Tabletop Simulator

Tabletop Simulator

Dark Matter Campaign [Arkham Horror LCG]
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Update: Sep 6, 2020 @ 3:00pm

Updated 8 Part Campaign to Version 0.2:

- Reworked Chaos Token effects and Reminiscence cards based on feedback
- Reduced overall difficulty
- Reworded and fixed several typos / mistakes

Starting from the next update will be comprehensive patch notes

Update: Aug 21, 2020 @ 8:07am

Added extra credits

Update: Aug 20, 2020 @ 9:52pm

Changelog:

Added beta version of Dark Matter (8), an extension to the original 3 part campaign into a full 8 scenarios.

This version of Dark Matter (8) is a minimal viable product, and is intended to get feedback for the main mechanics of the new scenarios.

Dark Matter (3) remains unchanged.

Update: Jul 7, 2020 @ 11:57am

Changelog

TTS: Updated bags to be more in line with SCE, updated campaign log to be editable

Anachronism - Added to a maximum of 5
Reminiscence (Secrets) - Changed ability
Future Evils - updated wording

EVA Suit - Added health
Mind-machine Interface - Remove body slot
Mess Hall - Typo
Predictive Algorithm - changed discard ability to increase difficulty.

S2 agenda 1 - typo
Maja - reworded and updated ability

S3 agenda 3 - power treacheries gain surge
Starfall - balanced
Alienation - changed effect to be fail-by
The Stars Were Right - added Power trait and changed ability
Radiant Crown - removed Surge

Update: Jun 15, 2020 @ 8:30pm

Created