Soldat
[CTF] Blood for the Blood God
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更新: 2021年3月17日 @ 22時19分

Fixed file name error

更新: 2021年3月17日 @ 21時50分

Official release of v1.0!

* Textures are much higher resolution (thanks Haste)

* Improved ice slides on the bottom route

* Various visual fixes and improvements

更新: 2020年11月16日 @ 2時46分

Fix for black lines surrounding cave area polys found. That was fast.

更新: 2020年11月14日 @ 2時09分

Removed blocking beam in low-mid, added incentive to use the top route with opposite-team-only base entrances, added instructive visuals, minor visual fixes, minor bug fixes, etc.

Discovered cause of black lines surrounding most polys in the background scenery of the bottom route, updated workshop description to recommend disabling "render smooth polygons" until a fix is found.

更新: 2020年11月2日 @ 7時13分

More visual refinements, bug fixes, added colliders to bottom route as last chance opportunities to nadeboost away from the spikes.

更新: 2020年11月1日 @ 5時59分

Made some map elements more easily readable.

更新: 2020年10月30日 @ 20時38分

Visual update package (thx Crasher for his waterfall gif from ctf_jungle - used only in the HNS version to prevent visibility issues in CTF), bug fixes, minor tweaks.

更新: 2020年10月26日 @ 15時14分

Major revision: middle of map greatly opened up. Entrance to bases from low route are now icy polys. Many other smaller tweaks.

更新: 2020年7月9日 @ 6時38分

Fix for missing scenery, multiple visual and poly improvements. Nades with colliders added to roof of top route.

Map is now playable for players who have disabled background scenery rendering.

更新: 2020年6月27日 @ 12時59分

Modified front base defensements (top poly fix, added collider to open side of nook)