Tabletop Simulator

Tabletop Simulator

Imperial Struggle by GMT Games [Scripted]
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Opdatering: 29. juli 2020 kl. 13:03

Opdatering: 29. juli 2020 kl. 12:26

Imperial Struggle:
This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 129 release notes. This is a minor update.

The Rules, Playbook, and Sequence of Play Play aid have been updated to the July-2020 Living Rules published on the GMT Games website. Although the component errata has already been included in this module; the 'Card & Counter Errata Visual Summary' PDF has also been included for completeness purposes. The graphics from the errata PDF have not been included as they are not a high enough resolution. The existing edited components have thus been retained.

Various Advantage Tile locations have been fixed to lay flat on the board.

Note: Release 125 had major additions.

Opdatering: 21. juli 2020 kl. 15:10

Imperial Struggle

This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 128 release notes. Note: that 125 had major additions. 128 incorporated the latest errata PDF document (dated 19th July 2020) & thus amended the Fur Trade Advantage Tile to the latest errata wrt from Fur Market to any North America Market space.

Opdatering: 19. juli 2020 kl. 11:22

Imperial Struggle

This module has an amount of automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 127 release notes. 125 had major additions. 126 & 127 were small corrections & bug fixes etc on 125.

Official board game errata has been incorporated:
The latest errata document has been included as a PDF.
1) The background color of the two Europe Naval Prestige spaces has been corrected.
2) German Diplomacy Advantage Tile has been revised to -1 DAP to unflag.
3) Jacobite Uprisings French Ministry card (M4) has been revised to 'Defeated' war result to match wording used in War Display & play aid.

Modules fixes/changes:
1) As requested, no message is displayed when a player 'peeks' at a face-up component.

Playaid document PDF has been added. Used with permission of the creator. Many thanks to BGG user Arrow1313.

Modules additions:
1) Track information: the change in value and the current value of the various tracks are now displayed when the players drag and drop the markers. If the module can accurately determine where the marker is it will warn you. You can also use helper buttons to modify the values of the markers. See 2)
2) Buttons, lots & lots of buttons. Too many perhaps? It's ok as you do not need to use them. Helper buttons have been added to change Debt, Debt Limit, TRPs, & Victory Points.
3) Track Manager for War Resolution. A movable manager tile allows the players to quickly apply the War Results that affect Debt, TRPs & VPs. When the next The manager moves to the set
4) Where are the commodities? Buttons have been added on the Commodity Displays to highlight where the commodities are located on the map.
5) related to 1) & 2) more buttons have been added to the Sequence of Play board as housekeeping aids.
6) Transparent Discs have been added for the Spanish & The USA for use as alternative control markers. Look in the container in the top left section of the board.

Corrections in 126-127:
Initial War Tiles have been removed from the first war. They should not have been there. My bad.
Typo: The French gain 4 TRP button on the War tracker manager tile was mislabeled as 3.
Bug: The Turn Track advance button did not work.
Improvement: Transparent Discs have been added for the Spanish & The USA

Refer to the previous change notes for previous change notes (obviously).

Opdatering: 19. juli 2020 kl. 10:27

Refer to the newer July 19th, 2020 update. In the future I will look at all threads, discussions, & messages before issuing a release. ;-)

Opdatering: 18. juli 2020 kl. 16:15

Imperial Struggle

This release will be a working game with some automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module; just be aware that it might bend it. A lot.

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 125
Official board game errata has been incorporated:
The latest errata document has been included as a PDF.
1) The background color of the two Europe Naval Prestige spaces has been corrected.
2) German Diplomacy Advantage Tile has been revised to -1 DAP to unflag.
3) Jacobite Uprisings French Ministry card (M4) has been revised to 'Defeated' war result to match wording used in War Display & play aid.

Modules fixes/changes:
1) As requested, no message is displayed when a player 'peeks' at a face-up component.

Playaid document PDF has been added. Used with permission of the creator. Many thanks to BGG user Arrow1313.

Modules additions:
1) Track information: the change in value and the current value of the various tracks are now displayed when the players drag and drop the markers. If the module can accurately determine where the marker is it will warn you. You can also use helper buttons to modify the values of the markers. See 2)
2) Buttons, lots & lots of buttons. Too many perhaps? It's ok as you do not need to use them. Helper buttons have been added to change Debt, Debt Limit, TRPs, & Victory Points.
3) Track Manager for War Resolution. A movable manager tile allows the players to quickly apply the War Results that affect Debt, TRPs & VPs. When the next The manager moves to the set
4) Where are the commodities? Buttons have been added on the Commodity Displays to highlight where the commodities are located on the map.
5) related to 1) & 2) more buttons have been added to the Sequence of Play board as housekeeping aids.

Refer to the previous change notes for previous change notes (obviously).

Opdatering: 3. juli 2020 kl. 13:54

Imperial Struggle release 123.6

This release will be a working game with some automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module (at the moment).

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 123.6
The (2) British & French Fleets in the Navy Box are now not locked.

Release 123.5
Clarifications & corrections PDF has been updated.
Trashcan/Dustbin shapes in the far top corners has been changed to a simple round puck object.

Release 123
Information tooltips appear when you mouse-over areas of the map. The name, cost, and type of area are shown. The information is color coded by commodity or when a Prestige space.

The typo on information the Advantage Tile for Mysore has been fixed.

Cannon control markers for the US & Spain have been added.

----------------------------------------------------------------------------------


Here is a status of each of the main component areas:

Rules & Playbook. Included.
PDF files are included in the module. I will change to online links to the GMT site once the living rules are issued.

Errata document. Included.
The last PDF file are included in the module.
https://boardgamegeek.com/filepage/203513/imperial-struggle-corrections-and-clarifications
I will change to an online link to the GMT site once the errata document is issued.

Event Cards. Manual.
Draw and discard manually. The decks are organized into 3 piles at the center right of the table. The discard pile is to the left. Cards that are played and thus removed from the game should be placed in the trash cans / dust bins in the far corners of the map.

In module messages: Different color message appear in the in-game chat to advise, inform, and warn the players.
- Green text is an in-game status message.
-Yellow text in the module chat are warnings that something is wrong. This may be something like finding the wrong number of tiles in a draw tile at a certain time. Read the message. Identify the problem. They can be manually fixed and carry on.
-Purple text is bad. If a player peeks at an opponents face-down War Tile or search the tiles in an opponents pool a purple colored message will appear.
Red is also bug in the Lua code. Kindly report them to me.
-White messages are information.

Draw Piles aka draw bags. These are round “puck” objects that are used to store tiles or tokens. These can be moved around once unlocked. There are lots of them; the War Tiles alone have 30+ of them. It is easy to drop the wrong thing in such a bag. I suggest you keep them away from each other if you move them around.

Snap points: Snap points have been added (again). Each map area has a rotating snap point on the center of the location.


Ministry Cards. Complete yet manual.
Draw and discard the cards manually.
Each players has a hidden zone in the front corners that hides their Ministry cards. Flip the card face down and move to the Player mat.

Global Demand Tiles. Complete.
Use the button on the Sequence of Play sheet to draw tiles. All tiles are collected, shuffled, & 3 are drawn.

Exhausted Markers. Complete.
Each player has an infinite bag of markers on their Player Mat. The Reset Phase button removes all Exhausted Markers.

Award Tiles. Complete.
Use the button on the Sequence of Play sheet to draw tiles. 4 tiles are distributed each time the button is used.

Reset Phase (Peace). Complete.
Use the button on the Sequence of Play sheet to remove Exhausted markers & to flip the Advantage Tiles face up.
The way that works best for us is to flip an Advantage Tile face down when it is Exhausted (instead of adding an Exhausted marker). This functionality works with both methods.

Investment Tiles. Complete with a kludge.
The draw and discard bags are on the top edge of the table.
Kludge: TTS has timing issues with draw bags. This only manifests itself when the Investment Tile discard pile is cycled into the Draw Pile when the Draw Pile is empty. An extra button has been added to the left of the Deal Investment Tiles.

War Tiles. Complete and automatic dealing & retrieval of Basic War Tiles.
The Basic War Tiles are on the respective Player Mats. The Bonus War Tiles are located in draw bags "pucks" by the the respective War sheet. Each theater in each war has a War Tile "puck" for each player. A player can "search" their puck to view the tiles inside.

Draw Bonus War Tiles into the players hand and look at them. They can drag & drop any War Tile in the required theater. Peeking at War Tiles. Peeking uses the Shift-Alt key combo. A warning message will be displayed when a player peeks at a face down War Tile belonging to the other player.

Tracks: Victory Points. TRP, Debt & Debt Limit. Manual.
Each player has a separate board to track their TRP, Debt, and Debt Limit; instead of using the general records track on the map. Manipulating lots of counters & stacks on a board is fiddly in TTS. Hence the separate tracks. More automation will be added to assist in the next-ish release.

Trash Cans/Rubbish Bins. Complete.
Cards or War Tiles that are removed from the game should be placed in the cans in the top far corners.
Don't delete stuff. TTS will allow you to delete anything. If you muck up your game by deleting the wrong thing. That's your fault.

Control Markers/Flags.
There are several options. Players can use what works best for them based on screen size, zoom level, or personal preferences.
Use the double sided British/French flags supplied with the game. These are located in the center of the map. Smaller versions of the flags are available in the top left of the table.
or use the circular semi-transparent discs that are available on the top left of the table.
or use the cannon figures that are available on the top left of the table.
The US & Spanish flags are located on the top edge of the table.

Game Setup. Use the buttons on the board Setup the game to deal the initial War Tiles for the WSS, including the Bonus French War tile in central Europe.
The players must draw cards into their hands to complete the game setup.

-------------------------------------------------------------------------------------------------------------------------------------------
Errata & Clarifications:
Map : The 3 dots (for the 7YW) has been added to the map for the two Spanish "Alliance" spaces.
Map: The printed map is now used replacing the map from the Vassal module. The Gibraltar area (next to Naval Bastion) now has the name.
Cards. Card errata has been added as per the current clarifications & corrections document on BGG.

Many thanks to Eur for the cannon figures. I should/will gift you a coffee.

Tim aka oi_you_nutter
3rd July 2020

Opdatering: 1. juli 2020 kl. 13:30

Imperial Struggle release 123.5

This release will be a working game with some automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module (at the moment).

----------------------------------------------------------------------------------

Module notes and limitations etc as per this release:

Release 123.5
Clarifications & corrections PDF has been updated.
Trashcan/Dustbin shapes in the far top corners has been changed to a simple round puck object.

Release 123
Information tooltips appear when you mouse-over areas of the map. The name, cost, and type of area are shown. The information is color coded by commodity or when a Prestige space.

The typo on information the Advantage Tile for Mysore has been fixed.

Cannon control markers for the US & Spain have been added.

----------------------------------------------------------------------------------


Here is a status of each of the main component areas:

Rules & Playbook. Included.
PDF files are included in the module. I will change to online links to the GMT site once the living rules are issued.

Errata document. Included.
The last PDF file are included in the module.
https://boardgamegeek.com/filepage/203513/imperial-struggle-corrections-and-clarifications
I will change to an online link to the GMT site once the errata document is issued.

Event Cards. Manual.
Draw and discard manually. The decks are organized into 3 piles at the center right of the table. The discard pile is to the left. Cards that are played and thus removed from the game should be placed in the trash cans / dust bins in the far corners of the map.

In module messages: Different color message appear in the in-game chat to advise, inform, and warn the players.
- Green text is an in-game status message.
-Yellow text in the module chat are warnings that something is wrong. This may be something like finding the wrong number of tiles in a draw tile at a certain time. Read the message. Identify the problem. They can be manually fixed and carry on.
-Purple text is bad. If a player peeks at an opponents face-down War Tile or search the tiles in an opponents pool a purple colored message will appear.
Red is also bug in the Lua code. Kindly report them to me.
-White messages are information.

Draw Piles aka draw bags. These are round “puck” objects that are used to store tiles or tokens. These can be moved around once unlocked. There are lots of them; the War Tiles alone have 30+ of them. It is easy to drop the wrong thing in such a bag. I suggest you keep them away from each other if you move them around.

Snap points: Snap points have been added (again). Each map area has a rotating snap point on the center of the location.


Ministry Cards. Complete yet manual.
Draw and discard the cards manually.
Each players has a hidden zone in the front corners that hides their Ministry cards. Flip the card face down and move to the Player mat.

Global Demand Tiles. Complete.
Use the button on the Sequence of Play sheet to draw tiles. All tiles are collected, shuffled, & 3 are drawn.

Exhausted Markers. Complete.
Each player has an infinite bag of markers on their Player Mat. The Reset Phase button removes all Exhausted Markers.

Award Tiles. Complete.
Use the button on the Sequence of Play sheet to draw tiles. 4 tiles are distributed each time the button is used.

Reset Phase (Peace). Complete.
Use the button on the Sequence of Play sheet to remove Exhausted markers & to flip the Advantage Tiles face up.
The way that works best for us is to flip an Advantage Tile face down when it is Exhausted (instead of adding an Exhausted marker). This functionality works with both methods.

Investment Tiles. Complete with a kludge.
The draw and discard bags are on the top edge of the table.
Kludge: TTS has timing issues with draw bags. This only manifests itself when the Investment Tile discard pile is cycled into the Draw Pile when the Draw Pile is empty. An extra button has been added to the left of the Deal Investment Tiles.

War Tiles. Complete and automatic dealing & retrieval of Basic War Tiles.
The Basic War Tiles are on the respective Player Mats. The Bonus War Tiles are located in draw bags "pucks" by the the respective War sheet. Each theater in each war has a War Tile "puck" for each player. A player can "search" their puck to view the tiles inside.

Draw Bonus War Tiles into the players hand and look at them. They can drag & drop any War Tile in the required theater. Peeking at War Tiles. Peeking uses the Shift-Alt key combo. A warning message will be displayed when a player peeks at a face down War Tile belonging to the other player.

Tracks: Victory Points. TRP, Debt & Debt Limit. Manual.
Each player has a separate board to track their TRP, Debt, and Debt Limit; instead of using the general records track on the map. Manipulating lots of counters & stacks on a board is fiddly in TTS. Hence the separate tracks. More automation will be added to assist in the next-ish release.

Trash Cans/Rubbish Bins. Complete.
Cards or War Tiles that are removed from the game should be placed in the cans in the top far corners.
Don't delete stuff. TTS will allow you to delete anything. If you muck up your game by deleting the wrong thing. That's your fault.

Control Markers/Flags.
There are several options. Players can use what works best for them based on screen size, zoom level, or personal preferences.
Use the double sided British/French flags supplied with the game. These are located in the center of the map. Smaller versions of the flags are available in the top left of the table.
or use the circular semi-transparent discs that are available on the top left of the table.
or use the cannon figures that are available on the top left of the table.
The US & Spanish flags are located on the top edge of the table.

Game Setup. Use the buttons on the board Setup the game to deal the initial War Tiles for the WSS, including the Bonus French War tile in central Europe.
The players must draw cards into their hands to complete the game setup.

-------------------------------------------------------------------------------------------------------------------------------------------
Errata & Clarifications:
Map : The 3 dots (for the 7YW) has been added to the map for the two Spanish "Alliance" spaces.
Map: The printed map is now used replacing the map from the Vassal module. The Gibraltar area (next to Naval Bastion) now has the name.
Cards. Card errata has been added as per the current clarifications & corrections document on BGG.

Many thanks to Eur for the cannon figures. I should/will gift you a coffee.

Tim aka oi_you_nutter
1st July 2020

Opdatering: 29. juni 2020 kl. 16:18

Imperial Struggle release 123

This release will be a working game with some automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module (at the moment).

Module notes and limitations etc as per this release:

Information tooltips appear when you mouse-over areas of the map. The name, cost, and type of area are shown. The information is color coded by commodity or when a Prestige space.

The typo on information the Advantage Tile for Mysore has been fixed.

Cannon control markers for the US & Spain have been added.

Here is a status of each of the main component areas:

Rules & Playbook. Included.
PDF files are included in the module. I will change to online links to the GMT site once the living rules are issued.

Errata document. Included.
The last PDF file are included in the module.
https://boardgamegeek.com/filepage/203513/imperial-struggle-corrections-and-clarifications
I will change to an online link to the GMT site once the errata document is issued.

Event Cards. Manual.
Draw and discard manually. The decks are organized into 3 piles at the center right of the table. The discard pile is to the left. Cards that are played and thus removed from the game should be placed in the trash cans / dust bins in the far corners of the map.

In module messages: Different color message appear in the in-game chat to advise, inform, and warn the players.
- Green text is an in-game status message.
-Yellow text in the module chat are warnings that something is wrong. This may be something like finding the wrong number of tiles in a draw tile at a certain time. Read the message. Identify the problem. They can be manually fixed and carry on.
-Purple text is bad. If a player peeks at an opponents face-down War Tile or search the tiles in an opponents pool a purple colored message will appear.
Red is also bug in the Lua code. Kindly report them to me.
-White messages are information.

Draw Piles aka draw bags. These are round “puck” objects that are used to store tiles or tokens. These can be moved around once unlocked. There are lots of them; the War Tiles alone have 30+ of them. It is easy to drop the wrong thing in such a bag. I suggest you keep them away from each other if you move them around.

Snap points: Snap points have been added (again). Each map area has a rotating snap point on the center of the location.


Ministry Cards. Complete yet manual.
Draw and discard the cards manually.
Each players has a hidden zone in the front corners that hides their Ministry cards. Flip the card face down and move to the Player mat.

Global Demand Tiles. Complete.
Use the button on the Sequence of Play sheet to draw tiles. All tiles are collected, shuffled, & 3 are drawn.

Exhausted Markers. Complete.
Each player has an infinite bag of markers on their Player Mat. The Reset Phase button removes all Exhausted Markers.

Award Tiles. Complete.
Use the button on the Sequence of Play sheet to draw tiles. 4 tiles are distributed each time the button is used.

Reset Phase (Peace). Complete.
Use the button on the Sequence of Play sheet to remove Exhausted markers & to flip the Advantage Tiles face up.
The way that works best for us is to flip an Advantage Tile face down when it is Exhausted (instead of adding an Exhausted marker). This functionality works with both methods.

Investment Tiles. Complete with a kludge.
The draw and discard bags are on the top edge of the table.
Kludge: TTS has timing issues with draw bags. This only manifests itself when the Investment Tile discard pile is cycled into the Draw Pile when the Draw Pile is empty. An extra button has been added to the left of the Deal Investment Tiles.

War Tiles. Complete and automatic dealing & retrieval of Basic War Tiles.
The Basic War Tiles are on the respective Player Mats. The Bonus War Tiles are located in draw bags "pucks" by the the respective War sheet. Each theater in each war has a War Tile "puck" for each player. A player can "search" their puck to view the tiles inside.

Draw Bonus War Tiles into the players hand and look at them. They can drag & drop any War Tile in the required theater. Peeking at War Tiles. Peeking uses the Shift-Alt key combo. A warning message will be displayed when a player peeks at a face down War Tile belonging to the other player.

Tracks: Victory Points. TRP, Debt & Debt Limit. Manual.
Each player has a separate board to track their TRP, Debt, and Debt Limit; instead of using the general records track on the map. Manipulating lots of counters & stacks on a board is fiddly in TTS. Hence the separate tracks. More automation will be added to assist in the next-ish release.

Trash Cans/Rubbish Bins. Complete.
Cards or War Tiles that are removed from the game should be placed in the cans in the top far corners.
Don't delete stuff. TTS will allow you to delete anything. If you muck up your game by deleting the wrong thing. That's your fault.

Control Markers/Flags.
There are several options. Players can use what works best for them based on screen size, zoom level, or personal preferences.
Use the double sided British/French flags supplied with the game. These are located in the center of the map. Smaller versions of the flags are available in the top left of the table.
or use the circular semi-transparent discs that are available on the top left of the table.
or use the cannon figures that are available on the top left of the table.
The US & Spanish flags are located on the top edge of the table.

Game Setup. Use the buttons on the board Setup the game to deal the initial War Tiles for the WSS, including the Bonus French War tile in central Europe.
The players must draw cards into their hands to complete the game setup.

-------------------------------------------------------------------------------------------------------------------------------------------
Errata & Clarifications:
Map : The 3 dots (for the 7YW) has been added to the map for the two Spanish "Alliance" spaces.
Map: The printed map is now used replacing the map from the Vassal module. The Gibraltar area (next to Naval Bastion) now has the name.
Cards. Card errata has been added as per the current clarifications & corrections document on BGG.

Many thanks to Eur for the cannon figures. I should/will gift you a coffee.

Tim aka oi_you_nutter
29th June 2020

Opdatering: 26. juni 2020 kl. 12:41

Imperial Struggle release 121

This release will be a working game with some automation to assist the players in housekeeping etc. You can play manually or use the automation buttons to make things easier.

Note: I assume you know the game rules. I assume you know how to use TTS with some fluency. Some components are non-interactable as they should not be moved etc. Some tiles are set to locked. You can unlock them if you want to manually manipulate them. This will not break the module (at the moment).

Module notes and limitations etc as per this release:

In module messages: Different color message appear in the in-game chat to advise, inform, and warn the players.
- Green text is an in-game status message.
-Yellow text in the module chat are warnings that something is wrong. This may be something like finding the wrong number of tiles in a draw tile at a certain time. Read the message. Identify the problem. They can be manually fixed and carry on.
-Purple text is bad. If a player peeks at an opponents face-down War Tile or search the tiles in an opponents pool a purple colored message will appear.
Red is also bug in the Lua code. Kindly report them to me.
-White messages are information.

Draw Piles aka draw bags. These are round “puck” objects that are used to store tiles or tokens. These can be moved around once unlocked. There are lots of them; the War Tiles alone have 30+ of them. It is easy to drop the wrong thing in such a bag. I suggest you keep them away from each other if you move them around.

Snap points: Snap points have been added (again). Each map area has a rotating snap point on the center of the location.

Here is a status of each of the main component areas:

Rules & Playbook. Included.
PDF files are included in the module. I will change to online links to the GMT site once the living rules are issued.

Errata document. Included.
The last PDF file are included in the module.
https://boardgamegeek.com/filepage/203513/imperial-struggle-corrections-and-clarifications
I will change to an online link to the GMT site once the errata document is issued.

Event Cards. Manual.
Draw and discard manually. The decks are organized into 3 piles at the center right of the table. The discard pile is to the left. Cards that are played and thus removed from the game should be placed in the trash cans / dust bins in the far corners of the map.

Ministry Cards. Complete yet manual.
Draw and discard the cards manually.
Each players has a hidden zone in the front corners that hides their Ministry cards. Flip the card face down and move to the Player mat.

Global Demand Tiles. Complete.
Use the button on the Sequence of Play sheet to draw tiles. All tiles are collected, shuffled, & 3 are drawn.

Exhausted Markers. Complete.
Each player has an infinite bag of markers on their Player Mat. The Reset Phase button removes all Exhausted Markers.

Award Tiles. Complete.
Use the button on the Sequence of Play sheet to draw tiles. 4 tiles are distributed each time the button is used.

Reset Phase (Peace). Complete.
Use the button on the Sequence of Play sheet to remove Exhausted markers & to flip the Advantage Tiles face up.
The way that works best for us is to flip an Advantage Tile face down when it is Exhausted (instead of adding an Exhausted marker). This functionality works with both methods.

Investment Tiles. Complete with a kludge.
The draw and discard bags are on the top edge of the table.
Kludge: TTS has timing issues with draw bags. This only manifests itself when the Investment Tile discard pile is cycled into the Draw Pile when the Draw Pile is empty. An extra button has been added to the left of the Deal Investment Tiles.

War Tiles. Complete and automatic dealing & retrieval of Basic War Tiles.
The Basic War Tiles are on the respective Player Mats. The Bonus War Tiles are located in draw bags "pucks" by the the respective War sheet. Each theater in each war has a War Tile "puck" for each player. A player can "search" their puck to view the tiles inside.

Draw Bonus War Tiles into the players hand and look at them. They can drag & drop any War Tile in the required theater. Peeking at War Tiles. Peeking uses the Shift-Alt key combo. A warning message will be displayed when a player peeks at a face down War Tile belonging to the other player.

Tracks: Victory Points. TRP, Debt & Debt Limit. Manual.
Each player has a separate board to track their TRP, Debt, and Debt Limit; instead of using the general records track on the map. Manipulating lots of counters & stacks on a board is fiddly in TTS. Hence the separate tracks. More automation will be added to assist in the next-ish release.

Trash Cans/Rubbish Bins. Complete.
Cards or War Tiles that are removed from the game should be placed in the cans in the top far corners.
Don't delete stuff. TTS will allow you to delete anything. If you muck up your game by deleting the wrong thing. That's your fault.

Control Markers/Flags.
There are several options. Players can use what works best for them based on screen size, zoom level, or personal preferences.
Use the double sided British/French flags supplied with the game. These are located in the center of the map. Smaller versions of the flags are available in the top left of the table.
or use the circular semi-transparent discs that are available on the top left of the table.
or use the cannon figures that are available on the top left of the table.
The US & Spanish flags are located on the top edge of the table.

Game Setup. Use the buttons on the board Setup the game to deal the initial War Tiles for the WSS, including the Bonus French War tile in central Europe.
The players must draw cards into their hands to complete the game setup.

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Errata & Clarifications:
Map : The 3 dots (for the 7YW) has been added to the map for the two Spanish "Alliance" spaces.
Map: The printed map is now used replacing the map from the Vassal module. The Gibraltar area (next to Naval Bastion) now has the name.
Cards. Card errata has been added as per the current clarifications & corrections document on BGG.

Many thanks to Eur for the cannon figures. I should/will gift you a coffee.

Tim aka oi_you_nutter
26th June 2020