Soldat
[CTF] Blood for the Blood God
Viser 1-10 af 12 forekomster
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Opdatering: 17. mar. 2021 kl. 22:19

Fixed file name error

Opdatering: 17. mar. 2021 kl. 21:50

Official release of v1.0!

* Textures are much higher resolution (thanks Haste)

* Improved ice slides on the bottom route

* Various visual fixes and improvements

Opdatering: 16. nov. 2020 kl. 2:46

Fix for black lines surrounding cave area polys found. That was fast.

Opdatering: 14. nov. 2020 kl. 2:09

Removed blocking beam in low-mid, added incentive to use the top route with opposite-team-only base entrances, added instructive visuals, minor visual fixes, minor bug fixes, etc.

Discovered cause of black lines surrounding most polys in the background scenery of the bottom route, updated workshop description to recommend disabling "render smooth polygons" until a fix is found.

Opdatering: 2. nov. 2020 kl. 7:13

More visual refinements, bug fixes, added colliders to bottom route as last chance opportunities to nadeboost away from the spikes.

Opdatering: 1. nov. 2020 kl. 5:59

Made some map elements more easily readable.

Opdatering: 30. okt. 2020 kl. 20:38

Visual update package (thx Crasher for his waterfall gif from ctf_jungle - used only in the HNS version to prevent visibility issues in CTF), bug fixes, minor tweaks.

Opdatering: 26. okt. 2020 kl. 15:14

Major revision: middle of map greatly opened up. Entrance to bases from low route are now icy polys. Many other smaller tweaks.

Opdatering: 9. juli 2020 kl. 6:38

Fix for missing scenery, multiple visual and poly improvements. Nades with colliders added to roof of top route.

Map is now playable for players who have disabled background scenery rendering.

Opdatering: 27. juni 2020 kl. 12:59

Modified front base defensements (top poly fix, added collider to open side of nook)