The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Apocalypse - Magic of Skyrim
Ergebnisse 31–40 von 67
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Update: 11. Okt. 2015 um 11:45

(Fixed missing file.)

Update: 11. Okt. 2015 um 11:30

Alteration
- New spell: Malviser's Gauntlet. (Told you Alteration and Destruction are one. -Maro.)
- New spell: Raise Wall.
- New spell: Talons of Nirn.
- New spell: Undermine.
- Removed Orum's Cramps.
- Removed Sword and Sorcery.
- Relegated Tremble to the hidden chest.
- Relegated Gravisphere to scroll only, but greatly increased duration.
- Reworked Dancing Stones: stagger and armor reduced by 150 -> stagger and 150 points of Stamina damage.

- Collapse: animation is now different from Xivilai Rend Asunder and other similar effects.
- Longstride: now uses a less unreliable condition to check combat state.
- Shalidor's Mirror: added impact data set, hit effect and shader; improved description; experience gain is now based on the amount of stats moved.

Conjuration
- Renamed Cloak of Souls -> Soul Cloak.
- Renamed Detonate Dead -> Corpse Explosion.

- Consuming Power: clarified description to indicate that it works on all friendly conjured creatures.
- Corpse Explosion: no longer drains additional Magicka when cast.
- Flames of Oblivion: changed damage around summoned minion from 100 damage per second -> 225 instant damage.
- Flesh of My Flesh: now works on any conjured creature instead of just daedra.
- Gateway Wraith: clarified description.
- Oathbound Guardian: now also works on conjured creatures, but not on other Oathbound Guardians.
- Power of the Master: now also works on dead minions.

Destruction
- Renamed Cinder Bolt -> Carbonize.
- Renamed Shockbloom -> Shock Bloom. (So it sorts correctly with Shock Scythe and Shock Nova.)

- Apocalypse: now more robust to high script latency conditions. (It still fails if a stack dump occurs.)
- Carbonize: no longer costs additional Magicka on impact; fixed description.
- Frozen Orb: ice bolts no longer apply slow and perks against the caster; improved script.
- Ride the Lightning: no longer costs additional Magicka on impact.

Illusion
- New spell: Wyrd.
- Relegated Death March to the hidden chest.
- Reworked Figment of Guilt -> Figment of Pain: instead of attempting to transfer damage, it now equalises Health between the illusion and the target towards the lower value. This makes it a lot more accurate and reliable.

- Renamed Cloak of Mimicry -> Mimic's Cloak.

- Illusion Blue type beams no longer have a duration of 0.
- Counterspell: hit animation no longer looks as blocky.
- Evil Twin: slightly reduced XP.
- Mimic's Cloak: keywords no longer applied to the caster for the entire duration even after the spell is replaced by another cloak.

Restoration
- New spell: Lamb of Mara.
- New spell: Decompose.
- Relegated Devastate to the hidden chest.
- Removed Circle of Scorn.

- Renamed Circle of Flame -> Circle of Glory.
- Renamed Lifeblossom -> Healing Blossom.
- Renamed Valkyrie -> Valkyrie's Embrace.

- Flagged Leech Seed as a healing spell.
- Flagged Biorhythm, Circle of the Moons, Mystic Wind and Valkyrie's Embrace as not a healing spell.
- All instant death spells (Slay Living, Circle of Death, Dust to Dust) now deal damage equal to 2 times the target's Health.

- Finger of Death: no longer capable of killing the caster (it will deal reduced damage to the target when necessary to keep the caster alive at 1 Health).
- Horrid Wilting: now always dispelled after the target drops below 50% Health instead of lingering; now dispelled on death.
- Necroplague: fixed issue that caused the disease spreading AoE to trigger at the initial location of infection instead of being centred on the infected target.
- Ruin: skill level reduction improved from 3 -> 4 points.
- Valkyrie's Embrace: no longer removes or is removed by elemental cloak spells (while the effect in your effects list remained active).

Scroll only
- There is now one Master scroll only spell per school, each casting a powerful basic effect associated with the school:
--- Alteration: Gravisphere.
--- Conjuration: Oblivion Unbound.
--- Destruction: Wizardfire. (Already in previous versions.)
--- Illusion: Mind Fog.
--- Restoration: Stendarr's Brilliance.
- Hold is no longer available in the hidden chest because it has been superseded by Malviser's Gauntlet.

MCM
- Added MCM options for Shalidor's Mirror XP, Undermine Heavy Stagger Chance, Undermine XP.

Misc
- Updated a few proc spell names.

Update: 9. Aug. 2015 um 8:49

Conjuration
- Flesh of My Flesh: fixed erroneously high experience gain.

Update: 9. Aug. 2015 um 8:46

General
- Removed erroneous ITM actor values.

Alteration
- Control Weather: now disrespects projectile storms (because the vanilla game doesn't reset this flag correctly).

Illusion
- Illusory creatures can no longer be activated (and thus pickpocketed, start conversations, etc).

Restoration
- Godform: no longer erroneously stacks with itself.

Update: 17. Mai 2015 um 11:38

Conjuration
- Conjure Weeping Daedra: Duration reduced from 3 to 2 minutes. Magicka cost reduced. Can now be given to NPCs by ASIS.

Update: 17. Mai 2015 um 9:41

Alteration
- New spell: Windride. (Increases mounted speed, mount stamina regen and allows your mount to run on water.)
- Removed Overshield. (The new PerMa perk that equalises all shield spells does not play well with "it's a shield, but..." type spells. You can still get it by Thoughtstealing your Xivilai Lord.)
- Renamed Sense Ore -> Find Ore.

- Fabricate Object: Now uses a separate dialog box for crafting furniture to accomodate narrowscreen monitors.
- Find Ore: Now displays an alteration shader on the ore itself instead of just spawning an indicator object. No longer causes a physics explosion that tosses objects.
- Reynos' Fins: Added glow visuals on cast.
- Spell Twine: No longer gives no experience if the spell in your left hand is not a buff.

- Improved Baleful strike art.
- Improved Alt FXS (by removing the red glow).

Conjuration
- New spell: Conjure Weeping Daedra. (Absorbs 75 life per second per hand, but turns to stone when an enemy is looking at it.)
- Removed Rampage. (Grimoire 2.0 added a Rampage spell that is almost identical to the Apocalypse 7.xx incarnation, by which I mean it deliberately copied the spell. There is no value in having both, so it is being removed.)

- Flesh of My Flesh: Can now be cast on daedra at full health (and will still damage you). This is a downgrade, but it gets rid of the confusing "resist" message that may lead users to conclude that it doesn't work on that particular minion at all.
- Necrowitch: Added a fiery shine to her robe.

Illusion
- Evil Twin: No longer works on corpses.
- Pale Shadow: No longer works on corpses or dragons (due to getting a dragon soul when it dies).
- Reave: Fixed description to include duration.

Restoration
- Renamed Lifebloom to Lifeblossom. (Grimoire 2.0 added a spell with the same name and I'm a nice guy. Sigh.)
- Lifeblossom: Removed annoying looping sound effect.

Update: 4. Mai 2015 um 13:51

Alteration
- Drop Zone: Experience gain increased from 0.03 to 0.12. No longer (attempts to) keep records of fall distance and give experience based on that.

Misc
- Updated MCM so the "Repopulate Leveled Lists" option now pulls from a different set of formlists, enabling More Apocalypse compatibility.

Update: 2. Mai 2015 um 9:25

See below for the real update. Had to release a whole new second upload just to add the Spells & Enchantments category because apparently you can't do that in the Workshop.

Update: 2. Mai 2015 um 8:59

!!! When upgrading from a previous version, you may notice that you don't get all of the spells. This is because they are only distributed on first install. To solve this, either open the MCM and choose "Repopulate leveled lists" (if you have SKSE) or unsubscribe/load/save/resubscribe.

Alteration
- New spell: Control Weather.
- New spell: Deep Storage. (More Apocalypse port.)
- New spell: Drop Zone.
- New spell: Hethoth's Grimoire.
- New spell: Loot Magnet.
- New spell: Sotha's Maelstrom.
- New spell: Spell Twine.

- Removed Feather Fall. (Your spell/scrolls will be converted to Drop Zone.)
- Removed Lodesphere. (Your spell/scrolls will be converted to Deep Storage.)
- Removed Spell Sequencer. (Your spell will be converted to Spell Twine.)
- Removed Matter to Energy. (Your spell/scrolls will be converted to Hethoth's Grimoire.)

- Renamed Minor Creation to Fabricate Object.

- Fabricate Object: The object no longer disappears from underneath you while you are still using it, even after the duration runs out. Can now also summon a Chair.
- Longstride: Increased speed modifier from 15% to 20%. Can be dual cast again. Now correctly changes when entering or leaving combat. Reverted sound effect. Added 1 second cast time. Modified description.
- Loot Magnet: Now an apprentice -> novice spell. Rebalanced experience gain and cost. Reduced range from 120 -> 80 but can now be dual cast for increased range.
- Sense Ore: No longer requires two hands for no reason.
- Wither: Now also reduces attack damage. Cleaned up script. Fixed effect becoming permanent on cell unload.

(*) There is nothing in the game that drops Adept Alteration staves though.

Conjuration
- New spell: Conjure Dremora Mentor.
- New spell: Conjure Kyrkrim. (More Apocalypse port.)
- New spell: Flames of Oblivion.
- New spell: Flesh of My Flesh.

- Removed Mass Summoning. (Your spell/scrolls will be converted to Conjure Dremora Mentor.)

- Added scrolls of Conjure Dremora Mentor, Conjure Kyrkrim, Flames of Oblivion, Power of the Master.
- Added staves of Flesh of My Flesh, Detonate Dead.

- Renamed Dremora Berserker to Dremora Pit Fighter. (To avoid overlap with the Dremora of Coldharbor mod.)

- Atronach Mark: Now an "aimed" spell instead of "actor target" for easier aiming.
- Cloak of Souls: No longer has an intrusive shader effect.
- Conjure Dremora Churl: No longer garish red.
- Conjure Dremora Honor Guard: Now uses a bitchin' new armor based on Natterforme's Daedric Mage Armor. Its Dazzle spell reduces armor by 300 in 15 radius -> increases Magicka and Stamina of friendlies in 40 radius by 100. Aura no longer erroneously triggers Atronach Mark.
- Conjure Dremora Pit Fighter: Its Corruption spell deals 10 damage per second in 12 radius -> its Battlefury spell grants 25% attack damage for each nearby enemy in 40 radius. Aura no longer erroneously triggers Atronach Mark.
- Conjure Gateway Wraith: Ecto Blast spell now has a description.
- Conjure Herne: Now comes in a more reasonable colour than neon lime.
- Conjure Xivilai Lord: Overshield spell no longer erroneously benefits from perks it doesn't have.
- Consuming Power: Now an "aimed" spell instead of "actor target" for easier aiming. Improved script. Added a cool new animation.
- Daedric Mnd: Is nw crrctly Ddrc Mind.
- Detonate Dead: Improved experience gain in 20 foot radius.
- Necrowitch: Now has +50% spell damage and -50% spell cost. When fed a "left hand" Destruction master spell, replaces it with one that goes in both hands.
- Power of the Master: No longer uses a list of allowed keywords and just allows any beneficial self-targetted spell. Greatly improved script. Deleted redundant record.
- Rampage: Awesome new visuals. No longer damages the target, but transfers Magicka from you to the target. Can no longer be cast on other people's daedra.

- Fun fact: Kyrkrim comes from Kyrkogrim or Church Grim, a dog ritually slain to serve as a guardian ghost to an ancient Nordic Christian church.

Destruction
- New spell: Cinder Bolt. (More Apocalypse port of Fire Seed.)
- New spell: Howling Blast.
- New spell: Static Dome.
- New spell: Volcano.

- Removed Weave the Storm. (Your spell/scrolls will be converted to Volcano.)

- Renamed Finger of the Mountain -> Fingers of the Mountain. (Your OCD may now rest.)

- FingerS of the Mountain: Now has a proper hand animation.
- Fire Teeth: Fixed proc EDID.
- Flamestrike: Improved description.
- Forbidden Sun: Improved description. Is now a fire spell. Is now cast with the left hand instead of the right hand. The idea is that the three master spells that reduce resistances (Forbidden Sun, Howling Blast, Static Dome) are cast with the left hand and the other ones are cast with the right hand.
- Ride the Lightning: No longer deals 0 damage at medium range.
- Tornado: Added camera shake.
- ASIS NPCs can now dual cast an NPC version of Forbidden Sun, Howling Blast and Static Dome.

Illusion
- New spell: Last Word.
- New spell: Pale Shadow.
- New spell: Pull From Eternity.
- New spell: Spectral Warband.

- Removed Twilight Zone. (Your spell/scrolls will be converted to Last Word.)

- Added scrolls of Hypnotize, Pull From Eternity, Spectral Warband.
- Added staves of (Hypnotize) (*).

- Illusory entities now have their own effect keyword for easier exception handling.
- Backlash: Now an "aimed" spell instead of "actor target" for easier aiming. Magnitude is no longer 0.1.
- Counterspell: Now an "aimed" spell instead of "actor target" for easier aiming.
- Evil Twin: Now checks for the new illusory entity keyword instead of the presence of magic effects. Illusions now correctly take more damage instead of less damage. Updated description. Now pings every 0.25 -> 0.5 seconds for less script load. Can now be cast on dragons.
- Illusory Flames: Now removes 10% -> 15% Health per second. Increased cost from 14 -> 19. Removed MCM option.
- Magicka Void: Magnitude is no longer 0.1.
- Reave: Now has an awesome scythe animation.

(*) There is nothing in the game that drops Novice Illusion staves though.

Restoration
- Added new spell: Circle of Flame.
- Added new spell: Godform.
- Added new spell: Life's Finale.
- Added new spell: Wild Healing.

- Removed Glimmershield. (Your spell/scrolls will be converted to Circle of Flame.)

- Reworked Breath of Arkay: Now requires you to concentrate to charge it up, then release to receive a heal based on how long you concentrated. (Your scrolls will be converted to Life's Finale.)
- Reworked Infinite Light: No longer damages undead, but now ricochets between targets in a large radius. Beam no longer knocks away objects. NPCs now say NonHostileHeal quotes when hit by it.

- Added scrolls of Wild Healing, Godform, Life's Finale.
- Added staves of Bleedout, Horrid Wilting.

- Bloodseeker: No longer considered a hostile spell. Improved description.
- Circle of Death: Now works on dragons, except undead dragons.
- Circle of the Moons: No longer looks exactly the same as Circle of Scorn and is now pale blue. The two Arcane themed circle spells are Circle of "Scorn" and Circle "of the Moons". They would not listen...
- Channel Energies: Now an "aimed" spell instead of "actor target" for easier aiming. Improved description. Fixed art. No longer flagged as detrimental. NPCs now say NonHostileWeird quotes when hit by it.
- Horrid Wilting: No longer fails to hit some targets in its AoE. Now deals 5 -> 6 damage per second.
- Leech Seed: Now works on dragons, except undead dragons. Fixed projectile.
- Lifebloom: Now correctly uses a looping animation instead of a single shot one.
- Resurgence: NPCs now say CommentMagicColorful quotes upon seeing it.
- Slay Living: Now works on dragons, except undead dragons.

Update: 21. März 2015 um 16:13

Persistent elements of the item distribution script (restoration bugfix, distributing master spells) have been largely replaced by ability conditions. Because of this, the Noscript version is no longer necessary.

When updating from the Noscript version, you may notice spells being added twice to vendor inventories. To prevent this, uninstall the Noscript version and save, then reinstall the regular version.

Script
- Item distribution script no longer runs a periodic update loop, but only activates when needed.
- Now displays a message when all items are added to the world.
- Now stops the quest after adding items, removing any script load.

Alteration
- Replaced Loot Magnet -> Shalidor's Mirror. (You keep Loot Magnet as well if you already have it)
- Replaced Teleport -> Orum's Cramps. (You keep Teleport as well if you already have it)
- Replaced Galerion's Persistence -> Matter to Energy.
- Alarm: Improved seek radius from 100 to 150.
- Dancing Stones: Added dust cloud animation.
- Grindstone: No longer fails to deal damage when the target loses Stamina after gaining it.
- Levitate: Improved description. Is disabled indoors and at a certain height. Added shader. No longer available in scroll form.
- Longstride: No longer has a duration (and therefore can't be erroneously affected by duration increasing items). Therefore cannot be dual cast. Reduced bonus from +20% to +15%. Fixed description. Changed sound effect. Added animation.
- Overshield: Replaced break sound effect.
- Spell Sequencer: Now cast in your left hand and adds the spell in your right hand to the chain. No longer has the "do not extend duration" flag.
- Tremble: Added dust cloud animation.

Conjuration
- Conjure Xivilai Lord: Rend Asunder damage increased from 120 -> 150 and reduced magicka cost from 1.35 -> 1.10.

Destruction
- New spell: Replaced Char with Fire Teeth.
- New spell: Replaced Jolt with Thundercrack.
- New item: Scroll of Fire Teeth.
- New item: Scroll of Thundercrack.
- New item: Staff of Fire Teeth.
- New item: Staff of Thundercrack.
- Apocalypse: Meteor projectiles no longer deviated by gravity.
- Electrosphere: Now correctly tagged as a dangerous spell for NPC remark purposes.
- Flamestrike: Distance between impacts 64 -> 48. Number of meteors 24 -> 32. Delay between impacts 0.08 -> 0.075.
- Forbidden Sun: Now correctly tagged as a fire spell.
- Frozen Orb: Damage increased from 120 -> 180. Cast time reduced from 2.0 -> 1.6 seconds. New sound effect. Now stays in place for 2 -> 3 seconds. Movement speed increased from 150 -> 200. Magicka cost reduced from 3.50/3.00 -> 2.25/2.00.
- Pyroclasm: No longer has a duration (and therefore can't be erroneously affected by duration increasing items).
- Tornado: Damage increased from 30 -> 40. Magicka cost reduced from 15.00 -> 11.50. Scroll version now correctly deals damage for 10 seconds instead of 7. No longer given to NPCs by ASIS.

Illusion
- Cloak of Mimicry: Cloak keyword no longer goes away after half of its duration.
- Enslave the Weak: Now correctly works on humanoids only unless dual cast.
- Lobotomize: No longer fails to deal damage when the target loses Magicka after gaining it.

Restoration
- New spell: Replaced Orcish Healing with Biorhythm.
- New spell: Replaced Wizen with Resurgence.
- New item: Scroll of Biorhythm.
- New item: Scroll of Resurgence.
- Channel Energies: No longer contains an exclusion for Orcish Healing.
- Glimmershield: Now correctly considered a restoration spell.
- Leech Seed: Absorb value increased from 4 -> 5 per second, but the absorb only activates when the caster is below maximum Health. Removed heal on kill. Greatly reduced Magicka cost.
- Lifebloom: Corrected casting sound.
- Mystic Wind: Swapped effect order to allow it to work with Spelltwist. Reduced Magicka restoration.
- Poet's Whim: Fixed script slowness. Improved description.
- Ruin: Projectile speed 2000 -> 2250.
- Valkyrie: Added health restoration flag back.

Scroll only
- Removed Scrolls of Restore Skills, Forgive and Forget, One with Nothing.
- Renamed Scroll of Forked Tongue -> Scroll of Commerce.
- Scroll of Wizardfire: No longer erroneously a ritual spell.

Legacy chest
- Added As The Wind, Bard's Caprice, Bond of Summoning, Char, Conjure Spirit Cat, Jolt, Loot Magnet, Orcish Healing, Resurrection, Teleport and Teleport Cantrip.
- Added note stating that these spells are legacy.
- The value of the books in the legacy chest is now 0.
- Magnetize: Corrected description.

I have some heartache about not enabling Bond of Summoning as an official spell. I like open-ended spells, and this is pretty much the ultimate in open-endedness: summon anyone from anywhere as long as you've seen them once. And the ability to summon your spouse to you as an expert conjurer is awesome.

Unfortunately what it is actually going to be used for is to summon [insert immortal faction leader or daedric prince] into any fight and have them wafflestomp everyone for you. Also, you can depopulate a towns without incurring any bounty, fish people through quest-locked doors, etc. And finally it has buggy visuals sometimes. :(

Misc
- Character script improved.
- Reduced model size of Conjuration Detonate and Illusion Shadow inventory pictures.
- Alteration Chaos has a different look.