Project Zomboid

Project Zomboid

Mod Options (Build 41)
Showing 1-10 of 19 entries
< 1  2 >
Update: Oct 17, 2022 @ 8:06am

v1.4.4
- Hotfix

Update: Oct 12, 2022 @ 6:49pm

v1.4.3
- Added compatibility with Build 41.77.6
- Added compatibility patch so ALL OTHER MODS causing issues will be compatible too.

Update: Sep 26, 2021 @ 3:40pm

v1.4.2
- Added warning if mod author tries double initialization. It won't be mod error anymore but still not recommended.

Update: Jul 29, 2021 @ 2:30pm

v1.4.1
- Updated for build 41.53

Update: May 3, 2021 @ 7:19pm

v1.4
- Hotfix of possible bug.

Update: Apr 30, 2021 @ 8:16pm

v1.3
- Added hint message box for build 40.
- The mod is automatically disabled for versions of the game below 41 to avoid errors.

Update: Apr 9, 2021 @ 2:36am

v1.2
- Fixed a bug when there was no scroll bar even if too many mod options.

Update: Jan 1, 2021 @ 11:48pm

v1.1
- Added custom sandbox options.
Use: opt1.sandbox_path = "Section Name" --e.g. "WorldOptions"

Update: Dec 29, 2020 @ 4:53pm

v1.0
- Fixed a bug when mod options were not loaded after reset lua on game start.
- Added double check of loaded options just for sure.

Update: Aug 2, 2020 @ 6:03am

v0.9
- New better names are chosen for event listeners: OnApplyMainMenu, OnApplyInGame, OnApply.
- Event listeners works both for separate options and for settings in general.
- Added possibility to bind custom keys.
- Now engine returns itself, so you can use "require" to check if it's enabled:
require "!ModOptionsEngine"
- Minor optimizations