Rivals of Aether

Rivals of Aether

Lyca
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Update: Sep 3, 2024 @ 1:32pm

v1.19 LAST ONE I SWEAR

This patch came to fruition thanks to Causeiamapilot, who caught this bug just before patch lockout was going to end and fixed it. I've added his alt, Blood Moon, onto the character to show my appreciation. Thank you!

- Fixed an issue where using dspecial would put fspecial on cooldown.

Update: Sep 1, 2024 @ 11:42am

v1.18 -- More kinks to be ironed out.

This patch was mostly able to come to fruition thanks to Dakota, who was able to tweak most stats for balance, as I am currently burnt out from patching this character.

GENERAL
- Changed CSS and small results screen images to match the new portrait (thank you blaner!)
- Fixed a bug where Dspecial would not shoot blue arrows.
- Fixed a bug where recalling a wisp (crouching near a wisp) would make it uninteractable and allow you to stock wisps repeatedly. You are now only able to recall blue wisps.

NSPECIAL
- Added a hitstun multiplier of 0.8x to all wisp explosion hitboxes.
- Red wisp explosion base knockback decreased: 7 -> 6
~ Red wisp explosion base hitpause increased: 8 -> 10
+ Mixed wisp explosion damage increased: 9 -> 11
+ Blue wisp explosion damage increased: 11 -> 13

FSPECIAL
- Added a 100 frame cooldown to FSpecial after hitting a wisp with an arrow.

UAIR
- Main hit knockback scaling reduced: 0.85 -> 0.8
~ Main hit base hitpause increased: 7 -> 8
- Early and late hit now have a hitstun multiplier of 0.85x
- Landing lag increased: 5 -> 7
- Endlag increased: 10 (15) -> 14 (21)

UTilt:
- Endlag increased: 12 (18) -> 13 (20))

Update: Aug 29, 2024 @ 8:44pm

v1.17 -- Ironing out some kinks

- When Lyca is hit out of summoning a wisp with fspecial, the wisp now dies instead of flying off into the blastzone.
- Fixed a bug where arrows would go through walls.
- (HOPEFULLY) Fixed a bug where empowered arrows would not apply hitpause to the opponent.
- (HOPEFULLY) Fixed a bug where you could use two empowered arrows by jump-cancelling your first shot into another.

- Dspecial has a new sound effect when you start the jump.
- Uair main hit now uses strong sfx and big hit fx.
- Fstrong spike hitstun multiplier decreased on both versions: 1x -> 0.8x
- Bair early hitbox base hitpause increased: 8 -> 10
- Fspecial red explosion base hitpause increased: 7 -> 9
- Fspecial mixed explosion base hitpause increased: 8 -> 10
- Fspecial blue explosion base hitpause increased: 10 -> 11

Update: Aug 28, 2024 @ 6:09pm

v1.16 -- oopsies

GENERAL
~ Changed CSS icon back to that of the live branch instead of the beta.

Update: Aug 28, 2024 @ 5:59pm

v1.15 -- Finally got around to patching her for Riptide 2024
A big thank you to ArtistOfSeer for helping with the patch and writing up a good chunk of the patch notes.

Lyca, the Flickering Spectre, joins the battle! An elusive and agile fighter, she uses wisps to power up her Strong and Special Attacks.

General Changes:
~New hit VFX added. The VFX for certain attacks have also been redone to look much cleaner
~New sound design added
~New portrait added (thanks blaner!)

Jab:
~Animation timings adjusted so the active frames match with the visuals properly
~Jab 1 angle changed from 60 to 55
~Jab 1 hitpause changed from 2 base, 0.1 scaling to 4 base, 0 scaling
+Jab 2 angle changed from 361 to 55
~Jab 2 hitpause changed from 2 base, 0.2 scaling to 4 base, 0 scaling
+Jab 3 no longer has whifflag
-Jab 3 hitbox width decreased
+Jab 3 hitbox height increased
-Jab 3 knockback changed from 8 base, 0.45 scaling to 7 base, 0.55 scaling

Dattack:
-Sourspot knockback angle changed from 70 to 55
-Sourspot knockback reduced from 8 base, 0.5 scaling to 7 base, 5 final base, 0.4 scaling
-Sweetspot now has 5 final base knockback

Ftilt:
Endlag icreased from 13(15) frames to 14(21) frames
-Sweetspot active time reduced from 7 frames to 3 frames. Sourspot active time reduced from 7 frames to 6 frames
+New sourspot hit added after the sweetspot stops being active.
+Hspeed increased from 2 to 6

Utilt:
-Endlag increased from 10(16) frames to 12(18) frames
~Time between first and second hit decreased from 8f to 6f
+1st hit low hit base knockback increased from 4 to 5
+1st hit now has 3 extra frames of hitpause
-2nd hit active time reduced from 4 frames to 3 frames
~Hitpause on 2nd hit adjusted from 3 + 0 to 6 + 0.5
+Visual adjusted for better dissipation and a bigger second hit.

Dtilt:
+Base endlag decreased from 13 frames to 12 frames. The whifflag is exactly the same
+Dtilt's range has been massively buffed, now being on par with similar speed Dtilts rather than being outranged by almost every Dtilt in Rivals
+Dtilt now has a slight HSP boost during its active frames

Fstrong:
-Whifflag increased from 26 frames to 30 frames
+Early hit hitbox moved forward, now hitting in front of Lyca rather than behind her
+Early hit damage increased from 2% to 7%
+Landing hit hitbox size increased
-Landing hit active time reduced from 4 frames to 3 frames
-Landing hit damage reduced from 10% to 8%
-Landing hit spike hitbox knockback angle changed from 280 to 275
-Landing hit spike hitbox knockback changed from 6 base, 0.8 scaling to 5 base, 0.6 scaling
-Enhanced Landing hit spike hitbox knockback changed from 8 base, 0.9 scaling to 7 base, 0.7 scaling
-Landing hitbox extra hitpause removed
~Landing hitbox hitpause changed from 12 base, 4.0 scaling to 10 base, 1.0 scaling

Ustrong:
+Ustrong has been reworked to be SIGNIFICANTLY more functional and practical while still retaining its identity as a high kill power anti air.
-Startup increased from 12 frames to 14 frames
-Endlag increased from 24(32) frames to 25(38) frames
-Sourspot active time reduced from 10 frames to 3 frames
+Sourspot damage increased from 7% to 8%
+Sourspot knockback changed from 9 base, 0.7 scaling to 7 base, 1.0 scaling
~Sourspot hitpause changed from 8 base, 0.7 scaling to 7 base, 0.9 scaling
+Early sweetspot and late sweetspot have been consolidated into 2 sweetspot hitboxes with equal power (one wider one that only hits airborne opponents, and 1 thinner one that hits extremely high up)
+Sweetspot knockback angle changed from 75 to 90
-Sweetspot knockback scaling changed from 1.05/1.25 scaling to 1.1 scaling
+Enhanced Ustrong now changed to a bigger burst with equal power throughout all 3 of its hitboxes. Sports even larger vertical range
+Enhanced Ustrong knockback angle changed from 75 on sweetspot hitboxes to 90 on all hitboxes
-Enhanced Ustrong knockback scaling changed from 0.7/1.2/1.35 to 1.15


Dstrong:
-Endlag increased from 23(30) frames to 24(36) frames
+Dstrong's hitboxes have been reworked: there's now only 1 hitbox that sends out with strong power rather than a close range sweetspot and longer sourspot. Total active time has been reduced as a result
+Enhanced Dstrong has been reworked into a high damage multi hit rather than a high damage single hit.
-Enhanced Dstrong sweetspot has been removed

Nair:
~Whiff SFX now plays later (f2 -> f4)
+Startup decreased from 10f to 6f
-Active window of 10 decreased from 10f -> 8f
-Multi hit base knockback reduced from 5 to 4
-Multi hit SDI multiplier removed
-Angle flipper 10 (horizontal knockback sends away from the enemy player) added to linkers of Nair
-Angle flipper 6 added to last hit of Nair
-Last hit damage decreased from 5 to 4
-Endlag increased from 7f to 10f

Fair:
-Endlag increased from 12(14) frames to 13(20) frames
+Initial hit knockback angle changed from 78 to 80
+Initial hit knockback changed from 3 base, 0.1 scaling to 5 base, 0 scaling
-Initial hit extra hitpause reduced from 5 frames to 1 frame
+2nd hit knockback angle changed from 361 to 45

Bair:
- Landing Lag increased from 4f to 6f
+Early hit active time increased from 1 frames to 2 frames
~Lingering hit hitpause decreased from 8 base, 0.8 scaling to 6 base, 0.6 scaling

Uair:
-Startup increased from 7 frames to 9 frames
+Hitbox sizes for all hitboxes have been increased
-Early hit base knockback decreased from 8 to 6
~Early hit hitpause scaling increased from 0 to 0.5
-Middle hit now starts up 1 frame later
+Middle hit damage increased from 8% to 9%
+Middle hit knockback angle changed from 70 to 90
- Middle hit base knockback decreased from 8 to 7.5
+Middle hit knockback scaling increased from 0.5 to 0.85
+Late hit added. Has lower damage and knockback stats than the middle hit, but still sends straight up
-Burst vertical speed added during active window: 0 -> -1.5

Dair:
+Hitbox sizes for early and late hits increased
+Startup decreased from 12 frames to 8 frames
+Dair now hits 5 times instead of 3 times
-Multi hit damage reduced from 2% to 1%
+Multi hit knockback angle changed from 280 with angle flipper 4 (sends towards the hitbox center) to 270 with angle flipper 10 (sends in the direction Lyca is traveling)
+Multi hits now have 1 frame of extra hitpause
+Multi hit hitstun multiplier increased from 0.7x to 0.8x
-Finisher hit damage reduced from 4% to 2%
-Finisher hit knockback angle changed from 285 to 280
+Finisher hit knockback increased from 3 base, 0.55 scaling to 5 base, 0.6 scaling
-Finisher hit's extra hitpause has been removed
~Finisher hit hitpause decreased from 8 base, 0.9 scaling to 7 base, 0.6 scaling

Nspecial:
-Full charged red arrow hitbox size reduced
-Blue arrow knockback reduced from 8 base, 1.0 scaling to 7 base, 0.8 scaling
~Blue arrow base hitpause decreased from 15 to 7
~Blue arrow now has an angle flipper 3 (horizontal knockback sends away from the center of the hitbox) on it
+Blue arrow hitstun multiplier increased 0.8 -> 0.85
-Red arrow hitstun multiplier decreased 0.8 -> 0.7

Fspecial:
+Fspecial now only does the enhanced version if you have stored a wisp charge prior, allowing for more control over your resources when using Fspecial
-Fspecial now travels at a constant rate rather than accelerating rapidly before slowing down
+Fspecial pop now launches opponents towards Lyca
+Fspecial now has a hitbox while its traveling that can hit opponents and can combo into the initial pop
+When the wisp stops travelling, it sports a small hitbox that can pop the opponent up and towards Lyca. This pop hitbox has also been put on the Fspecial detonation as well.
~Wisps now have an offscreen indicator.

Update: Aug 25, 2024 @ 11:08pm

Update: Aug 25, 2024 @ 11:08pm

v1.15

Update: Jul 31, 2021 @ 8:10pm

v1.14: AGDHFJYRHTBAEGRSDFGRAHRAG

Hotfix:
- Fixed a bug where hitting a wisp would not spawn a hitbox with the explosion.

Update: Jul 27, 2021 @ 3:08pm

v1.13: Yet Another Big Lyca Patch

STATS
- Double jump speed increased: 9 -> 9.5

DASH ATTACK
- Hitbox 1 is now smaller.
- A weaker body hitbox has been added to make the move more forgiving when used later.
- Lyca now moves forward earlier and stops faster. (DACUS is now slightly better because of this)

NAIR
- Attack window frames reduced: 18 -> 10 (Total attack frames 34 > 26)
- Angle flipper 6 removed from all hitboxes
- Number of multihits increased from 3 -> 5, + finisher
- Multihit damage reduced: 2 -> 1
- Multihits knockback adjusted: 3+0.1 -> 6
- Multihits hitpause reduced: 5 -> 4
- Hitbox lifetime reduced
-- Multihits: 3 -> 1
-- Finisher: 3 -> 2
- Hitbox size reduced slightly
- Adjusted Hit SFX on finisher

UAIR
- Early hit angle flipper removed: 6 -> 0

BAIR
- Early hit kb scaling increased: 7 + 0.8 -> 7 + 0.9

FAIR
- On-hit code added to help the first hit of the move connect better.

DAIR
- Lyca may now fastfall during Dair.
- Hit SFX adjusted.
- Whifflag is now applied properly.

- Hitbox size increased

- Multihits angle flipper adjusted: 6 -> 4
- Multihits lifetime reduced: 3 -> 2
- Multihits knockback scaling removed: 3+0.25 -> 3
- Multihits hitpause adjusted: 4+0.1 -> 5
- Multihits now apply force flinch.

- Finisher angle flipper 4 removed.
- Finisher hitpause increased: 7+0.6 -> 8+0.9
- Angle reduced: 300 -> 285

UTILT
- Hitstun multiplier increased on first hit: 1.2x -> 1.4x

DTILT
- Startup increased: 4 -> 6

USPECIAL
- Head hitbox removed. This was kinda stupid in practice... oops
- Uspecial out of respawn will now always give you the red, wispless variant.

NSPECIAL
- Hitstun multiplier reduced: 1x -> 0.8x
- Maximum initial horizontal speed reduced: 32 -> 26
- Gravity reduced: 0.45 -> 0.35
- Arrows no longer go through platforms, though there is a short window after firing (~4 frames) where this is not the case.
- Fixed an issue where you could cancel the attack at a specific time to retain your charge after having fired an arrow.
- Now applies cooldown after firing an arrow and when the arrow in question hits anything. This applies to arrows shot using dspecial as well.
- The explosion after hitting the ground no longer has a hitbox.

FSTRONG
- Grab hitbox shape changed
- Hit FX changed

USTRONG
- Endlag increased: 11 -> 16
- Hit SFX timing adjusted slightly

DSTRONG
- Blue dstrong sweetspot kb scaling increased: 8 + 1.1 -> 8+1.2

- Sweetspot angle changed: 361 -> 80
- Sweetspot kb changed: ??? -> 8 + 1.1
- Blue variant hitbox sizes fixed (oops)
- Sandbert hitfx removed (also oops)

Update: Jan 11, 2021 @ 4:33pm

v1.12

HOTFIX
Fixed an issue where cooldown was not being properly applied to red arrows.