Dota 2
AGHANIM'S PATHFINDERS
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Update: Jan 4, 2021 @ 8:26pm

> - Fixed Axe's [Cardiovascular Axercise] being purged by Doom's Doom
> - Shadow Demon's Disruption cooldown increased from 15s to 25s. Illusion damage taken reduced from 300% to 125%
> - Slightly increased the health of portals in Badland Bandits. The first wave of Bandit Captains will spawn 8 seconds earlier
> - Shadowfiend's Souls of A Poet now correctly displays its current spell amplification amount in the HUD
> - Shadowfiend's [Injustice for All] extra attacks reduced from 3 to 2
> - Balanar's Super Massive Frost Nova range increased from 1000 to 2100
> - Balanar's Pull stun duration increased by 0.2s

Update: Jan 1, 2021 @ 3:26pm

Fixed an issue where the chat box would display incorrect names
Fixed an issue with Axe's Battle Hunger sometime not correctly applying damage
Fixed Axe's [Axe-troverted Personality] not applying battle hunger to enemies taunted by allies using [Come Axe Me A Question]

Update: Dec 31, 2020 @ 7:27pm

Heart of Tarrasque constant regen increased from 0.5% to 1%
Shadowfiend's Dark Lord aura minus armor increased from 3 4 5 6 to 4 5 6 7
Shadowfiend's Shadowraze damage and stack bonus damage increased by 10
Shadowfiend's Shadowraze minor damage upgrade increased from 40 to 50
Shadowfiend's [Souls of a Poet] reworked - each soul grants Shadowfiend +1% spell amplification, as well as +2% spell lifesteal and regen amplification
Hoodwink's [Ain't No Fortunate Ones] extra attacks damage increased from 75% to 100%
Hoodwink's [Force A' Nature] removed and incorporated into baseline Sharpshooter
Hoodwink's Acorn Shot debuff duration upgraded increased from 0.75 to 1 second
Hoodwink's Bushwhack no longer cause CC-Immune units to play their flail animations
Axe's [Cardiovascular Axercises] bonus max health per stack increased from 30 to 60
Axe's [Axe-citing Developments] now reduce the cooldown of all of Axe's abilities, reduction amount changed to 1 second
Axe's [Axe-quisite Allure] reworked - Each time a unit afflicted with Battle Hunger attacks Axe, they gain an additional stack of Battle Hunger. This effect fully ignores the ability's max stack count
Axe's [Axe-troverted Personality] reworked - Berserker's Call also automatically applies Battle Hunger unto all affected enemy units. Axe is healed for 3% of his max health for each unit taunted
Big welcome to our latest patreon supporters Anon A, byob, and Ezekiel Sampson! Thank you all for helping to keep the mod alive!

Update: Dec 30, 2020 @ 5:30pm

Hoodwink's Sharpshooter now only require 2 seconds charge time for max damage, rather than 3 seconds
Hoodwink's level 5 left talent changed from -3s Bushwhack cooldown to +30 movement speed
Hoodwink's level 10 right talent changed from +30 movement speed to Sharpshooter grant invisibility
Hoodwink's Scurry minor duration upgrade increased from 0.7s to 1s
Hoodwink's We've Got To Get Out Of This Place allies buff radius increased from 600 to 900
Hoodwink movespeed in the HUD no longer incorrectly caps at 550 during Scurry
Jakiro's Ice-solation Protocol ice shards is now shaped like a reversed Tusk barrier

Update: Dec 29, 2020 @ 7:27pm

Dragon Knight now has 50% status resistance
Fixed a gazzilion AI issues brought forth by the Mistwood update

Update: Dec 26, 2020 @ 8:23pm

Fixed Timbersaw cheating by moving during the introduction sequence
Fixed Drow Miniboss ability not working due to the Mistwood update
Hopefully Fixed the various crashes that occur while selecting a difficulty/level

Fixed a bug where Windranger's Semiautomatic Archery would deal more damage when not charged up fully
Windranger's Semiautomatic Archery damage increased from 35% to 40%

Update: Dec 23, 2020 @ 3:28pm

Fixed the game crashing when the room Rolling In Riches ends while a player is captured in Astral Imprisonment
Time Dilation can now only appears in Elite Encounters
Updated Hoodwink localization for the Chinese language

Update: Dec 22, 2020 @ 2:53pm

Fixed shards and abilities that modify attribute bonuses breaking their hero due to the way Mistwood update changed how attributes are calculated
Hoodwink Sharpshooter max damage minor shard increased from 300 to 350
Hoodwink's Elderberries' line of trees now make sure to leave enough gaps in between trees so unit can pass through them
Give Balanar back his armor corruption after the recent health and armor nerf
Made a potential fix to the solo player crashing issue right after the difficulties selection

Update: Dec 21, 2020 @ 10:52pm

Tuned the values of a Juggernaut's shards and abilities down a tiny bit across the board
Juggernaut's Meat Spin strength per stack increased by 50%
Juggernaut's Let It Rip secondary bladefuries now deals 60% damage
Fixed an issue where Hoodwink's Sharpshooter projectile would pass through enemy captains without harming them
Hoodwink's Get Nutted proc chance increased from 5% to 7%
Hoodwink's And I Speak For The Tree's acorn proc chance decreased from 20% to 15%

Update: Dec 21, 2020 @ 9:14pm

Balanar Boss health reduced from 21,000 to 19,000, Physical Armour reduced by 10
Reduced the health of Warlock and their Golems, while increasing the new Morphling's physical armour by 5.
Fixed a bug where Juggernaut's Pass the Grass can summon wards for non-hero units
Fixed a bug where Hoodwink's I Speak For The Trees remains active even after the tree is cut down
Fixed a bug where Hoodwink's Sharpshooter pierce spell immunity
Added some behind the scene stat tracking for the new items
Juggernaut's Healing Ward base heal reduced from 2 3 4 5 to 2.0 2.5 3.0 3.5