Cities: Skylines

Cities: Skylines

Intersection Marking Tool 1.14.7
Viser 11-20 af 124 forekomster
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Opdatering: 4. apr. 2023 kl. 7:13

Version 1.14.0.1

- Fixed error while rendering networks and fillers
- Fixed that props/trees/networs do not follow segment properly
- Fixed decal does not save color

Opdatering: 1. apr. 2023 kl. 5:35

Version 1.14

[UPDATED] Huge update of UI Style.
[NEW] Items panel auto hides to save place on panel. Can be disabled in the mod settings.
[NEW] Added decal filler: the ability to set any decal as filler texture.
[NEW] Added texture island filler: the ability to set any decal as texture of 3D filler.
[NEW] Added decal crosswalk: the ability to set any decal as crosswalk texture.
[NEW] Added asphalt filler.
[NEW] Added the ability to select map theme for grass, gravel, ruined and cliff fillers.
[NEW] Added the ability to select pavement/curb theme.
[NEW] Added separate style for decals. It provides additional options for decal like tiling and slope tolerance. Decals are still available as props for backward compatibility.
[NEW] Trees and networks that were added with IMT are visible from any distance like regular trees and networks.
[NEW] Added the ability to set favorite networks/props/trees, they will be shown in the top of list.
[NEW] Keep asset name if prop/tree/network is missed: it will not be reset to "not set" and item appear again when asset is back.
[UPDATED] Added search to apply template panel.
[NEW] Push data of used networks/props/trees to LSM, so that LSM can show missed asset that are used only by IMT.
[UPDATED] Added support of multiline text (up to 3 lines).
[UPDATED] Hold ALT to change all color components (RGB) simultaneously while scrolling the wheel.
[UPDATED] Hold Shift to expand/colapse all groups.
[UPDATED] Added option to set random angle to trees and props.
[NEW] Added the ability to disable swaying trees in the wind.
[UPDATED] Added style icons to rule panel header.
[UPDATED] Added icons to all groups.
[NEW] Added "invert all chevrons" button to the mod settings.
[FIXED] Fixed zigzag "start from" value does not save.
[FIXED] Fixed that shortcuts for turning/mirroring marking do not work while pasting marking.

Opdatering: 22. mar. 2023 kl. 12:06

Version 1.13.1.1

Updated for Hubs&Transport update

Opdatering: 19. feb. 2023 kl. 6:36

Version 1.13.1

[UPDATED] Improved solid filler rendering on slope.
[UPDATED] Improved 3D filler offset calculation.
[FIXED] Shark teeth marking has wrong alignment.
[FIXED] Network line options are not visible.
[FIXED] Error that does not allow to save intersection data if grid filler is used.
[FIXED] Changed lines and crosswalks render order: they draw on top of other decals.
[FIXED] Texture density value does not save.
[FIXED] Filler is invisible with certain curb size and radius values.
[FIXED] Marking is not visible if OpenGL is used for rendering.
[FIXED] Line intersections are not detected in certain cases.
[FIXED] Wrong aligment of line that is started from split point after copy/paste marking from one intersection to another.

Opdatering: 13. feb. 2023 kl. 23:52

Version 1.13.0.3

- Fixed solid filler rendering on flat nodes

Opdatering: 13. feb. 2023 kl. 14:15

Version 1.13.0.2
- fixed grid filler data

Opdatering: 13. feb. 2023 kl. 14:07

revert to 1.13

Opdatering: 13. feb. 2023 kl. 12:24

Version 1.13.0.1

- Improved solid filler rendering on slope
- Fixed shark teeth invertion and alignment
- Fixed network line options

Opdatering: 12. feb. 2023 kl. 3:32

Version 1.13

[UPDATED] Improved resolution of rendering and shape of 2D fillers and crosswalks.
[NEW] Added effects of cracks and voids to all 2D lines, 2D fillers and crosswalks.
[NEW] Added texture of material to markings, so that it looks not so flat.
[FIXED] Fixed filler offset calculation.
[NEW] Added the ability to apply a preset to all segments of network asset.
[NEW] Added the ability to collapse line rules. Auto collapsing can be enabled in the mod settings.
[NEW] Added property categories. they can be collapsed.
[NEW] Added copy/paste option to color property.
[NEW] Added the ability to set HEX value of color.
[NEW] Added the ability to set style to all rules of line.
[NEW] Added the ability to set style to all rules on node/segment with the same style.
[NEW] Added the ability to set style to all rules on node/segment.
[NEW] Added the ability to apply template to all lines/crosswalks/fillers on node/segment.
[NEW] Added the ability to reset style settings to default values.
[NEW] Added the ability to select which end of prop/tree style is fixed (both/only start/only end).
[NEW] Added the ability to set different shift on to each ends of network.
[NEW] Added min max count of props/trees.
[NEW] Added the ability to make slope ends of zebra.
[NEW] Added the ability to set offset to text.
[NEW] Added the ability to set color to network (can affect only certain networks).
[NEW] Focus is auto set to search field when prop/tree/network selector opens.
[UPDATED] Timeout between panel scrolling and changing value by wheel is increased to 3 second to prevent exidently changing value of property.
[UPDATED] Changed priority of applying default marking:
---1. linked preset.
---2. saved in asset data.
---3. data from segment which was replaced.
[FIXED] Search field of prop/tree/network selector lost focus when tool panel is closed so that it does not block camera control if tool is closed while searching.
[NEW] Added Font search.
[FIXED] Properly removing unused texture and meshes to reduce memory usage and prevent memory leaks.
[NEW] Added API. Other mods can communicate with IMT. Available as Nuget package www.nuget.org/packages/IMT.API.

Opdatering: 10. jan. 2023 kl. 11:29

Version 1.12.0.2

- fixed prop LOD render
- hold Ctrl to move point by default