Stellaris

Stellaris

Acquisition of Technology
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更新:2023 年 7 月 25 日 @ 上午 10:05

Updated the Mod with latest Pull Requests from Github

- Added AI unity budget for upgrading palace buildings.
- Added AI energy budget starting with delta since some buildings need them.

Issues:

1. Phanon tech had higher pop growth boni than Stellarite tech.
2. The apothecary jobs have insane modifier jumps from alpha to phanon, a total 7.5x multiplier increase to pop assembly.
3. The jump from alpha to phanon tech in terms of pop growth differs wildly between the ascensions: Psionics were completely left behind, with a pop growth modifer increase of about 2.5x. At the same time, cyborgs could increase their pop assembly alone 6x, (especially due to the ludicrous apothecary organic assembly speed multipliers) and still benefit from a 1.5x pop growth modifier. Bio ascension is somewhere in the middle, Synths enjoy an approximate 3x in pop assembly.
4. Severe performance issues after one reaches stellarite or the AI reaches Phanon tech. Stellarite again doubled or tripled all those boni from above, which allows a player to reach 5k+ pops in the endgame. This is a severe performance issue and the AI only aggravates the issue with a focus on pop growth buildings.

Changes:

1. Adjusted and generally reduced the tech boni for phanon and stellarite tech to pop_growth
2. Reduced the apothecary organic pop assembly modifiers by 75% (now a 2x increase over alpha)
3. Decreased the pop assembly from the clone vats (0 for alpha (unchanged), 16->10 for phanon, 32->20 for stellarite)
4. Massively reduced the pop assembly from the robomen (10 for alpha (unchanged), 30->12.5 for phanon, 64->15.5 for stellarite). This is now only 1.25x increase for each tech level, but with the added multipliers from the apothecary, this is still a significant increase. Also, there are 2 robomen compared to only one clone vat.
5. Decreased the cyborg organic pop assembly to the same as the machine pop assembly as the apothecary multipliers improve them further.
6. This means that cyborg's pop assembly decreased by about 75%, but is still by far the most powerful one due to apothecary multipliers. Synth and machine assembly decreased by about 60%. Bio assembly decreased by about 50% and psionics were unchanged. With this, the population explosion after phanon or stellarite tech is reached is dampened a lot.

更新:2023 年 7 月 1 日 @ 上午 3:05

- Added 300 command limit for Phanon Mentat
- Added 400 command limit for Sigma Mentat.
- Carried over ACOT space weather counteracts for Runic and Sigma Reactors/Thrusters including the Herculean reactor.

更新:2023 年 6 月 21 日 @ 上午 8:52

- Updated AoT Runic and Sigma weapons with latest tags from ACOT.
- Fixed some wrong projectile gfx for some weapons.
- Added missing override for runic power cost for Runic Energy Cannon component.
- Added a possible fix for the Class 4 Singularity not being able to build sometimes, if other mods override this mods files. (requires resubbing to this mod or verify game files)
- Jettisoned the red crewmember into space because he was very sus drinking all the space cleaner.

更新:2023 年 6 月 9 日 @ 上午 8:03

- Simplified the ownership_limits file since it's now additive after the recent Stellaris update.
- Fixed the 'ongoing_vault_infiltration' flag not getting cleared after a successful vault raid, not allowing you to do any more raids.

更新:2023 年 5 月 31 日 @ 上午 9:17

- Updated the code from base ACOT, which spawns the armies on the Phanon Vault, to make them actually spawn on the planet instead of space.
- This works only with the 3.8.3 update released today.

更新:2023 年 5 月 25 日 @ 上午 4:28

- Removed block to most of the Alpha up to Sigma jobs for slaves
- Added 1% empire sprawl reduction for Phanon Mentats
- Added 2% empire sprawl reduction for Sigma Mentats.

更新:2023 年 5 月 18 日 @ 上午 8:46

- Updated Mod to 3.8 'Gemini'
- Incorporated the latest changes from the recent ACOT update.
- Fixed missing Delta and Alpha Tier reactors for Precursor Sentinels.
- Fixed many localisation issues (Thanks @Photon-GitHub)
- Fixed the AI's building Phanon stellar converters only if they can actually afford it. (Thanks to @zombifier)
- Fixed missing phanon tech unlock for AI's. (Thanks to @zombifier)

更新:2023 年 5 月 1 日 @ 上午 5:33

Thanks to Inny78 who supplied me with some further updated and optimized scripted triggers for even better compatibility and less error log spamming.

更新:2023 年 4 月 30 日 @ 上午 3:04

- Forgot to upload some unsaved changes related to the previous update.

更新:2023 年 4 月 30 日 @ 上午 2:58

- Added new scripted triggers for AoT Macripps, Habitats and Warbarge to further improve compatibility with Merger of Rules mod.