allowing them to make proper use of things such as melee attacks, Intimidate, Overdrive, and Nova variants.

- In order to make Intimidate and melee abilities work properly on the Junk SPARK and MEC variants, I needed to make Shen's Last Gift a hard requirement as well.

- Mitzruti's Perk Pack, Shadow Ops Perk Pack, Mechatronic Warfare Perk Pack, MEC Troopers, and ABB Perk Pack are all also required for the new upgrade path to work properly.

Opdatering: 10. maj 2022 kl. 14:15

- Added missing tech for the Military Assault MEC.

Opdatering: 1. apr. 2022 kl. 7:47

- Both Assault MEC variants will equip their shoulder gatling cannons now.

- Corrected Localization of the gatling cannons to reference the fact that Gatling Shot and Gatling Sweep are both non-turn-ending actions.

Opdatering: 20. mar. 2022 kl. 11:19

- Fixed some of the commented out configs inXComBUOptions.ini having the wrong variables.

Opdatering: 20. mar. 2022 kl. 10:39

- Fixed an issue with the Elerium SHIV's primary weapon being the wrong weapon category (which caused them to spawn in the barracks without a weapon).

Opdatering: 6. mar. 2022 kl. 19:15

- Fixed mismatched weapon category names for Gatling MEC shoulder cannons.

Opdatering: 4. mar. 2022 kl. 6:04

- Added missing classes for the Assault MECs.

- Some Assault MEC abilities (Gatling Shot, Gatling Sweep, Close Combat Reflex) were moved from the weapons to the class, so the units' abilities are more transparent to the player.

- The Military Assault MEC now gets +10 Defense and +2 Mobility compared to the Prototype variant.

Opdatering: 3. mar. 2022 kl. 5:34

- Fixed some config errors with the Assault MEC techs.

Opdatering: 28. feb. 2022 kl. 9:09

- Two new units: the Prototype Assault MEC and the Military Assault MEC. You will need [WoTC] ADVENT Military Assault MEC in order to use them, as well as Mod Jam if you wish to use them with default configs. Their requirements can be changed if you're not a Mod Jam player. Check the Discussions for more details.

Opdatering: 28. nov. 2021 kl. 23:44

- An update to Cryxalus' Russian Localization.