RimWorld

RimWorld

[1.4] Vanilla Factions Expanded - Insectoids
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Update: Aug 16, 2020 @ 11:37am

[Auto-generated text]: Update on 8/16/2020 7:37:05 PM.

Update: Aug 13, 2020 @ 10:39am

[Auto-generated text]: Update on 8/13/2020 6:39:33 PM.

Update: Aug 13, 2020 @ 8:29am

[Auto-generated text]: Update on 8/13/2020 4:27:51 PM.

Update: Aug 12, 2020 @ 12:54pm

[Auto-generated text]: Update on 8/12/2020 8:54:25 PM.

Update: Aug 12, 2020 @ 10:59am

[Auto-generated text]: Update on 8/12/2020 6:58:38 PM.

Update: Aug 1, 2020 @ 7:34am

[Auto-generated text]: Update on 8/1/2020 3:34:15 PM.

Update: Jul 30, 2020 @ 5:24am

[Auto-generated text]: Update on 7/30/2020 1:24:03 PM.

Update: Jul 29, 2020 @ 6:20am

- Fixed a setting typo
- Fixed an issue with royal jelly ingestion
- Fixed an issue with infested ship chunk where some insect were not attacking colonist even when attacking the chunk (larvae still flee)
- Fixed giant infestation being able to spawn even with the repeller on map
- Fixed an issue where some insect didn't had the defend and expand hive job if spawned by the giant infestation
- Larvae spawning from a Queen (queen spawned by infestation) will now be part of the infestation
- Insect spawned by cocoon will now be part of the infestation, and have the same lord (expand and defend)
- Fixed an issue where if you had multiple insect faction in the world, insectoid base gen spawned multiple insect faction, instead of the map faction

Update: Jul 16, 2020 @ 9:14am

v1.0.25

- Queen now spawn 2 larvae each 30000 ticks (instead of 2500)
- Insect who spawn from cocoon will now be of the origin larvae faction
- Queen can't spawn from cocoon anymore
- Insect now spawn young from cocoon

v1.0.26

- Added settings page
- Added settings to enable/disable the repeller pusle effect
- Pulse effect is no longer active when the repeller don't have Power ON

Update: Jul 7, 2020 @ 11:13am

- Fixed the jelly spawning issue
- Insectoid arm <appliedOnFixedBodyParts> is now Shoulder like vanilla bionic arm
- Changed the way pawn are spawned at scenario start
- Fixed the 150kg pod error