Dota 2
AGHANIM'S PATHFINDERS
Showing 111-120 of 348 entries
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Update: Jul 29, 2021 @ 8:01pm

Fixed Dazzle always having his shallow grave talent enabled by default
Added ability voicelines for Dazzle

Update: Jul 29, 2021 @ 6:37pm

Dazzle has joined the Labyrinth as our newest Pathfinders! Have fun and let me know your thought!
Skeleton King's Hellfire Blast no longer deals damage, slow reduced by half
Skeleton King's lifesteal reduced to 15%, magic resistance from 25% to 20%

Update: Jul 11, 2021 @ 10:07pm

Fixed gold bag not granting gold immediately upon pickup
Fixed gold bag not making the correct sound
Gold bag now gives more gold if there are less players in the game
Balanar physical armor reduced by 5, magical resistance reduced by 5%
Balanar's summons base health reduced to 100, health gain per difficulty reduced from 100 to 50

Update: Jul 5, 2021 @ 11:02pm

Fixed bugs relating to gold bags collection
Balanar's summons' health reduced from 330 to 230

Update: Jun 25, 2021 @ 2:51pm

Update: Jun 25, 2021 @ 2:17pm

Addition bug fixes for the channeling problem introduced by the the Nemestice update
Pudge miniboss magical resistance reduced from 25% to 20%

Update: Jun 24, 2021 @ 1:54pm

Fixed a bug where level selector cannot be channeled
Fixed a bug where players could not buy items
Hoodwink Sharpshooter now only need to channel 1 seconds for full damage, piercing increased from 4 to 6 captains
Fixed a bug with Alchemists and Troll Warlord AIs not reacting if attacked from very far away
Reduced the spawn count of tiny roshans in the Roshan encounter
Phoenix -Eternal Sunshine- bonus turn speed reduced from 65% to 20%
Balanar tick will no longer attempts to chase the furthest away enemy, health reduced by 20

Update: Jun 20, 2021 @ 7:36pm

Update: Jun 20, 2021 @ 7:06pm

Fixed a bug where Giants Ring could be purchased
Other minor bug fixes

Update: May 25, 2021 @ 7:25pm

Time Dilation debuff duration reduced to 5s
Balanar movement speed reduced to 260
Balanar's summon speed reduced by 15, silence radius reduced by 10, can no longer block players movement
Fixed enemy Beastmaster's roar cooldown being 5 seconds instead of 8s
Fixed Elemental Io attacking heroes even though it should not
Players will no longer lose gold if they have been inactive or dead for too long
Slightly reduce Phoenix abilities cooldown, especially during the earlier levels
Temple Guardian boss will no longer heal if there is only one player nearby