RimWorld

RimWorld

Antimatter Annihilation
Showing 21-30 of 42 entries
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Update: Oct 4, 2020 @ 5:57am

Update on 10/4/2020 1:57:17 PM.

- Fixed critical bug where reactor would not generate power if Beam Damage was disabled.

Update: Sep 29, 2020 @ 2:50am

[Auto-generated text]: Update on 9/29/2020 10:50:07 AM.

Update: Sep 26, 2020 @ 4:52am

[Auto-generated text]: Update on 9/26/2020 12:52:11 PM.

Update: Sep 24, 2020 @ 1:43pm

Update on 9/24/2020 9:43:06 PM.

New options aimed at improving performance:

- Enable or disable beam damage. Does exactly what it sounds like.
- Enable or disable custom pathfinding. This seemed to be a cause of a lot of lag on larger maps with many pawns, so it can now be disabled. Of course, this will mean that pawns will walk through deadly laser beams, hence the addition of the other setting.

Update: Sep 24, 2020 @ 6:40am

Update on 9/24/2020 2:39:58 PM.

- Removed In-Game Wiki as a requirement to use this mod. You can now uninstall In-Game Wiki if it was causing issues with your game's framerate. I am still investigating the cause of Wiki-related lag.
- Updated some obsolete code.

Update: Aug 17, 2020 @ 10:19am

Update on 8/17/2020 7:19:11 PM.

- Updated to support Rimworld 1.2.

Update: Jul 30, 2020 @ 8:14am

Update on 7/30/2020 5:14:49 PM.

- Added Traditional Chinese localization by Steam user Poe. Thanks!
- M3G_UMIN can now attack targets on different maps. Works the same way as attacking local positions (no extra cost etc.) but has a maximum range of 120 world tiles. Will finally make the weapon useful apart from sieges.
- Small tweaks and bugfixes.

Update: Jul 6, 2020 @ 3:33pm

Update on 7/7/2020 12:33:03 AM.

- Removed yellow warnings on startup. They were harmless, but console is now less cluttered.
- MBD and Thunder Gun turrets can now be packed up and moved. Railgun is not changed.

Update: Jun 17, 2020 @ 3:33am

Update on 6/17/2020 12:33:33 PM.

- Changed antimatter composite color. Now darker purple, is much nicer to build with.
- Changed turret fuel use rates and capacity:
* MBD now uses less antimatter before having to refuel.
* Thunder gun now has larger Uranium capacity and requires less to refuel. Much more affordable for vanilla players.
- Fixed Hospitality bug by making the Ultratech faction always be hostile to the player. This was always intended behaviour.
- Fixed conflict with KV Avoid Path and similar mods. There have been reports of performance issues. Please post bug reports if you experience issues.
- Updated wiki version that will help with debugging wiki issues.

Update: Jun 15, 2020 @ 1:23am

Update on 6/15/2020 10:23:12 AM.

- Tweaked avoidance system to be more compatible with other avoidance-changing mods such as KV Avoid Path.