Sid Meier's Civilization VI

Sid Meier's Civilization VI

Automated Builders + Archaeologists Reloaded (New Frontier Pass)
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Update: May 9, 2021 @ 6:56am

Added Chinese translation. Thanks Dazz Aephiex!
Improved compatibility with mods changing unit availability.

Update: Apr 29, 2021 @ 1:47am

Added custom conditions for Moai improvements.
Added "automate all" button.
Added unique improvements as a separate container in the settings panel.
Fixed another bug related to lumbermills on woods/rainforests.
Improved UI Refresh.

Update: Mar 24, 2021 @ 1:55am

Solved crashes for non-Gathering Storm games.

Update: Mar 14, 2021 @ 9:36am

Added check for flooded tiles.

Update: Feb 14, 2021 @ 6:45am

Fixed another bug that prevented builders from replacing improvements.

Update: Feb 3, 2021 @ 6:19am

Fixed bug that in some cases crashed the script during adjacency checks.

Update: Feb 1, 2021 @ 8:38am

Fixed bug that prevented builders from replacing improvements.

Update: Jan 30, 2021 @ 4:34pm

Prevented builders from building industries (they have to be manually controlled).

Update: Jan 27, 2021 @ 1:12pm

Fixed bug that made the Mercantilism civic condition to also apply to woods instead of just rainforests.

Fixed bug that made the builder try building again the same improvement in some cases (e.g. undiscovered uranium on a wood plot improved with a lumber mill).

Update: Jan 25, 2021 @ 1:00am

Fixed typo.