Arma 3
Reaper Crew - Assets Pack (Dev)
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Update: Dec 13, 2021 @ 11:59am

Update: Dec 13, 2021 @ 11:59am

Update: Dec 13, 2021 @ 11:21am

Update: Dec 13, 2021 @ 10:15am

Version 4.0

Added
+ Added Insignia support for Vehicle crews & Battery teams
+ Created reaperCrew_Player_Management pbo for disarm module & ACRE auto-configuration
+ Added reaperCrew_AI_Common for centeralised configuration of mission AI settings.
+ Added support for regular, elite and SF troops in reinforcements settings
+ Added fn_executeDistributed to execute code on a random headless client
+ Added fn_monitorHeadlessClients as a new postinit function to check for headless clients
+ Added fn_sideChatMP to broadcast sideChat messages in an MP compatible way

Changed
* Compacted reaperCrew_Beret, reaperCrew_Uniform, reaperCrew_Insignia into reaperCrew_Clothing
* Compacted reaperCrew_Crates into reaperCrew_Logistics
* Changed vehicle fuel barrels from 100 litres to 2000 litres capacity
* Modified resupply module to use ACE interaction system rather than hold actions
* Updated fn_setUnitInsigniaLocal to account for 10 man sections
* Improved spawnpoint activation logic to the following: players must be within an acceptable range; players must not be able to see the spawn position; only activate the spawnpoint if at least one of the units within range is infantry; the module now allows the specification of an additional condition to be met to give mission makers more control over spawnpoint activation.
* Marauding vehicles & aircraft will attempt to move towards the player nearest to the logic object, rather then just always to the logic itself.
* Temporarily removed LCMR until improved

Removed
- Removed reaperCrew_SupportVehicles since it was redundant
- Removed reapercrew_Functions pbo in favour of more specific modules

Update: Oct 19, 2021 @ 8:04am

Version 3.2

Added
+ N/A

Changed
* Hotfix: Improved helicopter landing area behavior to fix helicopters getting stuck in hovering state.

Removed
- N/A

Update: Sep 19, 2021 @ 5:50am

Update: Sep 11, 2021 @ 4:45am

Update: Sep 11, 2021 @ 4:45am

Update: Aug 21, 2021 @ 3:02am

Update: Aug 19, 2021 @ 11:55am