RimWorld
Inspiration Tweaks
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更新:7 月 22 日 @ 下午 1:34

Fixed Inspired Growth not actually increasing the number of trait options and passions on all but Growth Tier 0.
Fixed mod patches using InspirationDef instead of my newly created InspirationTweaks.InspirationWithIdentifier Def that was causing those patches not to function.

更新:7 月 22 日 @ 上午 10:32

Allowed Inspired Growth to be disabled within mod config menu.

更新:7 月 20 日 @ 上午 9:34

Added a new inspiration, Inspired Growth, which gives an increased learning rate and growth point gain for children. It also increases the number of passions gained and trait options available at their next growth moment.

更新:7 月 20 日 @ 上午 4:03

Increased random variation on the number of pawns that gain inspiration from the ideology ritual reward.

更新:7 月 20 日 @ 上午 3:48

Added a new Ideology ritual reward result, inspiration gain for participants.

更新:7 月 13 日 @ 上午 8:20

Fixed incorrect yields from Inspired Mining for drilling.

更新:7 月 12 日 @ 下午 2:00

Altered and checked functionality of Psychic Soothe Inspiration.

更新:7 月 12 日 @ 上午 10:56

Temporarily disabled Psychic Soothe code to stop bug where memories were stacking

更新:7 月 11 日 @ 下午 1:41

Bugfix where Inspired Plantwork was setting yields to the maximum of the stack limit and boosted yield, resulting in incorrect values being harvested (especially with stack limit mods installed)

更新:7 月 3 日 @ 下午 1:23

C# overhaul of mod covering the following:

  • Improved handling of checking whether an inspiration is enabled, previously some fool (myself) had decided that every time a check was required to see whether an inspiration was enabled, the inspiration was individually compared against every type of inspiration until a match was found before then checking whether that type was enabled. Now all thats required is checking whether a specific identifier attached to the inspiration exists in a list of 'disabled inspirations' (this has the side effect of being even quicker if no inspirations are disabled).
  • Fixed Debug Menu options for End Inspiration and Notify Mental State End not working.
  • Hopefully fixed rounding errors and stack limit bypassing when using Inspired Mining, Plant Work, and Ranching to gain bonus yields from associated activities.
  • Reduced number of calculations required to determine the application of Inspired Leadership and Inspired Psychic Soothe (some fool, myself once again, was calculating the minimum distance pawns need to be separated for every single pawn...)
  • Improved performance of Pyromaniac inspirations by piggybacking off the IsCarryingIncendiaryWeapon ThoughtWorker instead of running code for every StatOffsetFromGear call (which happens incredibly frequently...). This reduces how responsive the weapon bonus is for inspired pyromaniacs carrying incendiary weapons, but this seems negligible on higher game speeds.