Dota 2
aghanim's labyrinth but you get op really fast
Viser 11-20 af 40 forekomster
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Opdatering: 2. sep. 2020 kl. 17:17

buffed slark, templar, and slark
made the chicken harder to lag out

Opdatering: 28. aug. 2020 kl. 5:16

had to delete the sand king level because too many problems rose from it
added the new playable heroes to the mod
due to a version control error, stuff kinda went wrong so i would like some feedback if possible (eg: possible de-lag in most of the encounters from removing excess creatures)
hardest difficulty is now apex mage (the really big skull on the right of the starting room)

Opdatering: 26. aug. 2020 kl. 23:38

update

Opdatering: 24. aug. 2020 kl. 8:23

i added shadow fiend

Opdatering: 23. aug. 2020 kl. 7:35

this is the last time i'm gonna try fixing sk lag
if i see another issue with sk lag then i will need a 3 page thesis describing exactly what's wrong with it
or just kill it faster idk

Opdatering: 22. aug. 2020 kl. 1:22

small ursa and aghanim change

Opdatering: 18. aug. 2020 kl. 20:08

sand king epicenter should be more bearable

Opdatering: 18. aug. 2020 kl. 1:55

changed the spawn count of creeps in morphling level while keeping the number of creeps the same
reduced the dark seer and lich count

weaver was a constant source of lag, mainly due to the fact that his swarm bugs do that fatal bond thing and so many sources of damage keep hitting that shit so i disabled that, along with removing swarm bug count increase. this is compensated by armor reduction and increased uptime

Opdatering: 17. aug. 2020 kl. 20:28

small update before im considering making you guys go through ALL of the levels of aghanim's labyrinth
all the levels, all the traps, all the bosses, and maybe even bring back the snapfire and pango bonus levels that everyone hates
only buffed mars rebuke crit by 20% but added even more numbers on magnus abilities
disabled sand king unit spawning due to lag issues

Opdatering: 17. aug. 2020 kl. 5:09

multiplier hp increase per additional player: 40% -> 100%
now i know why they removed greater invisibility, so weaver no longer stays invisible while attacking
naga level HELLA buffed