Stellaris
Wild Space [2.8]
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更新: 2020年6月6日 @ 8時25分

v.1.5
- Remove Rim systems from core mod
- Modified Prethoryn events such that they will not spawn in Wild Space systems

更新: 2020年6月5日 @ 4時20分

v.1.4
- Anomaly fix
- New "wild space" map (1250 systems, approximately the same useable space as vanilla large map)

更新: 2020年6月3日 @ 14時58分

v.1.3
- Sensor rework
- Tweaked system generation. Size of core and rim wild space will be a bit smaller
- Reworked hyperlane connectivity so that different hyperlane densities will apply to different star classes. Wild space will now work more like an ocean - there will be max connectivity within all wild space zones. But which ever setting you select on the hyperlane density slider will effect normal systems, so you can still generate as many choke points as your hearts' desire.

更新: 2020年6月1日 @ 14時19分

v.1.2
- Removed "turbulent nebula" modifier from core and rim systems. Replaced with a new modifier to marginally slow down travel (10% rather than 50%) and reductions to ships ability to escape from combat.
- Some nebula wild space will retain the "turbulent" modified. Combined with the above, they will be particularly dangerous.

更新: 2020年5月30日 @ 14時57分

v.1.1
- Reduced size of nebula "wild space" areas in modded galaxy sizes
- Added more 'fixed geography' ("wild space" systems to the Galactic core and rim)
- Updated system icon
- Removed beta tag

更新: 2020年5月29日 @ 11時24分

更新: 2020年5月29日 @ 11時24分

更新: 2020年5月29日 @ 11時23分

更新: 2020年5月29日 @ 9時47分

更新: 2020年5月29日 @ 9時44分