ARK: Survival Evolved

ARK: Survival Evolved

The Hunted
Viser 21-30 af 69 forekomster
< 1  2  3  4  5  6  7 >
Opdatering: 8. nov. 2020 kl. 18:06

Version 4.2.2

Dino Adjustments
  • Stego's rotation rate doubled, making them less cumbersome in battle.
  • Tamed Stego updated to include TLC #3 Content (including attacks, different spike states, etc.) These changes will not be applied to wild stegos until the content is released on the Dev Kit. The saddle is functional, but doesn't seem able to allow a second passenger. Won't be able to fix this until the new files are released.
  • Tamed Mammoths updated to include TLC#3 Content. These changes will not be applied to wild mammoths until the content is released on the Dev Kit. The saddle is functional, but mostly invisible. You can use the drums, but again, most of the skeleton is invisible. This can't be fixed until the new files are released to modders. Additionally, currently tamed mammoths may not have an accessible inventory or be leveled up after this update, due to necessary coding changes to make them work with the TLC #3 update. You can mate them, however, and their offspring will be correctly coded. Let your server admins know I apologize! Hopefully they are kind enough to replace any affected dinos.

Biome Spawn Rework
  • Redwoods: Second to only the Jungle in sheer biodiversity, the Redwoods is dominated by feathers, fur, and gigantism. With a cooler average temperature, the vast majority of the inhabitants are properly insulated with a thick layer of fur or feather plumage. There are several colossal exceptions to this rule, including family pods of sauropods and the terrifying apex predator, the Giganotosaurus.

Bug Fixes and Tweaks
  • Fixed toad targeting issues (should mostly ignore things around it and most animals will not target it). Will still get aggressive with humans if they venture too close.
  • Fixed Pumpigourds not growing in Large Crop Plots after last update.
  • Fixed Styraco eggs from hatching in 10 seconds or less. Now matches Trike incubation speeds.

Opdatering: 8. nov. 2020 kl. 6:36

Version 4.2.1

Bug Fixes and Tweaks
  • Fixed issue with unharvestable swamp trees bushes.
  • The Clay engram is now learnable on any map and has a static mesh when dropped. (Remember that you can use
  • Feathers in place of Cactus Sap when creating Clay if playing on maps without cactus sap).
  • Fixed unskinnable lystro issue.

Opdatering: 7. nov. 2020 kl. 11:46

Version 4.2

New Hatcheries
  • Tier 1 - Ember Nest: (currently in game) Will be required for hatching Tier 1 & 2 (Tiny and Small) dino eggs. Unlocks at Level 5. Requires 50 Thatch, 200 Fiber, 12 Wood, and 50 Charcoal. "Powered" by Sparkpowder.
  • Tier 2 - Mud Nest: Will be required for hatching Tier 3 & 4 (Medium and Large) dino eggs. Unlocks at Level 25. Requires 50 Clay, 50 Wood, 50 stone, and 100 Feathers. "Powered" by Organic Polymer.
  • Tier 3 - Living Nest: Will be required for hatching Tier 5 & 6 (Gargantuan and Colossal) dino eggs. Unlocks at Level 45. Requires 50 wood, 50 stone, 250 fiber, and 5 re-fertilizer. "Powered" by Angler Gel.

Dino Adjustments
  • Many eggs and their "size" (for kibble cooking reasons) altered to match the 6 Tiers of Dinos in the Hunted. This should help with using the new hatcheries.
  • Baby dinos will only request Kibble for comfort food that is appropriate for their tier. Baby dodos should no longer request Battle Tartare!
  • Herbivores no longer automatically consume Azulberries, which should prevent accidental knock-outs.
  • Thorny Dragon Nests can now be harvested for Plant Species Y Seed.

Resource Changes
  • Bushes (in addition to Berries, Fiber, and Seeds) and Trees in the Swamp Biome (in addition to Wood, Thatch, and Rare Mushrooms) now have a chance of dropping Silk when harvested.
  • Composting Bin:
    • Expanded to 10 slots.
    • Organic Polymer can be produced in the Composting Bin by mixing 1 Obsidian and 10 Feathers.
    • Composting Fertilizer is now poop size specific.
      • Human: 50 Thatch + 6 Human Poops
      • Small: 100 Thatch + 3 Small Poops
      • Medium: 150 Thatch + 1 Medium Poop
      • Large: 200 Thatch + 1 Large Poop (Yields 2 Fertilizers)
      • Massive: 250 Thatch + 1 Massive Poop (Yields 4 Fertilizers)
  • Kibble Recipes reworked to incorporate the egg changes, include some of the new resources added, and to streamline the recipes. Kibble no longer requires Fiber or Water to create. When created, each recipe will create 3 separate "pieces" of kibble.

Taming Wild Babies Changes
To make the new hatchery changes meaningful, wild baby taming logic is also being adjusted. Instead of any food being used to tame wild babies, each tier requires a specific kind of kibble for waking tames. A tooltip will pop up when close enough to the baby informing you which grade of kibble is required.
  • Tier 1: Basic Kibble (or higher)
  • Tier 2: Simple Kibble (or higher)
  • Tier 3: Regular Kibble (or higher)
  • Tier 4: Superior Kibble (or higher)
  • Tier 5: Exceptional Kibble (or higher)
  • Tier 6: Extraordinary Kibble

Bug Fixes and Tweaks
  • Cooking Pots:
    • Can now be rotated when initially placed.
    • Can now cook raw meat into their cooked versions like a campfire.
    • No longer deals damage if accidentally stood on or if you get too close.
    • Fiber removed from Cooking Pots and Campfires as a fuel source.
  • Diplodocus can level up melee damage.
  • Pumpigourd can now be consumed as intended (with a 30 second cooldown, automatically consumed when health is 85% or lower). Can no longer be used in place of Rockarrot. Small chance of Giant Pumpigourds being grown while growing standard pumpigourds, which are 10x as effective as a standard pumpigourd (making it far more effective than even veggie cake).
  • Veggie Cake now properly provides significant health gains on herbivores and omnivores when consumed.
  • Adjusted baby AI so that they are less likely to get spooked by members of their same team (e.g. a wild baby parasaur should no longer flee from a wild iguanodon).
  • Removed pulsing sound associated with Campfire, Cooking Pot, and Torches.
  • Therizino spawn numbers reduced in Jungle Biome.
  • Doed team adjustment, which should prevent them from fighting other herbivores, like Anklyos.
  • Armored Scales now weigh 1 pound, as originally designed.

Opdatering: 31. okt. 2020 kl. 7:21

Version 4.1

Add Additional Nests and Dinos
  • Styracosaurus: The little brother of the trike, these one-horned dinosaurs are somewhat less temperamental and less territorial, making them for somewhat easier domestication. Available one Tier earlier than Trikes (3 vs 4), they are effective early game battle mounts. Capable of charging, they also deflect 15% of all melee damage taken due to their array of dangerous spikes and horns. Base Health set to 500, the highest of Tier 3. They share the Trike's primary and ramming attacks, with reduced damage amounts. Their special gather attack (default C) is effective at harvesting thatch, instead of berries. They are commonly found within the protective forests of the Redwoods in large herds.

Dino Adjustments
  • Bronto: The bronto now has three distinct attacks. Their primary attack (left click) is a one-foot stomp that deals 60 damage, can damage stone structures, and results in a Crippled stun buff to small to midsize dinos. Their secondary attack (right click) is their vanilla tail sweep that deals 60 damage in an 180 degree arc. Their tertiary attack (default C) is a two-footed stomp that deals 100 damage, can damage metal structures, and results in a Crippled stun buff to small to midsize dinos.
  • Daeodon: Increased from Tier 3 to Tier 4.
  • Doedicurus: Increased from Tier 3 to Tier 4.
  • Stego: Increased base health from 650 to 800. Additional adjustments will be on hold until the TLC 3 update.
  • Therizino: Lowered from Tier 6 to Tier 5.
  • Trike: Increased base health doubled from 375 to 750. First attack (left-click) is capable of damaging stone structures while impaling any victims, granting a bleed effect that drains 5% of health over time. Second ramming attack (right-click) now damages stone structures. Third attack (default C) gathers berries with a head butt. This should make them more competitive as mounts with other aggressive herbivores in their Tier like Stegos and Ankylos, rather than becoming obsolete, while also closing the significant gap in stats between them and Kentros.

New Crops!
  • Pumpigourd: An advanced crop that can only be grown in Large Crop Plots, the pumpigourd produces few, but large fruiting, orange bodies. Heavy, they nonetheless provide significant nutrition and will heal both humans and herbivorous dinosaurs. While only half as effective as veggie cake, it nonetheless provides a valuable and renewable, albeit heavy, alternative for healing mounts. It can replace rockarrot in any recipe. Seeds can be found in nests, including the Therizino, Trike, and Styraco.
  • Narrowleaf: An advanced crop that can only be grown in Large Crop Plots, the narrowleaf is a desert flower that can produce a significant amount of cactus sap, which can be collected safely without harming the plant. More importantly, it attracts small moths from the surrounding areas, which use its flowers as a nesting site. Their cocoons can be harvested for a small, but reliable source of silk. Seeds can be collected from killed Moths.

Implement a "Fire Scares them dinos away" mechanic with fires
  • Bonfires: New engram available at Level 15. Large, defensive fire that is constructed using wood and ignited using oil. It slowly decays over time while burning. It does not cook meat. Instead, it can be lit when a menacing dinosaur is near. For several minutes, the bonfire will burn bright and emit choking, black smoke, repelling even the mightiest of predators for a time. Beware, exposure to the smoke yourself for an extended period of time can result in lung damage.
    • New Ini Option: DisableBonfireBigDinoFlee=False
    • By default, even big dinos (such as Rex) will flee when a bonfire is lit. By setting this value to true, big dinos will no longer be affected by the force flee effect.
  • Campfires: Replaced vanilla item. Now repels low to mid-sized dinos once they get close enough, serving as a useful way of warding off dinos early on when other structures are not yet available. However, campfires, particularly those cooking meat, act like a beacon for large carnivores interested in the smell and may be drawn to your fire. When burning sparkpowder, the flames will shift in color to distinguish the fuel. Additionally, plant fiber can be used as fuel, but angler gel cannot. Preserving salt can be added to campfires to extend the window of opportunity to cook raw meat. Total number of usable slots extended from 3 to 5. Recipes are automatically revealed.
    • New Ini Option: CampfireAttractRange=40000
    • The range at which predators will be attracted to your campfire, particularly when cooking meat. Default is set to 40,000, which should cover most dinos within render distance. If you do not want this feature, set to 1 to effectively disable it.
  • Cooking Pot: Replaced vanilla item. Like the campfire, it will repel low to mid-sized dinos once they get close enough, but the range is slightly reduced. When cooking, carnivores will be attracted to the smell and may be drawn to your location. Plant fiber can be used as fuel, but angler gel cannot. Total number of usable slots extended to 16. Recipes are automatically revealed, including brews, kibble, and dyes.
    • New Ini Option: CookingPotAttractRange=50000
    • The range at which predators will be attracted to your campfire, particularly when cooking meat. Default is set to 50,000, which should cover all dinos within render distance. If you do not want this feature, set to 1 to effectively disable it.
  • Torches: Replaces standard torch that can be learned at Level 1. When wielded, its light and smoke can draw in curious animals from afar, particularly at night. Striking a small dinosaur with the torch will temporarily set them on fire, which will force many dinosaurs to flee from you temporarily.
    • New Ini Option: TorchAttractRange=20000
    • The range at which wild dinosaurs will be attracted to your torch light and smoke, particularly at night. Default is set to 20,000. If you do not want this feature, setting to 1 will effectively disable it.

Bug Fixes and Tweaks
  • Deinos can now level up their Speed Multiplier.
  • Wild Gigants should now have their nerfed health locked in place and now bounce back to vanilla stats after the Fear Evolved Event ends.
  • Cocoon silk can now be used in place of silk for any crafting needs.
  • Wild Kairuku nests now have the Level 1 limiter.
  • Added more dinos (24) to the list that, when killed, do not collide with the player pawn, essentially allowing you to walk through them. This should prevent cases where tames or players are getting stuck under larger corpses and unable to move until they hack up the body or wait for it to dissolve.
  • Titanoboas can now mate when domesticated, producing fertilized eggs.

Opdatering: 24. okt. 2020 kl. 14:55

Version 4.0

Implement More Nests and Curious Babies
  • Anglerfish: Babies are usually independent and on their own, wandering the dark depths of the ocean. Additionally, the custom harvesting system is now supported with Anglers. They drop scaled skin and angler gel.
  • Diplodocus: Wild nests are found closely guarded by a nest mother in the Jungles and Redwoods. Babies are often found close to the nest site.
  • Dunkleosteus: Babies are usually independent and wandering the dark waters of the deep. Additionally, the custom harvesting system is now supported with Dunkleosteus. They dropped scaled skin and armored plates.
  • Kaprosuchus: Nests are found exclusively in the swamp, often guarded by a fiercely territorial nest mother. One to two babies may also be found closeby, sticking close to the safety of the nest.
  • Plesiosaurus: Babies can both be found in the deep ocean with their parents or closer to shore, wandering on their own in the shallows.
  • Purlovia: Babies can be found in the Redwoods close to a parent or independent and wandering.
  • Titanoboa: Nests are found exclusively in the swamp, closely guarded by a terrifying nest mother, capable of spitting her venom at those who dare to venture too close.
  • Vulture: Rock nests can be found in the desert and high up in the mountains (expanded to other maps).

Saddle and Implant Support
  • Tier 4: Diplodocus, Kaprosuchus,
  • Tier 5: Dunkleosteus, Plesiosaurus (Normal + Platform)

Dino Adjustments
  • Ankylo resistance reduced. Incoming damage is now reduced from 60% to 50%. Reflected damage increased from 30% to 35% to compensate.
  • Titanoboa: Now uses gender. Females do not have the frill. When defending themselves from afar, they can rear up and spit a paralyzing poison with deadly speed and accuracy. Once domesticated, they can be bred.

Bug Fixes and Tweaks
  • Deinonychus fertilized eggs now properly hatch the Hunted version of Deinos, instead of vanilla Deinos, on non-Valguero maps.

Opdatering: 23. okt. 2020 kl. 18:53

Version 3.9.3

Bug Fixes and Tweaks
  • Wild sarcos now properly take damage from melee sources once again
  • Mantis should now properly hatch both female and male babies.
  • Mammoth herds now reliably spawn on maps.
  • Spiked Walls now deal 10% of their damage amount to small animals, compared to 100% of their damage amount to large animals.
  • Increased the odds of Alphas spawning on maps:
    • Carno: 2% to 5% chance
    • Rex: 1% to 3% chance
    • Megalodon: 1% to 3% chance
    • Mosa: 2% to 5% chance
    • Tuso: 1% to 3% chance
    • Raptor: 1% to 5% chance
  • Alphas will no longer tolerate the presence of another alpha. They will fight to the death. While these encounters should be rare, it should also prevent alphas from teaming up and becoming a near-impossible death force.
  • Turrets no longer target wild nests
  • Spino health remains at 900, Sarco remains at 600, and Turtle at 400, even after entering and exit a cryopod
  • Tamed dinos no longer provide DNA samples/tributes for activating implants. You must hunt for adults in the wild! No more hatching the babies, fattening them up, and sacrificing them to the Ark gods for a tribute.
  • Kaprosuchus no longer hunt Sarcos (and vice versa) in the wild, but will defend a claimed corpse.

Opdatering: 21. okt. 2020 kl. 17:25

Version 3.9.2 - Hotfix

Bug Fixes and Tweaks
  • Fixed nerfed Giga health not calculating properly after being released from a cryopod. Fix should apply automatically after a server restart, but may need to be cryo-ed again to reset (if you previously cryo-ed it in the last two days).
  • Fixed miscalculation with tamed Tapejara's stamina.
  • Stego, Spino, and Terror Bird nests now properly and reliably spawn on Ragnarok maps. Spino nests will exclusively be found within the swamp.

Opdatering: 20. okt. 2020 kl. 18:00

Version 3.9.1

Wild Hierarchy Updates
  • Tier 2 and 3 predators (e.g. Raptors, Carnos, etc.) no longer actively hunt large, adult animals (e.g. paracers, diplodocus) in the wild. Such large creatures, even though generally docile, are now only targeted by apex predators. However, apex predators will always prioritize the easiest prey first.
  • The babies of large herbivores (e.g. Mammoths, Brontos, Paracers, etc.) are now more likely to be targeted by Tier 2, 3, and Apex Predators. Protect the babies!
  • Apex Predators (Rex, Spino, Gigant, and Yutry) are now all actively avoided by Tier 2 predators (unless nesting ground is threatened) and most unaggressive herbivores. Only aggressive/large herbivores or territorial carnivores (e.g. Allos) will now stand up to the Island's apex predators in the wild. This fear has been extended even to tamed Apex dinos. Watch them flee before you!

Dino Adjustments
  • Ankylosaurus: Incoming melee damage is reduced by 60% and projectile damage reduced by 80%. Additionally, 30% of all melee damage made against them is reflected back at the attacker.
  • Carbonemys: Health reduced from 700 to 400. Damage taken on their shell is reduced by 70%. Why they had nearly double the health of a sarco and the same health as a spino, I'll never understand.
  • Dimorphodon: Reduced primary attack damage from 25 to 12, making them only slightly less more damaging than a microraptor.
  • Diplodocus: Headbutt now deals 10 damage. However, it will prefer it's stomp attack, dealing 50 damage, bringing it up to par with the Paracer.
  • Giganotosaurus: Greatly nerfed the monstrosity. In Ark, Gigant is about 2x the size of a normal Rex and just about the same size as an alpha Rex. However, the Gigant is a Tier 5 DNA and Alpha Rex is a Tier 6 DNA, so the Alpha Rex needs to have a significant advantage over the Gigant (at least until Alpha can be rebalanced a bit better in the future).
    • Bite Damage: In vanilla, the Gigant bite attack deals 1,000 damage (seriously?), Alpha Rex 170 damage, and Rex 62 damage. Hunted Gigant changed to 120 damage.
    • Health: In vanilla, the Gigant has 80,000 (are you seeing these insane numbers?) base health. The Alpha Rex has 17,500 and the Rex has 1,100. Hunted Gigants base health changed to 2,300. When you hatch a Gigant, you no longer automatically lose 60,000 base health.
    • XP on Kill: Due to the nerfing, base XP gained on kill reduced from 200 to 50. Still more than a Rex by about a factor of 2.
    • If you prefer to keep the vanilla stats (but Hunted skinning and AI) you can use the following NPC Replacement commands and put them into your game ini files:

      NPCReplacements=(FromClassName="DA_Gigant_Character_BP_C",ToClassName=DA_Gigant_Character_BP_Vanilla_C")
      NPCReplacements=(FromClassName="DA_Gigant_Nest_Character_BP_C",ToClassName=DA_Gigant_Nest_Character_BP_Vanilla_C")


    • Iguanodon: Reduced melee damage of primary attack to 10, bringing it in line with the parasaurs head-butt. In vanilla, they deal almost twice as much damage as Raptors do with their melee attack.
    • Pachy: Increased melee damage dealt with their head-butt attack to 20, making their attack twice as damaging as the parasaur. In vanilla, they dealt the same amount of damage.
    • Raptor: Increased melee damage dealt from 15 to 20, to give them similar damage to a deinonychus.
    • Rex: Increase melee damage dealt from its bite from 62 to 85.
    • Sarco: Their bite damage was increased to match a vanilla Spino's bite (50) while their roll attack was increased to 60 (up from 45). Their health increased from 400 to 600. Any damage taken on their armored backs is reduced by 40%. In a head to head with a Spino, Sarcos generally lose.
    • Spino: Increased its bite attack damage from 40 to 80. Base health increased from 700 to 900. Rex is still more superior at 1100. However, if the Spino is near water and gets its special buff, it should essentially make the two comparable in stats.
    • Trike: Increased melee damage on their primary attack from 28 to 40, bringing them in line with the rhino's charge attack.

    Bug Fixes and Tweaks
    • Removed the heartbeat sound from the hunting grounds warning due to popular request by the community. I will look into adding in an ini option in the future for those players who would like to have that sound play.
    • Removed the FPS draining fog surrounding Deino and Raptor nests.
    • Wild bronto adults no longer limited to Level 1.
    • EnableBabyLevelLimit now also extends to dinos that are tamed in unique ways, such as the equus, otter, and hyaenadon.
    • Fixed issue with Tapejara losing health when consuming raw meat.
    • Corrected Daeodon wheel issue not allowing the selection of whistles.
    • Prevented wild nests from being "grabbable" by fliers.

Opdatering: 19. okt. 2020 kl. 16:16

Version 3.9

Implement More Nests and Curious Babies
  • Bronto (37 Votes): Mud nest, spawns in grasslands and in scotland areas.
  • Deinonychus (Bonus): Deinonychus nests now spawn in nesting grounds of 1 to 3 nests, each guarded by its own brood of adult deinonychus, in the swamps. Babies do not spawn by default. Should extend Deinonychus spawns to any map that uses the default Swamp Spawner (e.g. The Island, Ragnarok, Crystal Isles, etc.)
  • Megalania (25 Votes): Lava den, spawns in mountains exclusively (nests do not spawn in caves).
  • Paracer (35 Votes): Babies usually stick close to their parents, will spawn in any location with paracers
  • Pelagornis (21 Votes): Nests will spawn on beaches. Babies do not spawn by default.
  • Scorpion (25 Votes): Babies will be found in the same locations as adults, usually on their own. Scorpions, it turns out, don't lay eggs, but give birth to live young. So disgusting.
  • Troodon (27 Votes): Troodon nests are found exclusively around hot springs and thermal vents in the snow biome, carefully guarded by a troop of patrolling troodons.
  • Tuso (31 Votes): Tuso babies will be found in the dark depths of the ocean, wandering on their own, often not far from a lurking adult. Despite laying eggs, there will be no wild underwater nests, due to being unable to control the hatching of wild eggs before a player reaches them.

Saddle and Implant Support
  • Tier 4: Pelagornis, Scorpion
  • Tier 5: Megalania, Paracer (Normal + Platform)
  • Tier 6: Bronto (Normal + Platform), Tuso

Nest AI and Behavior Improvements
  • Improved Nest Guardianship: One to six adult guardians are now present for many nests upon the egg first spawning in. Those species that are typically skittish (e.g. Parasaur) will now have guardian nest mothers who will defend her eggs and hatchlings from human intruders to the death. Those species that are highly aggressive will always have a high-level, highly aggressive nest mother (e.g. Rex) close by. Good luck!
  • Nest Babies: Some nests, in addition to protective guardians, will now also have several, tameable babies wandering around the nest site. Once tamed, the nest must be destroyed in order for them to move beyond its protective radius.

Dino Adjustments
  • Ankylo: Doubled rotation rate while riding, making them slightly less unwieldy.

Restructure Wild Dino Hierarchy
  • Second pass at wild dino hierarchy and targeting behavior.
  • High predators (e.g. Rex, Spino, etc.) have greatly enhanced AI, which should help them make "smarter" decisions and better defend their territory. Please continue to provide feedback on observations of their behavior.

Bug Fixes and Tweaks
  • Fixed issue where fliers could not land near all nests, which resulted in many parts of maps not being landable without any UI explanation. Now, fliers will refuse to land near the nesting grounds of top tier (e.g. Rex, Spino, etc.) or some iconic pack hunters (e.g. raptors, etc.) You will get a warning of "Being Hunted" to signify you have entered the nesting grounds of these animals. You can land just outside of the nesting grounds range, however, and walk your flier into the nesting ground territory (and take off when needed).
  • Tapejara switched over to the new food system. They are considered Omnivores. This will prevent the bug that lowers their health when consuming raw meat.
  • Dodo nest anti-insulation effect reduced to prevent harm to players when harvesting mommy dodos. Monsters...
  • Toads and Diplocaulus converted to Carnivores (as opposed to Piscivores). Baby toads and diplocaulus can now be found wandering in rivers and lakes as tameable tadpoles and waterdogs. Wild nests will no longer spawn by default, as there doesn't seem to be an effective way to control underwater wild eggs from hatching before being collected by a player (leading to unclaimed, wild babies).
  • Hesperornis eggs can once again be converted to oil in the cooking pot.
  • The collisions for some ragdoll corpses have been removed (allowing a player to pass through the corpse), which will assist those players who are spelunking and would have to otherwise spend hours hacking through bodies in order to progress in a cave. This includes: Megalania, Sarco, Megalosaurus, Direbear, and Saber.
  • Carno's gore and bleed attacks were restored.

Opdatering: 6. okt. 2020 kl. 16:52

Version 3.8.2

Bug Fixes and Tweaks
  • Fixed baby mantis carry weight so it can properly be fed when hatched
  • Fixed dilo corpses disappearing too quickly before they can be harvested
  • Fixed tamed moschops harvesting level wheel not functioning
  • Fixed strange hesperornis behavior (they're still really weird ducks…)
  • Fixed wild hatched hesperornis so that it can be claimed by a player.
  • Fixed no skinning option for daeodon
  • Increased the odds of alphas spawning, particularly on Ragnarok
  • Wild Jerboa now also drop cocodrupe seeds
  • Level 1 restriction lifted on some wild dinos:
    • Ichthyornis
    • Jerboa
    • Kairuku
    • Trilobite
  • Fixed some nest textures missing for those who don't have The Center DLC installed.
  • Fixed argy nest collisions so that the player should no longer slide around like they're on ice.
  • Fixed nests stacking visually on top of one another.
  • Placed greater restrictions on some nest types in spawners, such as turtle and spino nests on the beach.
  • Increase the odds that parents stick around the nests and guard them more carefully from intruders.
  • The most egregious cases of nests spawning underwater or partially submerged have been corrected.
  • Baby quetzals no longer consume food like there's no tomorrow.