Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historical Spawn Dates
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Update: Aug 4, 2023 @ 10:38pm

Update 1.5.3 - Settler Bonus & Invasion Difficulty
-New setup menu options
-Settler Bonus: Flat rate based on era, dynamic amount based on average number of cities, or none
-Invasion Difficulty: Minimum barbarian units (Easy), additional units per era (Medium), additional units per era and difficulty level (Hard)
-Updated timeline starting dates
-Support for 6T Units when using Static list for starting units
-Unique barbarian units now have an upgrade path
-Added start dates for Leaders of England DLC in the Leader Timeline

Update: Feb 17, 2023 @ 9:33pm

Update 1.5.2 - Rulers of the Sahara Update
-Added Leader Timeline start dates for the Rulers of the Sahara and Rulers of China leaders
-When the 6T Eras mod is enabled and the Era Timeline is selected, Wu Zetian will spawn in the Medieval Era, and Yongle will spawn in Renaissance
-City States will receive more bonuses on spawn (gold, tech, etc)

Update: Jan 17, 2023 @ 8:36pm

Update 1.5.1 - City Conversion Options

Added new setup menu options when Convert Cities is enabled:

-Rename Capitals: Cities which are converted into capital cities for new players will always use the capital name for that player. The original name for the converted city will be replaced. When this option is disabled, converted cities will keep the name given by the previous owner or from real city name mods.

-Convert as New City: Destroy and recreate cities upon conversion. The new player will be marked as the original owner of all cities they convert, including their capital. When this option is disabled, cities are converted using the default game method that conquers the city, inflicting damage and marking the city as originally owned by another player. This can cause new players to not have an original capital. This does not prevent Domination victory.

-Added support for Revolutionary Republic government from 6T Eras add-on. Revolutionary Republic will be unlocked for Colonial Civs instead of Democracy when detected.

Fixes:
-Fixed bug in UnitFunctions.lua (thanks to MarshmallowBear)

Update: Jan 10, 2023 @ 3:54am

Hotfix: 6T Missing Techs
-Reverted to using pairs in several tables that had been changed to ipairs
-Missing technologies from 6T Grand Eras or other mods should now be learned correctly when a new player spawns
-Added a list of technologies learned on spawn into the LUA log
-Removed more LUA log spam

Update: Jan 9, 2023 @ 5:16am

Hotfix: LUA log spam and invasion era limits
-Commented out a line of code that was spamming the LUA logs
-Set barbarian invasion era limit to the end of the medieval era as intended, rather than the renaissance

Update: Jan 5, 2023 @ 8:12pm

Hotfix: HSD Loading Popup
-Fixed issue where loading popup would not display localized text or years correctly when using year-based timeline

Update: Jan 5, 2023 @ 7:56pm

Hotfixes:
-Fixed bug where GetTimelineOptions returned the wrong value for a leader
-Fixed bug where players that start on Turn 1 do not generate a spawn notification
-ModSupport.sql changes will now be visible in the setup menu

Update: Jan 5, 2023 @ 6:15am

Update 1.5.0 - User Interface Update
New Features:
-Added Game Mode options for Historical Spawn dates, Raging Barbarians and Colonization, with custom artwork and icons
-Added start dates and eras to the player items section in the setup menu. Reflects the timeline selected in the setup menu
-Added start dates and eras as in-game traits which are displayed in the loading screen, player screen and civilopedia. This only works for default timeline options. Using Lite Mode, Era Start or Input Start dates options will disable the in-game traits as they cannot be updated with info from LUA or the UI context
-Added Era Timeline as a timeline option
-The Input Start Dates option will reflect the selected timeline option
-Lite Mode and Era Start mode are now dynamic features for the currently selected timeline option
-Barbarian Invasions (with Raging Barbarians Mode): Barbarians will invade all major players at the end of the Ancient, Classical and Medieval Eras, starting when the era countdown begins. Players receive an invasion event popup message. Invasions for Europe and Asia have historical names based on location. The number of invasion units scales with difficulty and era. Invasions will spawn from a nearby unoccupied plot on the same continent.
-City State Revolts: City states can now convert cities like major civilizations. They will only convert their capital city, not surrounding cities, and will declare war on the city owner if converted.
-Added Russia to Colonization mode with ability to colonise inland Asia and Siberia

Fixes:
-Timelines revised and updated for Great Commanders DLC
-Support for 6T Eras when Era Timeline is selected. All mod features should support 6T now
-Cities are now converted with CityManager.TransferCity(pCity, iPlayer) method (the default game method) and will no longer be destroyed and recreated during revolts. Converted cities will keep the original name and owner
-Lesser Eras mode works with all unit options now (static and dynamic)
-Fixed bug where players fail to spawn when the game is reloaded on their start turn when using year-based starting dates
-Human players can now move their starting settler. AI players will build their first city automatically
-Raging Barbarians fixes and additions
-Some advanced options are hidden by default
-Setup menu dependencies adjusted, file additions and deletions, update Modinfo
-Isolated and Colonial players can now include city states. Changed the trait distribution to be more dynamic and automatically target all major players in the list
-Created a function for getting the timeline data when the game is loaded
-Added some new UI functions to get timeline data from the UI tables

Update: Dec 7, 2022 @ 12:11am

Hotfix: Input Start Dates
-Changed input type in the setup menu to text instead of uint. The uint input type does not accept negative values
-Convert text to number function added with limited error checking for incorrect inputs
-Thanks to @justinwwe14

Update: Nov 28, 2022 @ 1:57am

Update 1.4.4 - "Input Start Dates Menu Option"
-Added new setup menu option: Input Start Dates Manually
-Allows start dates to be entered manually from the advanced setup menu
-Detects all active Civilizations and City States, even from mods that do not have native support!
-Overrides the Timeline option. Compatible with Spawn by Era. Years will be automatically converted to eras if activated.
-Uses a new timeline file for the default years: HSD_InputHSD.sql which is located in the Tables folder
-You can edit this timeline to change the default years that appear when you input start dates
-Fixed missing start dates for Hunza and Vietnam in other timelines
-Added start dates for the Great Negotatiors and Julius Caesar DLC leaders