RimWorld

RimWorld

Tribal Fungi Core
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Update: Jun 1, 2024 @ 1:43pm

New Shroomworm textures

Update: Jun 1, 2024 @ 8:03am

Unrestricted turrets

Update: Jun 1, 2024 @ 7:58am

[Biotech]

Fungi are now completely immune to toxgas and rotstink.
Fungi can no longer get food poisoning.
Fungi will receive a mood buff when in rotstink.
Fungi will receive a mood buff when in toxgas.
Fungi will no longer receive mood debuffs during the day, except when exposed to sunlight.
Fungi will receive mood buffs at night, provided they are not exposed to sunlight (due to mod events or other factors).
Fungi no longer use human xenotypes and now have their own distinct xenotypes, including one baseline and one specific to each tribe.
Baseline fungi no longer have a spore breath ability but can shoot spore projectiles.
Breeder Spore and Worm Fungi have their own unique spore spew abilities. (More ability genes will be added in future updates.)
Spore fungi produce toxgas when exposed to sunlight.
Breeder fungi and Worm fungi produce rotstink when exposed to sunlight.
Tribe members have a high probability of possessing the tribe-specific xenotype and a low probability of having the baseline fungi xenotype.
Removed the spore spew ability , abilities are now distributed with genes.
Fungi experience reduced movement and sight when exposed to sunlight.
Each tribe xenotype has distinct body type genes and skin colors.
Each tribe is now more different compared to the other tribes. The Breeder triber for example is stronger in melee and receives less damage but is worse in shooting.
Fungi are now vulnerable to fire.
Allied fungi are immune to wormspores, infestor bullets, and heartgun projectiles. Fungi from other factions can still attack your fungi with these, and vice versa.
Immunity gains are higher for Fungi now
New Building: The Wormformer, put volunteers (and non volunteers) inside this building to transform them into wormoids for your colony, or extract shroomworms from them.
Overhauled the way wormoids are spawned out of the implant and the infestor weapons.


Wormoids will leave a corpse when they die now.
Fungi armor is no loner restricted to Fungi.
Wormoid armor is no longer restricted to wormoids.
research is no longer restricted to fungi.
The transform turrets are no longer restricted to Fungi.
Wormoids spawned by infestor weapons and worm animals are now immune to infestor bullets.
Added the "hulk" body type for fungi.
Added all bodytypes for Wormoids.
Higher fertility for wormoids.
Redrawn Wormoid heads
Redrawn Wormoid armor.
New resource textures for Shroomworms/Shrommans/Timehroomans

Update: May 19, 2024 @ 10:25pm

Little Update:

@Pops3s made me notice that most weapons dont apply their effects correctly on humans.
Every weapon should now apply the effects correctly. Many weapons were toned down in damage but the effects are so strong that it shouldnt matter.

-Worm experts will now spawn a lot less in infested raids

-Fixed a bug with the spore turret, damage wasn´t applied. The code that makes allied fungi immune to flesheating spores checks the faction of the responsible and target pawn after hitting something. A turret is no pawn. It couldnt check the faction and no damage was applied. Fixed now.

Update: May 18, 2024 @ 9:01am

Little update:

Added a new weapon , wormspore capsules: filled with worm spores and shroomworm powder, releasing deadly microscopic worms upon shattering. Small chance to make the worms form a small worg egg which explodes and hatches a little worg which will attack everything.
Fungi skincolor genes are no longer disabled.
Fungi Xenotypes are restricted to baseliner and Sporelings(not yet released) now.
New Textures for the shroop animal
All hediffs are now visible at all times
@pops3s
Lowered relationship chances
Infested tribes now have a chance to have worm experts in raids , utilizing wormspore bombs and the worg egg launcher
The spore tribe scenario now also includes shroops as animals at the start.
Worgs hatched from the worg egg thrower will get the faction with the most fungi members at the map now.

Update: May 12, 2024 @ 12:51pm

Update:
-New Animal : Worg. A big aggressive worm animal which splits in half after death.
-New weapon. The worg egg thrower. This weapon of the infested tribe launches a big slimy egg which will rapidly grow until it explodes in a slimy explosion and also spawns a enraged worg.
-I have redrawn all 34 Fungi headtypes to make them clean and more rimworld - friendly.
-Headsize of Fungi is now bigger.
-The Infested backstory no longer appears to avoid visitors and traders having pregnancy worms.
-All Fungi Buildings should now be in the Fungi tab instead of being scattered.
-The AI tribes should now nearly always spawn without headgear in raids.

Update: May 4, 2024 @ 2:53pm

[Auto-generated text]: Update on 5/4/2024 11:53:40 PM.

Update: May 2, 2024 @ 4:39pm

[Auto-generated text]: Update on 5/3/2024 1:39:15 AM.

Update: Apr 27, 2024 @ 4:45am

[Auto-generated text]: Update on 4/27/2024 1:45:03 PM.

Update: Apr 27, 2024 @ 2:31am

[Auto-generated text]: Update on 4/27/2024 11:31:49 AM.