Rivals of Aether

Rivals of Aether

Lopunny
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Update: Jul 26, 2023 @ 8:18pm

v6.8

Haha 69 patch.

Init:
Initial Dash speed 8.25 -> 7.5 (to match Ranno)
Max air speed 3.8 -> 3.5
Wave land adj 1.3 -> 1.2
Wave land time 12 -> 10 (Wave dash shouldn't be as crazy)

Ftilt:
Hitbox size edited
Changed hit sfx

Dtilt:
Moved hitbox a bit inwards
BKB 8 -> 7
KBS 0.2 -> 0.4

Utilt:
Updated Animation
Lifetime 3 -> 4 (It's a 2 part smear now)
Early KBS 0.45 -> 0.6
Early Damage 6 -> 7
Late KBS 0.45 -> 0.5
Start up 12 -> 11

Fair:
Endlag 16 -> 18
Landing lag 8 -> 9

Uair:
Endlag 16 -> 18
Landing lag 9 -> 10

Bair:
Landing lag 6 -> 7

Jab:
Kbs 0.05 -> 0.15

Nair:
Endlag 7 -> 9
Landing lag 4 -> 5
Hitbox size reduced

Dattack:
Hitbox size reduced
KBS 0.3,0.2 -> 0.4,0.3
Jump cancel on hit is now on the first bounce or when you get to window 4

Fspecial:
Will go to pratfall on whiff even if you go onto the ground

Dair:
Spike and Sourspot hitboxes edited to make more sense for a spike
Sour + Late angle 45 -> 50

Update: Jul 25, 2023 @ 8:56pm

v6.7

General:
Updated Woodcock with info on specials

Init:
Air dodge speed 7.5 -> 7
Pratland 13 -> 16 (to match absa)

Dtilt:
Removed Iasa Script (During window 3) on hit

Nspecial:
Hitstun 1 -> 0.85
Is now techable when opponent isn't hearted
Now ignores projectiles
Damage 4 -> 3
Hearted Damage 6 -> 4
KBS 0 -> 0.1

Fstrong:
Late angle 60 -> 50

Fspecial:
Start up 9 -> 10
Extra kb removed on hearted opponent
Cooldown on hit 30 -> 45
Fixed cooldown error on Bthrow and Dthrow
Fixed hurtboxes on Bthrow and Dthrow
Grab hitbox size reduced a little

Dthrow:
Endlag 8 -> 12

Fthrow:
Endlag 8 -> 10
KBS 0.2 -> 0.3

Bthrow:
Endlag 14 -> 16

Update: May 9, 2023 @ 9:44pm

v6.6

Dtilt:
Fixed Sfx frame

Dthrow:
Hitstun 1 -> 0.95
KBS 0.3 -> 0.4
Now slightly increases jump meter

Fthrow:
BKB 8 -> 7

Jump:
You get slightly less from hitting a move with your legs 0.15+(KB*0.005) -> 0.1+(KB*0.005)

Update: Apr 18, 2023 @ 5:19pm

v6.5

General:
Colormapped the heart and the jump meter bar
Edited Miku alt

Jump:
Max jump charge 3.75 -> 4 (This wasn't for balance reasons it was for visual reasons)
You now need half of your meter filled before she can do uspecial twice
Max crouch charge speed 0.12 -> 0.1
crouch charge multiplier 0.01 -> 0.005
If you don't hit the opponent for a while the meter starts goes down faster 14% -> 10%
General Meter Drain speed 14% -> 22%
Hearted opponent jump charge increase is now more subtle

Fspecial:
On whiff you can spend your jump meter to jump cancel (you need it to be charged half way)

Update: Apr 12, 2023 @ 9:52am

v6.4

Jump:
Finally fixed the jump meter (It no longer starts in the middle)
Added a second color for better readability

Update: Apr 9, 2023 @ 7:06pm

v6.3

Nspecial:
fixed her being able to jump out of parry stun

Update: Apr 9, 2023 @ 5:06pm

v6.2

Fspecial:
You're able to hitfall Down throw now
Fixed a bug where her directional throw wouldn't be able to let her hit another fspecial. (Hopefully)
She slightly has more window time to input a throw before she does a forward throw

Update: Apr 8, 2023 @ 10:42pm

v6.1

General:
Edited/Fixed up Runes

Fspecial:
Added directional throws (Back throw and Down Throw)
Back throw is a get off me throw and down throw is a combo throw on stage (mainly on the ground)
Rasied the hitbox a little

Update: Apr 5, 2023 @ 11:26pm

v6.0 I held this off for like 6 months and then finished it in like a week, so I hope you enjoy the resprite/polish version

General:
Redid sprites
Slightly faster dash speed
Slightly slower air speed
Removed Munophone
QoL changes

Ftilt, Nair, Dattack & Strongs have been reworked
Minor Frame data edits
Minor Damage Tweaks
Fixed Whifflag

Dtilt:
Nothing changed except the animation and whifflag, I didn't even touch the hitbox

Dstrong:
Is no longer a mobility tool

Nspecial:
Functions like a shine now, still pulls in when the opponent is hearted

Fspecial:
If whiffed in the air she goes into pratfall (unless she touches the ground first) instead of the 2nd use of it sending into prat

Dspecial:
Projectile take a bit longer to throw out but goes slightly quicker

Uspecial:
Goes a bit further.

Update: Jan 14, 2023 @ 3:51pm

v5.47

= Runes =

Rune N:
It applies way more hitstun when the opponent is hearted instead of when they're not
No heart hitstun 25% -> 10%
Heart hitstun bonus 25%

Rune G:
Reduced cooldown of Sweet Kiss by a lot

= Normal =

Init:
Pratland 13 -> 16
Hitstun Gravity 0.53 -> 0.48 (Idk why she had higher friction and gravity despite being a lightweight)
Air Friction 0.06 -> 0.04

Attract:
Can be jump canceled like an actual shine
Start up 9 -> 7
Cooldown 20 -> 25

Sweet Kiss:
She no longer stop in the air

Fspecial:
Added ledge snapping

Uspecial:
If you do the first one on the ground it will not send into prat (Test)
If you also land on the ground at the end you don't go into prat (Test)
On hit hearted opponent take a bit more hitpause
Gave extended parry stun