Cities: Skylines

Cities: Skylines

FPS Booster
Showing 11-20 of 36 entries
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Update: May 15, 2021 @ 10:40am

v.0.6.1

- changed way of registering custom behaviors and UI components
- blacklisted auto registering UnifiedUI mod (double Update call prevention)
- greatly Improved patching for generic types (mods IMT, NCR, and others),
- reduced number of Font.RequestCharactersInTexture calls,
- slightly improved dependency resolving - failed dll file resolving will result in additional search in cached assemblies (original and modified)
- Cities Skylines Multiplayer compatibility fix
- improved detection of assembly patching status,

Update: Apr 1, 2021 @ 1:04pm

v.0.6.0

- support for MacOS
- improved Font Caching - noticeable fps boost in UI mode (can be disabled in mod options),
- improved PublicTransportVehicleSelector - slight fps boost in both modes(UI+ no-UI),
- migrated to IPatch 2.0,
- changed order of Update, LateUpdate calls in the custom Update loop,
- added Unity profiler sampler calls to help profiling performance of improvements and overall game,
- improved compatibility with PO modules - no more patch errors,
- added configurable cooldown options (dropdown of most popular values for each game state),
- "FPS Boosted" logo hidden by default (can be enabled in mod options),
- added missing patches, fixed issue with double injections of trigger into some types
- improved assembly loading,
- changed file extension .ipatch of patches, removed not necessary dependencies,
- added missing log file creation timestamp
- added possible solutions to critical error dialog

Update: Dec 26, 2020 @ 6:46pm

v.0.5.9

- fixed problem with highlighting selected options in roads/zone/districts menus - thanks @phillipsaayman for reporting that issue

Update: Dec 26, 2020 @ 11:20am

v.0.5.8

Improved compatibility with other mods:
- Prop Fine Tune - fixed invalid instruction making that mod compatible with current version of the game
- District Stats - fixed button interaction (show mod panel on click)
- Real City - fixed problem with disappearing mod button from commercial building info panel
- Note It - fixed problem with opening panel with shortcut

Update: Dec 3, 2020 @ 10:30am

v.0.5.7

- improved compatibility with Klyte45's Transport Lines Manager

Update: Nov 23, 2020 @ 3:01pm

v.0.5.6

- improved detection of workshop version of Patch Loader mod,
- fixed rare exception when mod switch to disabled state

Update: Nov 11, 2020 @ 10:11am

v.0.5.5

- PatchLoader mod status - improved detection,
- TM:PE main menu position save,
- bugfix InfoViewPanels white legend,
- UIColorPicker modal auto-close on parent(UIColorField) hide

Update: Sep 24, 2020 @ 11:09am

v.0.5.4

- fixed issue with wrong cursor icon after switching in-game tools,
- additional status check before invoking update of object

Update: Sep 21, 2020 @ 10:54am

v.0.5.3

- fixed issue with MeshInfo panel visibility,
- improved game state detection for cooldown options

Update: Sep 17, 2020 @ 4:25pm

v.0.5.2

- bugfix - skip adding triggers, (Elektrix's Road Tools 2 mod affected)
- improved Start() call detection (Quboid's Picker mod affected)