Call of Duty: Black Ops III

Call of Duty: Black Ops III

ZM Bots
Ergebnisse 31–40 von 65
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Update: 5. Feb. 2021 um 8:19

Hotfix

Update: 5. Feb. 2021 um 7:06

Added:
  • Bots can buy perks, when the WunderFizz is powered - they will still buy these perks for the original price.

Fixed:
  • Bots will no longer try to open doors while a powerup weapon is in their hands (having a powerup weapon disables interactions).

Update: 4. Feb. 2021 um 12:37

Changed:
  • Bots will buy random weapons after round 3.
  • Other small changes to weapon buying.

Update: 4. Feb. 2021 um 5:43

Added:
  • Perks: Deadshot Daiquiri, Electric Cherry, Stamin Up
  • Teleport (passive): When follow mode is active and bots cannot access the player's location, a timer will start and when it expires bots will teleport next to the player. (This is useful on maps with areas that are hard to access for bots.) The timer will be reset, when the bots find a path to the player, or when they spot any threat or powerup (when powerup seeking is active). Note: If the bots are trying to reach the player and they get stuck in a debris or a wall, teleportation won't happen in that case.
  • Bots can take shield.
  • Perk limit increased to 5 (if the perk limit equals to or is less than 4).

Fixed:
  • Stay mode is now more precise, when bots are ordered one by one - they will stay in the exact position where the player was standing. (This will allow to access PaP on Shangri La) When bots are ordered together, they will stay within a radius.
  • Bots will (mostly) stand still, while stay mode is active.

Changed:
  • Bug connected to perks.
  • Bots will only buy a perk when the corresponding machine is present on the map. (Later i will add a check for WunderFizz).

Update: 11. Dez. 2020 um 0:49

Hotfix

Update: 10. Dez. 2020 um 16:53

Fixed:
  • After respawn bots will always buy guns first.

Changed:
  • Now bots will buy perks, when the machines are turned on.
  • Now bots will Pack-A-Punch, when the machine is turned on.

Update: 13. Nov. 2020 um 14:43

Changed:
  • Slightly increased the chance of aiming at the head.

Update: 6. Nov. 2020 um 14:28

Changed:
  • Melee: Bots will only use melee until Round 10.
    (They seem to be more effective with a gun at higher rounds and against swarms of zombies.)
  • Bots will only Pack-A-Punch when a machine is present on the map.

Fixed:
  • Small bugs.

Update: 3. Nov. 2020 um 4:05

Added:
  • Discounted random weapon cost for bots while Fire Sale is active.
  • Gun priority: bots will now re-buy weapons:
    - if their current gun is a sniper,
    - if their current gun is a rifle or AR with single shot firing mode,
    - if their current gun has a magazine size of 6 bullets or less,
    - if their current gun is a pistol.

Fixed:
  • Powerup seeking: bots could see powerups through walls.
  • Revive: bots won't try to get to downed players, if they can't reach them.

Update: 1. Nov. 2020 um 11:53

Added:
  • Aiming for the head: Bots will now have a 40% chance to target heads.

Changed:
  • Powerup seeking: Doubled the seeking distance.
  • Powerup seeking: Bots will only seek powerups that they see directly.
  • Significantly reduced weapon range for bots - to prevent or at least lower the chances of shooting over the target from afar ending up in wasting ammo.