Stellaris

Stellaris

Acquisition of Technology
Viser 51-60 af 270 forekomster
< 1 ... 4  5  6  7  8 ... 27 >
Opdatering: 23. sep. 2023 kl. 6:45

- Fixed many 'add_district uses inexistent district' errors in the log.
- Added new safeguards in the habitat scripted effect ot create new AoT Habitats, so that there should be (hopefully) no more issues in the error log regarding them.
- Fixed invalid district errors for AoT Habitat, Macripp and Solaripp districts using a non-existant district for the AI weight.

Opdatering: 20. sep. 2023 kl. 9:09

- Fixed 'add_district uses inexistent district: district_hab_arms_industry file' issue, since the scripted effect was meant to be used on vanilla habitats. (Requires new game to have an effect)
- Fixed Stellarite Habitat be buildable without the necessary tech because the required tech name was wrong.
- Added missing localisation for the new Habitat and Orbital types.

Opdatering: 19. sep. 2023 kl. 8:38

- Fixed a bug where vanilla habitats got their deposit removed which controls the addition of special districts on them. (This won't fix existing habtiats, only new ones. Retrofitting the habitats to Delta or better should fix this though)
- Updated Phanon Overlord/Oversee Jobs to now also produce influence and also updated job weights.
- Updated Sigma Overlord/Oversee Jobs to now also produce influence and also updated job weights.

Opdatering: 17. sep. 2023 kl. 10:55

Updated the Mod to 3.9 'Caelum'

- Completely rebuild the AoT Habitat system to work just like the vanilla habitats.
- Updated the Fallen Empire initializer from base ACOT and merged with my own changes.
- Removed the upgrade Habitat option since the new AoT Habitat complexes already start at the highest level.
- Major and Minor Orbitals will automatically update to match the visual of the central Habitat in case you retrofit it to a higher tier.
- All existing Minor and Major Orbitals will work just fine with the new AoT Habitat system and will grant new districts and building slots accordingly.
- All AoT Habitats already spawn as an advanced habitat so there's no need to enact that decision.
- Unfortunately due to how the Orbital System works, Mining and Energy Districts will be destroyed upon refitting the Habitat toa higher tier. The other District types will carry over just fine.
- There's no dedicated level for Major and Minor Orbitals, instead they will adapt their visual after they have been built, one size fits all.
- Fixed some Phanon armies not being properly buildable on eligible phanon worlds or worlds with Phanon buildings.
- Updated Mod Thumbnail to match new version number.

WE'RE RICH, MUSHROOM!

Opdatering: 9. sep. 2023 kl. 6:08

- Fixed the sigma version of the production gigaplex from synthetic age not giving access to the koolaid upgrade on the planetary decision.

Opdatering: 9. sep. 2023 kl. 5:55

- Fixed Planet Cost reduction modifiers doing nothing for PhanonMacR.I.P.P. and Sigma SolaR.I.P.P. Planets.
- Fixed missing planet cost modifier localisation.
- Updated Sigma Herculean defensive components so that they are no longer inferior to the base ACOT version.
- Changed the PhanonMacR.I.P.P. and Sigma SolaR.I.P.P. planet modifiers to be initally lower, to take planet ascension into account.
- Added Runic Power Building upkeep reduction modifier to PhanonMacR.I.P.P. planets.
- Added Stellarite Energy Building upkeep reduction modifier to SolaR.I.P.P. planets.

AYO THE STELLARITE PIZZA HERE

Opdatering: 2. sep. 2023 kl. 7:48

- Drinking the Phanon KoolAid to obtain Phanon traits is now possible again at Phanon Tier, requiring Runic power instead of Stellarite to activate.
- Resurrection now costs 10.000 runic power instead of 5.000 stellarite.
- Only leaders, who drank the KoolAid and thus have Phanon Traits, will be eligible for resurrection now.
- This should fix excessive prompt spamming for some random bloke who died in the backrooms, that nobody cares for.

Opdatering: 27. aug. 2023 kl. 5:30

- Merged the latest Runic defensive component values from base ACOT into AoT.

Opdatering: 30. juli 2023 kl. 5:59

- Fixed broken Phanon vault protecc fleet localisation
- Fixed spawned leaders of the Phanon vault protecc fleet joining the player instead of the target fleet
- Fixed those leaders having Paragon traits eventhough they shouldn't.

Thanks to Megumin for the fixes!

Opdatering: 30. juli 2023 kl. 4:32

- Fixed wrong Dawn of Ascension flag used to detect if the player has ascended DoA style. This prevented several techs from being drawn properly.