Dota 2
AGHANIM'S PATHFINDERS
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Opdatering: 21. dec. 2020 kl. 18:25

Hoodwink joins the fray as the latest Pathfinder, completed with 12 whole functions shards to spice up your adventures! Have fun and let me know your thoughts!

(Her abilities are mostly custom coded, i Spent a ton of time on both the audio and visual effects for everything to make it as nice as possible, enjoy!)

Morphling Room moved up to Depth 4, Warlock room moved down to Depth 3. Their respective stats has been adjusted accordingly.
Blink Dagger price lowered to 1050
Portals are no longer magic immune, but instead have 90% damage resistance
Juggernaut's Pass the Grass now has a 700 radius requirement. The shard will no longer summon healing wards for allies outside of this radius
Juggernaut's Healing Ward Max HP Heal minor shard reduced from 2% to 1.25%

Opdatering: 18. dec. 2020 kl. 21:45

Third Alchemist removed from the game
Fixed a bug where Balanar would have more than 1 active spiders at a times. Spider health reduced by 100
Confiscated Balanar's Desolator, but raised his attack damage by 100
Added most of new items and neutral items to the game
Added Ballista and Carapace of Qaldin as tier 5 neutral items
Greater Faerie Fire moved down to tier 2
Tidehunter's Captain Crunch now also provides minor attack damage bonus
Item that are significantly changed by Valve, such as Heart of Tarrasque, has been updated to work properly with their new effects and recipes
Replace new Boots of Travel with Boots of Pathfinding. They have the exact same stats, but the new boots won't sell your bottles for no reason.
Fixed Axe's Call of Ceeeeb causing Berserker's Call to not go onto cooldown when the animation is cancelled
Seer Lens temporarily removed

Opdatering: 17. dec. 2020 kl. 16:45

Emergency patch to keep the mod running after the official Mistwood update. Another more in-depth patch will be released tonight.

Opdatering: 15. dec. 2020 kl. 21:58

The recent nerfs had caused Balanar to be excessively bullied by rude heroes in the labyrinth, so he went and bought himself a Desolator
Balanar's spider health increased by 100%
Legion's Commander Overwhelming Odds' minor base damage upgrade increased from 20 to 35
Increased Bandit Captains status resistance to be more on par with other top-level captains
Fixed background stat tracking causing the game to not end itself automatically

Opdatering: 13. dec. 2020 kl. 13:59

Balanar Frost Nova cast count per player reduced from 5 to 3
Balanar Frost Nova damage reduced from 400 to 300
Balanar Frost Nova radius reduced by 20
Balanar max summons is now capped at 1 unit
Balanar summon movespeed reduced from 325 to 310
Balanar Ultimate radius reduced from 1600 to 1000
Fixed an exploit where Venomancer can safely deal damage from outside the room

Opdatering: 13. dec. 2020 kl. 12:58

Trap Catapult Lava radius reduced by 35
Tidehunter's Gush damage minor upgrade changed from 45 to 40
Illegally Smol Bears encounter now never receives the Glimmer modifier
Added a ton of behind the scene stat tracking of statistic of shards, heroes, and encounter

Opdatering: 11. dec. 2020 kl. 9:24

Boss Ascension Modifiers will be removed for solo players and duo parties. They will also be removed for Magician and Apprentice Difficulty regardless of player-count
Phoenix attack damage reduced by 100
Phoenix Icarus Dive and Fire Spirit damage reduced by 100
Phoenix Fire Spirit range reduced from 1400 to 900
Phoenix Supernova will now not be casted when there are 2 or less heroes alive
SKeleton King Hellfire Blast will now not be casted when there are only 1 heroes alive

Opdatering: 10. dec. 2020 kl. 8:46

Bosses can no longer have the chilling touch modifier
Fixed the droprates of most neutral items
Updated Chinese and Russian localization

Opdatering: 9. dec. 2020 kl. 22:39

Venomancer Plague Ward's Base Damage reduced by 8
Venomancer's Plague Ward's Damage against buildings decreased another 5%
Fixed a bug where people can crash if they select the difficulty before picking a legendary shard
Various minor bug fixes and optimizations
Big welcome to ElladaN, our latest Patreon supporter - thank you for helping to keep this mod alive!

The following change has been reverted due to technical issues: Solo players and duo parties will no longer encounter extra units during these encounters: Bogdugg, Carty, Alchemists, Roshan

Opdatering: 9. dec. 2020 kl. 20:10

Phoenixes will no longer cast Supernova against solo players and duo parties
Skeleton King will no longer cast Wraithfire Blast against solo players and duo parties
Solo players and duo parties will no longer encounter extra units during these encounters: Bogdugg, Carty, Alchemists, Roshan
Updated the price and drop chance of most neutral items

Jakiro's Darling It's Cold Outside no longer increases the cooldown of Macropyre, but instead only pause it
Windranger's Arrow Rain is no longer global. Now grant 300% attack range against the Focus Fire target
Venomancer's Global Epidemic no longer makes ward uncontrollable, but instead reduces their damage by 50%
Venomancer's Terry ward spawning interval increased from 10 to 12 second
Bananamancer's Poison Nova radius increased to 250
Fixed Venomancer's Bananamancer applying Poison Nova with infinite duration
Reduced the volume of Venomous Gale sound effects for Venomancer's Seasonal Allergy
Fixed Shadowfiend's Glutton of the Abyss using glitched projectile effect
Shadowfiend's Shadowraze overall damage reduced by 10
Shadowfiend's Shadowraze Damage minor shard reduced from 60 to 40
Removed Shadowfiend's Souls per Kill minor shard

Skeleton King room portal initial spawn delay increased by 10 seconds. Time between waves increased to 40 seconds. Portal health increased by 20%
Tidehunter Miniboss now has 50% status resistance
Baby Spiderlings' Magic Resistance reduced from 90% to 10%
Midsize Spiderlings' armour and magic resistance increased by 5