Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historical Spawn Dates
Viser 11-20 af 52 forekomster
< 1  2  3  4  5  6 >
Opdatering: 12. nov. 2022 kl. 22:22

Update 1.4.3
-Default starting units for isolated players if they are not specified
-Fixed issue with a random city state being killed on the starting turn
-Fixed issue with spawn notifications always displaying as revolutions
-Updated colonization era thresholds when 6T Eras is enabled
-Clean up and added comments

Opdatering: 26. sep. 2022 kl. 0:43

Hotfix 1.4.2: GetAreaID Bug
-Set bDifferentAreaIDs to false by default in function SpawnStartingCity() to avoid bug where Civs spawn with missing cities
-Added comment in ScriptHSD.lua describing issue
-Thanks to @Roman for the bug fix!

Opdatering: 13. sep. 2022 kl. 3:34

Hotfix 1.4.1: Free City Units
-Added a bug fix from Free City States mod for the city conversion mechanic
-This function fixes a bug where a converted city from the Free Cities starts to spawn units of the Free Cities Player
-This bug seems to be caused by using the Cities.DestroyCity function on a city of the Free Cities

Opdatering: 18. aug. 2022 kl. 5:03

Update 1.4.0: "Dynamic Units Update"
-Dynamic unit spawns based on the tech and civic progress of the player
-Choose between the predefined list or dynamic spawns with setup menu option
-Compatible with any unit mods! Unique units and units from mods will spawn naturally

Opdatering: 28. mar. 2022 kl. 23:20

Hotfix: Spain Colonization Mode Crash
-Disabled InitiateColonization_GetPlotsByFeature function. Updated Spain's colony plot selection methods.
-This update should work on saves that were crashing during turn transitions when Spain attempted to spawn a colony.

Opdatering: 15. feb. 2022 kl. 4:52

Update 1.3.5

New Features:
-Leader Start timeline. Thanks to djjazzyjoyce
-Option to convert cities with established governor in spawn zone
-Option to convert any city in the spawn zone
-Added Korea to restricted spawns list
-Added Netherlands and Portugal to peaceful spawns list
-Players on the restricted spawn list (one-city spawn) will now convert the outer ring of plots surrounding capital city
-Era score is adjusted for tech and civic gains on spawn turn with Dramatic Ages mode enabled. Reduced by 1 to match the +1 from Dramatic Ages tech or civic gain. Should prevent excessive era score and golden ages with this mode enabled.
-Tested Barbarian Invasions Mode (WIP not enabled)

Bug Fixes:
-Convert cities mode checks for governor by default
-Colonization mode will now spawn first wave whenever a player discovers Cartography. Previously you had to wait until the next era if the era transitioned before discovering Cartography
-Working colonization mode notifications. Displays continent name and player
-First wave of colonies now spawn with a Man-At-Arms instead of Rangers. Spain still gets Conquistadors, and Portugal gets bonus Naus
-Adjusted Portugal's colonies for better placement on first wave. Now searches for best/closest South American plot, best/furthest African plot, and best/closest Asian island

Opdatering: 10. sep. 2021 kl. 18:13

Update Version 1.3.1: "Spawn Zones Update"
New Features:
-New Spawn Zone Options in Setup Menu
-Classic: Convert one city per player in the spawn zone (besides capital). This is the "default" spawn zone type that this mod has always used
-Iterative (NEW): Convert all cities in the spawn zone that are not separated by mountains or sea. There must be an unobstructed path to the city from the starting plot entirely within the spawn zone
-All Cities (NEW): Scan the entire spawn zone and try to convert any cities (similar to classic but it ignores the one city per player rule)
-Note: All the above options only affect which cities are chosen in the spawn zone. Whether they are converted directly to the player, or to a free city, or not converted at all, depends on other setup menu options and the usual restrictions (cannot convert an original capital or the last city of another player, or a city with a governor)

-New Spawn Type Options in Setup Menu
-Peaceful Spawns: Players in the PeacefulSpawns list in IsolatedCivs.sql will not declare war when they spawn. By default, this includes Australia and Canada
-One-City Spawns: Players in the RestrictedSpawns list in IsolatedCivs.sql will only attempt to convert their capital city. No surrounding cities will be included in the spawn zone. By default, this includes Portugal and Netherlands
-Unique Spawn Zones: Players in the UniqueSpawnZones list in IsolatedCivs.sql can have a unique spawn zone condition set in the function GetUniqueSpawnZone() in ScriptHSD.lua.
-Default unique spawn zones:
-Canada's spawn zone will include all cities with a Y coordinate greater than or equal to their starting plot, AND within the right hemisphere of their starting continent (basically all cities north of the capital and east of the continental divide), EXCEPT for Cree cities
-Australia's spawn zone will include all cities on their starting continent

Opdatering: 5. aug. 2021 kl. 23:03

Update Version 1.3.0 - Raging Barbarians Update

New Features:
-Raging Barbarians Mode
-Comandantes spawn slider setup menu option

Bug Fixes and Changes:
-More starting resources
-More bonus great person points for later eras
-Unique districts are converted to generic districts when a city is converted to another player
-New descriptions for some setup menu options
-Changed the way the human player receives bonus techs and civics to prevent popups when spawning
-Reorganized initializing functions in IngameHSD.lua
-Some minor changes in the code for clarity

Opdatering: 27. apr. 2021 kl. 0:03

Update Version 1.2.4
-Support for Trebuchet, Man at Arms and Line Infantry units
-Trebuchet replaces Bombard in Medieval Era spawns, Man at Arms replaces Swordsmen in Medieval Era spawns, and Line Infantry replaces Musketmen for Industrial Era spawns
-Scythia and Mongolia can now spawn Coursers (GS only)
-Added some difficulty scaling to unit spawns
-AI will no longer receive bonus envoys for era and difficulty. Human players still receive these bonus envoys
-Bug fix for multiple copies of era buildings
-Bug fix for spawning multiple offmap settlers

Opdatering: 25. mar. 2021 kl. 20:49

Update 1.2.3
-Added start dates for Portugal: 700AD in Standard timeline, 868AD in True Historical Start Timeline, and Medieval Era in Spawn by Era mode
-Added support for Portgual in Colonization mode: spawns an African colony, South American Colony, and Asia island colony for every wave (except Modern, will only spawn an African colony then)
-Portugal receives bonus Naus for new colonies in Colonization mode
-Spain now spawns a colony in Asia near the Chocolate Hills during the first wave of Colonization (or the most distant island plot available in Asia as an alternative if this wonder is not on the map)
-Fixed Persia True Historical Start Timeline date (-678BC)
-New Spawn by Era start dates (see discussion post for me info)