Total War: WARHAMMER II

Total War: WARHAMMER II

Moulder's Menagerie (Stormfiends, Chimærats, and More)
Showing 41-50 of 53 entries
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Update: Dec 15, 2020 @ 7:31am

Changed the new flesh lab unit pool's saved value, forcing it to add the new units.
This should fix a save-compatibility bug.

Update: Dec 14, 2020 @ 6:33am

Updated teleport script to look for both the regular Burrowing Behemoth and the Flesh Lab's BB.

Update: Dec 13, 2020 @ 9:50am

Giant Rats now benefit from the "Life is Cheap" skill and that one early tech that reduces upkeep of skavenslaves.

Update: Dec 12, 2020 @ 11:36pm

Behemoths now have a Burrowing ability. Teleport script by prop joe.
Fixed Chimaerat visual bug.

Update: Dec 10, 2020 @ 7:53pm

Updated Armoured Rat Ogre models.
Accidentally introduced visual bug on Chimaerat.

Update: Dec 10, 2020 @ 9:37am

Slightly decreased Giant Rat's size.
Fixed possible bug with 1st tier of the Growth Vat, too much mutagen might've been given.
Removed unsuitable matched combat from Burrowing Behemoth.

Update: Dec 10, 2020 @ 5:00am

Increased Burrowing Behemoth's armour-piercing damage.

Update: Dec 8, 2020 @ 6:47pm

Added three new units:

  • Giants Rats
  • Armoured Rat Ogres
  • Burrowing Behemoths
Better integrated all new units into the Flesh Lab:
  • Added new Tiers to the Growth Vat.
  • The new units can appear once you get that one upgrade that gives a bonus unit
  • AI will now mutate the new units
Rebalanced Aberrations, they are now much worse.
Fixed some skills, technologies, and building tooltips.
Two bugs:
  • In campaign, the top bar won't display the next Growth Vat unit correctly
  • Armoured Rat Ogres have some LOD issues that need sorting out

Update: Dec 3, 2020 @ 5:03pm

Fixed animation bug.

Update: Dec 3, 2020 @ 12:53pm

Updated to work with the Flesh Lab when playing as Clan Moulder.
Updated Land Unit and Projectile tables.