Project Zomboid

Project Zomboid

Bow and Arrow
Showing 31-40 of 87 entries
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Update: Mar 23, 2022 @ 2:09pm

Tried fixing some debug code for a certain glitch not running. Added some more code for investigating that glitch, and stopping error streams when it happens.

Update: Mar 9, 2022 @ 7:34am

Made carving a bow show the unfinished bow in the hands, with an animation. Changed the bow stave icon.

Update: Mar 5, 2022 @ 9:26am

Added some more code to print things to the console to debug a bug. Tried fixing bow carving progress not being saved in multiplayer (But did not test it, I notice just now). Fixed an invisible UI element used to show the targeting circles measuring 128 x 128 and blocking some buttons.

Update: Feb 5, 2022 @ 1:00pm

Changed some error messages. Changed a specific hammer requirement to a general hammer requirement for making arrow heads out of nails.

Update: Jan 31, 2022 @ 9:17am

Fixed self-looping multiplayer code. Added a debug message for a case when Client.Bows[itemFullType] is non-table null. Removed debug code that was printing the name of every recipe to the console on game start.

Update: Jan 30, 2022 @ 3:15pm

Fixed ghost mode.

Update: Jan 30, 2022 @ 12:56pm

Fixed body hits acting like head hits in multiplayer. Tried fixing the bow being held wrong in multiplayer. Changed the archery skill description to not mention +75% something, and to say +3 archery instead of +4 archery.

Update: Jan 8, 2022 @ 6:26pm

Fixed this mod putting the player in ghost mode. At least this mistake was not worse...

Update: Jan 8, 2022 @ 11:56am

Fixed zombies disappearing on the client that shot them on multiplayer by making it one arrow per zombie head on multiplayer instead of trying to subtract hp from zombies on multiplayer.

Update: Jan 6, 2022 @ 10:13am

Added a different method of showing circles over zombies using Render3DItem instead of world items, in game versions 41.54 and later, which may work better in multiplayer. Made arrows subtract hp from zombies. Made a string use something from the translations thing. Maybe some other changes were made too. The patch notes from yesterday are missing so maybe the update failed.