RimWorld

RimWorld

MorrowRim - Orsimer Race [1.2]
Showing 1-10 of 23 entries
< 1  2  3 >
Update: May 14, 2021 @ 5:44pm

Update to 1.1.4

  • New preview image
  • Added a patch for Dual Wield, removes dual Orsimer weapons and removes reference to these from the Advanced armoury research description.

Update: Apr 2, 2021 @ 2:43pm

Update to 1.1.3

  • Added the comps field to orichalcum.
  • Added a patch for RimWorld of Magic.
    • Any gear made of orichalcum will boost ability resistance by 20%.
    • Any other enchantments on gear made of orcihalcum will be weakened by 50%.
    • Description changed to reflect these changes.

Update: Mar 1, 2021 @ 10:18am

Update to 1.1.2

No major changes, just some smaller changes to the beserker rage comp.

  • Option to not increase record def
  • Allows record def to be null
  • Allows animals to enter a rage

Update: Feb 21, 2021 @ 7:35pm

Update to 1.1.1

  • Redone preview image
  • Redone about text
  • Fogged and despawned orsimer will now longer be able to enter a beserker rage

Update: Jan 21, 2021 @ 9:12pm

Update to 1.1.0

  • Added a new animal: the Welwa. Can be encountered rarely in: Temperate forest, arid shrubland, boreal forest and ashlands.
  • Added a new VE Achievement for welwa.
  • Added new VE Achievement background
  • Added patches to spawn welwa and echatere in certain biomes from mods. Including:
    • Advanced Biomes
    • Alpha Biomes
    • MorrowRim
    • Natures Pretty Sweet

    Update: Jan 11, 2021 @ 3:54pm

    • Added a point reward for Vanilla Expanded Achievements, spawns in a colonist of the appropriate race.

    Update: Dec 29, 2020 @ 8:09pm

    • Updated faction icon using AI
    • Added a new VE achievement

    Update: Dec 15, 2020 @ 5:49pm

    • Heavy Orsimer weapons now only increase damage taken by 10%, from 15%.
    • Modified enrage code slightly, Orsimer who are not part of any faction will no longer enrage. This may fix rescue targets from walking away.

    Update: Nov 30, 2020 @ 1:39pm

    Reduced the chance for all forced traits to be forced.
    Moved an achievement from Factions to this mod.

    Update: Nov 17, 2020 @ 5:53pm

    • Added support for Vanilla Expanded Achievements, with four achievements added.
    • Added a pawn record for entering beserker rage, used of activating related achievements.
    • Removed bloodloss requirement for triggering rage.
    • New ingot texture.
    • Split armoury research into two. Heavy and dual weapons, as well as totems, now require researching the advanced research topic.
    • Research cost of original armoury research topic increased to 700.
    • Increased cooldown time for dual weapons by 0.3.
    • Increased incoming damage factor for dual weapons to 0.15, from 0.05.
    • Added incoming damage factor to heavy weapons, with a value of 0.15.