Mount & Blade: Warband

Mount & Blade: Warband

Between Empires v1.0
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Update: Nov 8, 2021 @ 4:05am

v1.0 Release

Fixed bugs of previous change.

Update: Nov 8, 2021 @ 2:48am

v1.0 Release

Optimized interior collsion models.

Update: Nov 8, 2021 @ 2:45am

Reversed previous change.

Update: Nov 8, 2021 @ 2:20am

v1.0 Release

Optimized interior collsion models.

Update: Nov 7, 2021 @ 8:38am

v1.0 Release

Changelog:

"Skirmish Line Tactics" technology now adds new toggleable "Position" ability that allows to toggle company between stand, crouch and prone positions.
Prone position now decreases damage from explosions. Suppression fire now has effect to firing from prone position too.
Added Reserves value for factions, that depends on population and which affects reinforcement rate and is decreased by war casualties, while being slowly recovered. Thus now factions reinforcements will be slower after several defeats.
Added Conscription policy slider, which allows to increase Reserves to get higher reinforcements rate at cost of decreasing workers amount and quality of life of the population.
Added possibility to choose machine gun model for custom faction troops.
Reworked the way quality of life is calculated. Increase coming from welfare and decrease coming from mobilization now depends on wealth.
Aid allies battles now will include nearby parties like it worked for regular battles.
Reworked field gun shell ballistics code. Field guns now will hit target much more often than howitzers.
Made peace negotiations menu more transparent for player - you will now see how many victory points you have and how many you need to spend to make enemy agree with terms.
Light infantry companies now can dig trenches too.
Added new civilian clothes and hats.
Low administration efficiency numbers now speed up movements' radicalism levels.
Repression and propaganda now cost lower and are more effective.
Factories with workers on strike now won't pay wages as well, which will make them less prone to bankrupt.
Added Spanish and Portuguese uniform progression.

Bugfixes:

Made crashes happen less often on some machines.
Fixed errors leading to error messages on the global map.
Fixed bug where towns randomly changed faction without a reason.
Fixed bug where enlistment in faction army removed player items.
Fixed bug where sneaking into town caused crash.
Fixed bug where rebellion in player faction leaded to error.
Fixed bug where lords attacked allied towns.
Fixed bug where faction marshal could get stuck in one place.
Decreased amount of technologies researched at game start for later start dates for some factions.

Update: Nov 3, 2021 @ 4:37am

v0.72 Beta

Changelog:

Increased start budget of all countries.
Older weapons cost less in weapon stores.
Increased number of firearms in stores.
Made research slightly faster for the player.
Increased points requirement for promotion in faction army in 2 times.
Made smaller countries economics more strong.
Decreased cost of research.
Decreased amount of investitions factories get every day.

Bugfixes:

Fixed bug where factions that appear in later start dates start with wrong regions.
Fixed bug where peace movement didn't affect all classes political activity.
Fixed bug where income tax didn't work properly.
Fixed bug where privatisation of urban industry caused immediate population drop.

Update: Nov 2, 2021 @ 3:39am

v0.71 Beta

Changelog:

Added possibility to access wardrobe in custom faction. It will have clothes of custom troops.

Bugfixes:

Fixed bug where error messages appeared on the world map.
Fixed bug where some factions population decreased rapidly without a reason.
Fixed bug where player faction party name dissapeared.
Fixed bug where custom faction economics were mostly not working.
Fixed typos in text.

Update: Nov 1, 2021 @ 3:36pm

v0.7 Beta

Changelog:
Added new economics system, which is based on resources production in villages and towns. Native enterprices were changed to factories, which behave like their historical counterparts. Besides buying factory, player can also invest in exisiting ones.
Added new internal politics system, which simulates each country's political parties and movements, including state laws, parliaments, elections, rebellions and more. Population now will react to economical and political situation in country, and unsuccessful policies can lead to revolution and civil war.
Added possibility to enlist in any faction army. You will start as regular soldier and have possibility to make up a military career and become an NCO (commanding one company within your commander party), then become independent commander (similar to Native vassal), and then to reach the top rank, becoming the faction marshall.
Added machine guns. They become available after researching Machine Guns technology. They have spawn limit of 2 per team and are being attached to Field Guns batteries until "Infantry MG Tactics" technology research, which increases MG limit to 5 per team and adds "MG crew" company type.
Added new 1900's artillery-related technology which changes artillery models to Great War era ones, increases reloading speed and adds heavy howitzers. Heavy howitzers reload slower but deal more damage.
Added possibility to dig in for line and guard infantry. After researching Modern Defence technology, "Dig In" ability button appears in aerial view. After activating it, soldiers will take shovels and start digging. During next 12 seconds, trenches will appear. Troops in trenches receive much less damage from explosions and are harder to hit with small arms. AI uses trenches while defending.
Added shock troops company type which becomes available after researching technology of the same name. Shock troops use carbines, thus having less firing accuracy, while having better running speed, melee damage and decreased discipline penalty from enemy fire, and being able to use powerful "Grenade attack" ability.
Added "Suppression Fire" switchable ability which becomes available after researching technology of the same name. Turning on suppression fire will increase shooting speed and decreasing enemy discipline level three times faster, on exchange of drastically decreasing your own accuracy.
Added "Gas Attack" ability for artillery which becomes available after researching technology of the same name. After activating it, artillery fires gas shells once, which deal area damage to enemies not wearing a gasmask. After researching this technology, gasmasks beocme available to be put on.
Added in-battle voicing for 8 languages - English, German, Russian, Spanish, French, Italian, Turkish and Polish. NCOs will react to orders and battle situations. Player can choose their custom troops language in custom troops menu.
Added possibility to start game in 1878, 1891, 1908 and 1914 years, each having historical borders within covered territory.
Added Kingdom of Bulgaria faction, which appears in game if started after 1878 year.
Added Principality of Albania faction, which appears in game if started in 1914 year.
Added Kingdom of Norway faction, which appears in game if started after 1907 year.
Added Balkan and Polish insurgent troops.
Added Balkan bandit parties.
Added uniform progression for Austria, Russia, Italy, Germany, Ottoman Empire, Belgium, Bulgaria, Serbia, Greece, Romania, Sweden, Norway, British Empire and British Colonies.
Added 50+ weapons of 1890-1920 time period.
Added possibility to customize artillerymen and lords in custom nation.
Added new weapon trees for minor factions. Magazine rifles for some factions are divided into early and late ones.
Number of lords in factions now depends on faction population and army size setting that can be set in reports. High army size setting will incerase number of lords but will negatively impact economy and national budget.
"Talk to village elder/town mayor" options has been added to the menus.
Added optional iron sight aiming animation mode that can be enabled in camp menu.
Changed combat attacking AI. Now it uses fire and running more. AI defenders can turn into attackers during battle.
Removed minor buff technologies. All cannons now use percussion explosive shells by start in 1860.
Removed the limit of artillery shells in battle.
"Follow me", "Advance 10 paces" and "Fall back 10 paces" orders are now working.
Minister now spawns in any city player enters as faction leader.
Castle siege scenes become more easy for attackers.
Prone shooting availability was moved to Skirmish Line Tactics.
NPC names changed to generic European names.
AI siege defender will now place troops at defensive lines more evenly.
Removed possibility to manage garrisons - they replenish automatically.
Added more flags to custom nation flag selection.
Increased amount of bandit parties.
Removed town and village scenes. Thus, prison rescue, nervous man and bandits trap missions were removed.
Casus belli now fabricate at speed depending on ruling political party.
Increased discipline bonus for column formation.
Increased gap between soldiers in line formations.
Decreased damage and range of explosions.
Decreased frequency of AI factions alliance chaining.
Changed combat music.
Bugfixes:

Crashes in battle now happen less often.
Fixed bug where half of villages didn't have scenes.
Fixed bug where after starting game as faction leader some centers were still assigned to replaced NPC faction leader.
Fixed bug where resetting custom troops skills decreased their weapon points to 0.
Fixed bug where wardrobe of Greece wasn't available.
Fixed bug where Bavaria used Swedish cannoneers.
Fixed bug where Spanish weaponry wasn't available for custom troops.
Fixed bug where some NPC had invisible body parts.
Fixed bug where troops ammo refill code also took away ammo.
Fixed bug where cannon barrel got weird rotation angles.
Fixed bug where supply lines worked wrong for some centers.
Fixed bug where ambassadors improving relations with faction never returned.
Fixed bug where villages were attached to wrong towns.

Update: Jul 23, 2021 @ 12:37pm

v0.6 Beta

Changelog:

Added Portuguese, Greek, Afghan, Khivan and Bukharan factions content - troop trees, military uniforms and weapons.
Added multiple formations available to be applied in battle. You can use them with F2 order panel. More dense formations are more vulnerable to fire but have more steady discipline level (less prone to decrease) and better melee damage. Some of formations are locked by technologies.
Improved battle AI. It is now more effective in attack, acts based on technology level, attacks more agressive and is able to use formations.
Added prone firing. Troops will prone automatically while under fire after researching Adaptive Infantry Training technology.
Added desert village scene and alternative european village scene.
In battle, when ordering multiple units to hold certain position, they will now form a line between each other around it instead of moving all in same position.
Added possibility to break alliance through secretary of state.
Added uniforms progression with technologies for some factions.
Custom troops now have 40 weapon points for each weapon proficiency at start instead of 0.
Added more custom flags.
Added possibility to set up lords maximum party size at the start of game.
Decreased reloading speed of conversion breech-loading rifles.
Decreased accuracy of rifled cannons.
Decreased chances of AI random alliance chaining and war provocations.
Added multiple sounds and animations.

Bugfixes:

Fixed bug where desert castles used European siege map.
Fixed bug where some castles belonged to people that don't exist if you start as faction leader.
Fixed bug where Serbian and Bavarian uniforms displayed incorrectly.
Fixed bug where troops got super high movement speed after multiple "Hold Position" orders.
Fixed bug where companion became half invisible after becoming lord.
Fixed bug where some villages were inaccessible.
Fixed bug where some technologies didn't have effect.
Fixed bug where French used Russian weapons.
Fixed bug where allied artillery crews charged enemy at the start of battle.

Update: Dec 7, 2020 @ 11:57am

v0.51 Beta
Changelog:
Disabled horses in siege battles.
Bug fixes:
Fixed crash that happened at the beginning of some siege battles.