Rivals of Aether

Rivals of Aether

Lyca
Showing 11-20 of 24 entries
< 1  2  3 >
Update: Jan 8, 2021 @ 9:18pm

v1.11

The RCS Patch

NERFS
-Dstrong: kb scaling reduced early hit 1-> 0.9, late hit 0.8 -> 0.7
This move was a little too strong.

BUFFS
Nair: KB for the linking hits reduced: 5, 0.2 -> 3, 0.1
This makes connecting nair's linking hits into the final one much easier.

REWORKS
Uspecial's fireball spawn point has been moved down 50 pixels (spawns from the base of the fire near the feet now, instead of the top of the body)
Utilt2's top hitbox has been extended to connect better with the move's first hit.
Uair's early hit now spawns one frame later to correspond with the animation.
Uspecial now has a face hitbox upon the initial launch upwards to help with getting vertical kills.
Ftilt now behaves more like a sweetspot/sourspot instead of a tipper in order to make it more useful.

OTHER FIXES
Fixed a bug where Lyca's Forward Strong could move opponents with super armor.
Fixed an issue where Utilt1 did not apply hitstun multipliers consistently.
Dspecial is now techable. (oops)

Update: Nov 30, 2020 @ 8:14pm

v1.10

- Fstrong and Uair endlag increased

Update: Sep 20, 2020 @ 6:48pm

v1.10

SMALL CHANGE, Ustrong FAF is now 45 on whiff instead of on hit

Update: Sep 20, 2020 @ 6:16pm

v1.9
Mostly art.

- New hurt sprites
- Improved animations for all strongs, fixes a problem with the ends of fstrong and ustrong

- Ustrong sourspot body damage increased 5 -> 7
- Ustrong sourspot body angle adjusted 70 -> 90
- Ustrong sourspot body knockback adjusted 12 + .4 -> 9 + .7
- Ustrong sourspot ball damage 7 -> 9
- Ustrong FAF 34 -> 45

Update: Sep 14, 2020 @ 9:42am

v1.8
A small one this time

-Changed CSS bg to fire, updated version number to sync with future versions.
-Dspecial kb adjusted: 3 + 1.3 -> 6 + .65

Update: Sep 7, 2020 @ 8:39pm

v1.7
This one's a big one.


BUFFS
-Increased hitstun grav: 0.43 -> 0.48

-Increased ftilt arm damage: 4 -> 6
-Increased ftilt sweetspot damage: 7 -> 9
-Reduced ftilt endlag: 8 -> 5
-Changed utilt1 to force flinch
-Utilt2 has reworked hitboxes to properly hit opponents on platforms.

-Fstrong startup decreased 18 -> 13
-Dstrong startup decreased 15 -> 10
-Red Ustrong Sourspot knockback increased 8 + .95 -> 8 + 1.05

-Increased fair damage: 3, 4 -> 4, 6
-Increased dair3 damage: 3 -> 4
-Increased fair2 knockback: 6 + .6 -> 7 + .7
-Increased bair early hit knockback: 7 + .7 -> 7 + .8
-Uair now has a startup hitbox that can hit in front of you. Go snag them grounded opponents!

-Dspecial kick damage increased 6 -> 8
-Dspecial now is a bit faster and jumps a little bit higher.

NERFS
-Blue dstrong Sourspot knockback decreased 9 + 1.1 -> 7 + 1
-Blue dstrong Sweetspot knockback decreased 10 + 1.1 -> 8 + 1.1
-Fspecial now has a cooldown of 1 second.
-Dstrong and ustrong have slightly decreased damage.
-Popping wisps with red projectiles and fspecial now deals less damage.

REWORKS/BUG FIXES
-Blue Fstrong knockback adjusted 13 + 1.1 -> 8 + 1.2
-Red Fstrong knockback adjusted 10 + .9 -> 8 + 1
-Red Ustrong Sweetspot knockback adjusted 9 + 1.1 -> 8 + 1.25
-Blue Ustrong Sourspot knockback adjusted 10 + 1.1 -> 8 + 1.2
-Blue Ustrong Sweetspot knockback adjusted 12 + 1.3 -> 8 + 1.35
-Ustrong isn't a multihit. Body hitpause and angle adjusted to be less underwhelming.
-Red dstrong Sweetspot knockback adjusted 9 + .9 -> 8 + 1

-Adjusted idle, crouching, and standing hurtboxes to have rounded edges.
-Nspecial's outline flash is now slower and works sinusoidally.
-Red Nspecial now has damage scaling, 4 min, 6 max.
-Blue Nspecial now has new SFX and VFX. Holding a blue arrow charge now makes you glow and leave behind a trail of embers.
-Fixed a bug where arrows turned invisible whenever an opponent attacked.
-Adjusted animations for ftilt, fstrong, and dstrong.

-Blue fspecial no longer pops when you hit someone with a red arrow at 2 wisps, though in this case (and for other red projectiles as well), you will not get another wisp.
-You can now air stall with fspecial, which will help off-stage placing.

-Dspecial arrow now properly consumes red charges.
-Dspecial kick no longer hits twice after landing on the ground or landing a kick.

NEW FUNCTIONALITY
-Wisps now have a new type of functionality: Wisp Recall! Hold a crouch by a wisp to call it back. There is also a visual in practice mode to help you gauge its range. Turn it off and on using down+taunt's menu (thank you Lukaru for the draw code).

There are more bug fixes pending. Stay tuned for future changes!

Update: Aug 15, 2020 @ 1:32pm

v1.6 Patch Notes

BUFFS:
- All red strongs have received an increase in knockback and knockback scaling. This should help them feel less underwhelming

NERFS:
- Blue nspecial angle increased: 30 -> 40
- Blue nspecial now has a cooldown of 1 second.

BUG FIXES and REWORKS:
- Nair angle flipper changed: 0 -> 6
- Dspecial kick is now techable.
- Dspecial and Uspecial reset on hit.
- Fspecial now has more initial speed at the beginning and slows down a bit faster at the end.

- New vfx for fully charging red Nspecial.
- Because of the experimental rework, we decided to take out the HUD visual for Nspecial. This update brings it back.
- New SFX have been added for the following attacks: SS ftilt, SS ustrong, Nspecial/Dspecial arrows
- Taunt is now significantly shorter. Lyca's theme is now available as part of a secret taunt.

- Arrows no longer clip opponents behind you.
- Fixed an issue where arrows changed color in dittos.
- Sound effects for the motions of certain attacks (jab / ftilt) played before the impact of said attacks. This no longer holds true.

Update: Jul 29, 2020 @ 11:04am

v1.5 Patch Notes

NERFS:
- Dash attack damage reduced: 10 -> 8

HOTFIX
- Charge now is only lost when you get parried.

Update: Jul 28, 2020 @ 7:28pm

v1.4 HOTFIX
- Fixed an issue where special + strong would not trigger a blue arrow charge.

Update: Jul 28, 2020 @ 6:58pm

v1.3 Patch Notes

BUFFS:

- Blue nspecial knockback increased: 5 -> 6
- Blue nspecial knockback scaling increased: 0.5 -> 0.6
- Blue nspecial angle decreased: 361 -> 30

- Dspecial startup reduced: 12 -> 6

- Fstrong spike angle increased: 270 -> 280

- Nair knockback scaling on initial hits added: 0.4
- Nair knockback on final hit increased: 7 -> 8
- Nair knockback scaling on final hit increased: 0.2 -> 0.5


BUG FIXES / REWORKS:

- Arrow charges should now only be removed on parry and not on hit.
- Red charge color changed slightly so that it doesn't blend in too much with her original palette.
- Updated rectangular hurtboxes so that they cover more of Lyca's sprite.
- Dspecial now has slightly increased gravity on some parts of the move.

- Fstrong's grab hitbox now checks for hitstun.
- Parrying an arrow should no longer give a wisp to its user.
- Fixed a visual bug where arrows in Lyca's charging sprite would be blue regardless of whether or not you had wisps or a charged arrow. To clarify, this did not affect what kind of arrows you actually shot, just what kind of arrow she would be holding and charging.
- Fixed a bug where arrows would animate regardless of whether the game was paused or not.
- Fixed a collision issue where fstrong would spike regardless of whether you were grounded or not.
- Fixed a hitpause tuning issue where Ustrong would confirm into an infinite at high percents.

UPDATE ON EXPERIMENTAL REWORK: PROBABLY THE LAST TIME WE'LL DO ANYTHING TO THIS
We have decided to "rework" it a second time, this time keeping more of the old system while making it overall more akin to Rivals base cast and more readable to opponents.
This will give Blue Arrow Charge more of a use and will hopefully make interactions with Lyca more interesting.

- Will of the Wisps Neutral Special activation is the same as when Lyca was released. It requires Special + Strong or Normal.
- Empowered Strongs now require a blue arrow charge to use. This charge is spent upon activation.