Conan Exiles

Conan Exiles

Indrid's Custom Races and Classes
Viser 131-140 af 207 forekomster
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Opdatering: 17. juni 2020 kl. 2:15

0.3.1

16/06/2020 - hopefully fixed the crashing issues, a few small tweaks and modifications to ensure the buffs are properly applied at the start, all races use the newer method.

0.3.0

14/06/2020

Some bug fixes and optimizations.

Three new class specials -

Leap Attack - Activate jump attack during a sprint.

Charge Attack - Same as above, but a quick thrust attack instead of a jump

Acrobatic Dodge - For rogues and rangers, replaces the backwards dodge with the dagger special move, speed scales with agility.

Added more Options in the Settings.

0.2.9

Quick Second Wind fix, redid some scripting, races 1-7 use a new function to apply attribute bonuses and might need to be re-acquired to work again.

0.2.8

12/10/2020 - minor optimization patch - races 1-5 have been redone to use one of the default attached actor components to apply/reapply all 6 attribute bonuses(or any select number) instead of using 6 separate buffs.

Tweaks to Second Wind and Epic Toughness, specifically to the damage reduction script as well as the health increase script.


0.2.7

10/06/2020

Changed Night Vision shortcut from Shift + N to Shift + Z.

Added combo boxes for Warrior and Rogue class. Added two new class traits.

Armor Training - Gives 30% chance to shrug off portion of damage received. Does not save from a deathblow. Light armor shrugs off 10% damage, medium armor shrugs off 15%, heavy armor shrugs off 25%.

Weapon Finesse - Instead of strength your damage now scales with agility. Large weapons do not receive the benefits. Currently large weapons include two-handed axes, two-handed maces, two-handed spears, and two-handed swords ,except the katana. In addition, as long as the character is not holding a shield, you attack 0.2% faster per agility.

The features need some testing and will be adjustable through the Settings menu soon.

0.2.6

07/06/2020 - Refined the Barbarian Kit.

Ver 0.2.5

05/06/2020 - some code optimization, bug fixes, added 'Epic Toughness' to barbarians, heavy WIP

Ver 0.2.4

03/06/2020 - Two more races added, added the option to change the class attribute scaling, changed race icons to custom ones. Barbarian class traits still a WIP but Two Handed Spec -should- work


Ver 0.2.2

02/06/2020 - optimizations, added two-handed specialization to barbarians, stilll need testing

Ver 0.2.1

01/06/2020 - Hotfix to class token#3 not applying its intended class.

Ver 0.2.0

01/06/2020 - Added 7 Classes to the classes tab. The classes can all be renamed and their names append to the end of the race names.

Each class can have up to three attributes, primary, secondary, and minor. Primary scales 30% of your base stat, secondary scales 20%, minor scales 10%. The percentages will be adjustable in the near future.

Class Tokens have been added to the game, the IDs are 299129030-36. Class Reset Token ID is 299129050. These must be distributed through pippi thespians.


Ver 0.1.5

28/05/2020 - Hawkeye mostly functional and ready for in-game testing. Added the option to set the damage in the Settings tab.

Ver 0.1.4

28/05/2020 - Night Vision should now function. Current shortcut is Shift+N

Ver 0.1.3

28/05/2020 - Added 'Racial Tokens' from 1-9 + a Reset Token. Each token corresponds to a race. The items are instantly consumed so they must be distributed through pippi thespians.

26/05/2020 - Added the Settings tab, Second wind and Forfitifed can now be configured.

Opdatering: 16. juni 2020 kl. 23:44

0.3.1

16/06/2020 - hopefully fixed the crashing issues, a few small tweaks and modifications to ensure the buffs are properly applied at the start, all races use the newer method.

0.3.0

14/06/2020

Some bug fixes and optimizations.

Three new class specials -

Leap Attack - Activate jump attack during a sprint.

Charge Attack - Same as above, but a quick thrust attack instead of a jump

Acrobatic Dodge - For rogues and rangers, replaces the backwards dodge with the dagger special move, speed scales with agility.

Added more Options in the Settings.

0.2.9

Quick Second Wind fix, redid some scripting, races 1-7 use a new function to apply attribute bonuses and might need to be re-acquired to work again.

0.2.8

12/10/2020 - minor optimization patch - races 1-5 have been redone to use one of the default attached actor components to apply/reapply all 6 attribute bonuses(or any select number) instead of using 6 separate buffs.

Tweaks to Second Wind and Epic Toughness, specifically to the damage reduction script as well as the health increase script.


0.2.7

10/06/2020

Changed Night Vision shortcut from Shift + N to Shift + Z.

Added combo boxes for Warrior and Rogue class. Added two new class traits.

Armor Training - Gives 30% chance to shrug off portion of damage received. Does not save from a deathblow. Light armor shrugs off 10% damage, medium armor shrugs off 15%, heavy armor shrugs off 25%.

Weapon Finesse - Instead of strength your damage now scales with agility. Large weapons do not receive the benefits. Currently large weapons include two-handed axes, two-handed maces, two-handed spears, and two-handed swords ,except the katana. In addition, as long as the character is not holding a shield, you attack 0.2% faster per agility.

The features need some testing and will be adjustable through the Settings menu soon.

0.2.6

07/06/2020 - Refined the Barbarian Kit.

Ver 0.2.5

05/06/2020 - some code optimization, bug fixes, added 'Epic Toughness' to barbarians, heavy WIP

Ver 0.2.4

03/06/2020 - Two more races added, added the option to change the class attribute scaling, changed race icons to custom ones. Barbarian class traits still a WIP but Two Handed Spec -should- work


Ver 0.2.2

02/06/2020 - optimizations, added two-handed specialization to barbarians, stilll need testing

Ver 0.2.1

01/06/2020 - Hotfix to class token#3 not applying its intended class.

Ver 0.2.0

01/06/2020 - Added 7 Classes to the classes tab. The classes can all be renamed and their names append to the end of the race names.

Each class can have up to three attributes, primary, secondary, and minor. Primary scales 30% of your base stat, secondary scales 20%, minor scales 10%. The percentages will be adjustable in the near future.

Class Tokens have been added to the game, the IDs are 299129030-36. Class Reset Token ID is 299129050. These must be distributed through pippi thespians.


Ver 0.1.5

28/05/2020 - Hawkeye mostly functional and ready for in-game testing. Added the option to set the damage in the Settings tab.

Ver 0.1.4

28/05/2020 - Night Vision should now function. Current shortcut is Shift+N

Ver 0.1.3

28/05/2020 - Added 'Racial Tokens' from 1-9 + a Reset Token. Each token corresponds to a race. The items are instantly consumed so they must be distributed through pippi thespians.

26/05/2020 - Added the Settings tab, Second wind and Forfitifed can now be configured.

Opdatering: 16. juni 2020 kl. 12:12

0.3.1

16/06/2020 - hopefully fixed the crashing issues, a few small tweaks and modifications to ensure the buffs are properly applied at the start, all races use the newer method.

0.3.0

14/06/2020

Some bug fixes and optimizations.

Three new class specials -

Leap Attack - Activate jump attack during a sprint.

Charge Attack - Same as above, but a quick thrust attack instead of a jump

Acrobatic Dodge - For rogues and rangers, replaces the backwards dodge with the dagger special move, speed scales with agility.

Added more Options in the Settings.

0.2.9

Quick Second Wind fix, redid some scripting, races 1-7 use a new function to apply attribute bonuses and might need to be re-acquired to work again.

0.2.8

12/10/2020 - minor optimization patch - races 1-5 have been redone to use one of the default attached actor components to apply/reapply all 6 attribute bonuses(or any select number) instead of using 6 separate buffs.

Tweaks to Second Wind and Epic Toughness, specifically to the damage reduction script as well as the health increase script.


0.2.7

10/06/2020

Changed Night Vision shortcut from Shift + N to Shift + Z.

Added combo boxes for Warrior and Rogue class. Added two new class traits.

Armor Training - Gives 30% chance to shrug off portion of damage received. Does not save from a deathblow. Light armor shrugs off 10% damage, medium armor shrugs off 15%, heavy armor shrugs off 25%.

Weapon Finesse - Instead of strength your damage now scales with agility. Large weapons do not receive the benefits. Currently large weapons include two-handed axes, two-handed maces, two-handed spears, and two-handed swords ,except the katana. In addition, as long as the character is not holding a shield, you attack 0.2% faster per agility.

The features need some testing and will be adjustable through the Settings menu soon.

0.2.6

07/06/2020 - Refined the Barbarian Kit.

Ver 0.2.5

05/06/2020 - some code optimization, bug fixes, added 'Epic Toughness' to barbarians, heavy WIP

Ver 0.2.4

03/06/2020 - Two more races added, added the option to change the class attribute scaling, changed race icons to custom ones. Barbarian class traits still a WIP but Two Handed Spec -should- work


Ver 0.2.2

02/06/2020 - optimizations, added two-handed specialization to barbarians, stilll need testing

Ver 0.2.1

01/06/2020 - Hotfix to class token#3 not applying its intended class.

Ver 0.2.0

01/06/2020 - Added 7 Classes to the classes tab. The classes can all be renamed and their names append to the end of the race names.

Each class can have up to three attributes, primary, secondary, and minor. Primary scales 30% of your base stat, secondary scales 20%, minor scales 10%. The percentages will be adjustable in the near future.

Class Tokens have been added to the game, the IDs are 299129030-36. Class Reset Token ID is 299129050. These must be distributed through pippi thespians.


Ver 0.1.5

28/05/2020 - Hawkeye mostly functional and ready for in-game testing. Added the option to set the damage in the Settings tab.

Ver 0.1.4

28/05/2020 - Night Vision should now function. Current shortcut is Shift+N

Ver 0.1.3

28/05/2020 - Added 'Racial Tokens' from 1-9 + a Reset Token. Each token corresponds to a race. The items are instantly consumed so they must be distributed through pippi thespians.

26/05/2020 - Added the Settings tab, Second wind and Forfitifed can now be configured.

Opdatering: 16. juni 2020 kl. 6:40

0.3.1

16/06/2020 - hopefully fixed the crashing issues, a few small tweaks and modifications to ensure the buffs are properly applied at the start, all races use the newer method.

0.3.0

14/06/2020

Some bug fixes and optimizations.

Three new class specials -

Leap Attack - Activate jump attack during a sprint.

Charge Attack - Same as above, but a quick thrust attack instead of a jump

Acrobatic Dodge - For rogues and rangers, replaces the backwards dodge with the dagger special move, speed scales with agility.

Added more Options in the Settings.

0.2.9

Quick Second Wind fix, redid some scripting, races 1-7 use a new function to apply attribute bonuses and might need to be re-acquired to work again.

0.2.8

12/10/2020 - minor optimization patch - races 1-5 have been redone to use one of the default attached actor components to apply/reapply all 6 attribute bonuses(or any select number) instead of using 6 separate buffs.

Tweaks to Second Wind and Epic Toughness, specifically to the damage reduction script as well as the health increase script.


0.2.7

10/06/2020

Changed Night Vision shortcut from Shift + N to Shift + Z.

Added combo boxes for Warrior and Rogue class. Added two new class traits.

Armor Training - Gives 30% chance to shrug off portion of damage received. Does not save from a deathblow. Light armor shrugs off 10% damage, medium armor shrugs off 15%, heavy armor shrugs off 25%.

Weapon Finesse - Instead of strength your damage now scales with agility. Large weapons do not receive the benefits. Currently large weapons include two-handed axes, two-handed maces, two-handed spears, and two-handed swords ,except the katana. In addition, as long as the character is not holding a shield, you attack 0.2% faster per agility.

The features need some testing and will be adjustable through the Settings menu soon.

0.2.6

07/06/2020 - Refined the Barbarian Kit.

Ver 0.2.5

05/06/2020 - some code optimization, bug fixes, added 'Epic Toughness' to barbarians, heavy WIP

Ver 0.2.4

03/06/2020 - Two more races added, added the option to change the class attribute scaling, changed race icons to custom ones. Barbarian class traits still a WIP but Two Handed Spec -should- work


Ver 0.2.2

02/06/2020 - optimizations, added two-handed specialization to barbarians, stilll need testing

Ver 0.2.1

01/06/2020 - Hotfix to class token#3 not applying its intended class.

Ver 0.2.0

01/06/2020 - Added 7 Classes to the classes tab. The classes can all be renamed and their names append to the end of the race names.

Each class can have up to three attributes, primary, secondary, and minor. Primary scales 30% of your base stat, secondary scales 20%, minor scales 10%. The percentages will be adjustable in the near future.

Class Tokens have been added to the game, the IDs are 299129030-36. Class Reset Token ID is 299129050. These must be distributed through pippi thespians.


Ver 0.1.5

28/05/2020 - Hawkeye mostly functional and ready for in-game testing. Added the option to set the damage in the Settings tab.

Ver 0.1.4

28/05/2020 - Night Vision should now function. Current shortcut is Shift+N

Ver 0.1.3

28/05/2020 - Added 'Racial Tokens' from 1-9 + a Reset Token. Each token corresponds to a race. The items are instantly consumed so they must be distributed through pippi thespians.

26/05/2020 - Added the Settings tab, Second wind and Forfitifed can now be configured.

Opdatering: 16. juni 2020 kl. 1:25

0.3.1

16/06/2020 - hopefully fixed the crashing issues, a few small tweaks and modifications to ensure the buffs are properly applied at the start, all races use the newer method.

0.3.0

14/06/2020

Some bug fixes and optimizations.

Three new class specials -

Leap Attack - Activate jump attack during a sprint.

Charge Attack - Same as above, but a quick thrust attack instead of a jump

Acrobatic Dodge - For rogues and rangers, replaces the backwards dodge with the dagger special move, speed scales with agility.

Added more Options in the Settings.

0.2.9

Quick Second Wind fix, redid some scripting, races 1-7 use a new function to apply attribute bonuses and might need to be re-acquired to work again.

0.2.8

12/10/2020 - minor optimization patch - races 1-5 have been redone to use one of the default attached actor components to apply/reapply all 6 attribute bonuses(or any select number) instead of using 6 separate buffs.

Tweaks to Second Wind and Epic Toughness, specifically to the damage reduction script as well as the health increase script.


0.2.7

10/06/2020

Changed Night Vision shortcut from Shift + N to Shift + Z.

Added combo boxes for Warrior and Rogue class. Added two new class traits.

Armor Training - Gives 30% chance to shrug off portion of damage received. Does not save from a deathblow. Light armor shrugs off 10% damage, medium armor shrugs off 15%, heavy armor shrugs off 25%.

Weapon Finesse - Instead of strength your damage now scales with agility. Large weapons do not receive the benefits. Currently large weapons include two-handed axes, two-handed maces, two-handed spears, and two-handed swords ,except the katana. In addition, as long as the character is not holding a shield, you attack 0.2% faster per agility.

The features need some testing and will be adjustable through the Settings menu soon.

0.2.6

07/06/2020 - Refined the Barbarian Kit.

Ver 0.2.5

05/06/2020 - some code optimization, bug fixes, added 'Epic Toughness' to barbarians, heavy WIP

Ver 0.2.4

03/06/2020 - Two more races added, added the option to change the class attribute scaling, changed race icons to custom ones. Barbarian class traits still a WIP but Two Handed Spec -should- work


Ver 0.2.2

02/06/2020 - optimizations, added two-handed specialization to barbarians, stilll need testing

Ver 0.2.1

01/06/2020 - Hotfix to class token#3 not applying its intended class.

Ver 0.2.0

01/06/2020 - Added 7 Classes to the classes tab. The classes can all be renamed and their names append to the end of the race names.

Each class can have up to three attributes, primary, secondary, and minor. Primary scales 30% of your base stat, secondary scales 20%, minor scales 10%. The percentages will be adjustable in the near future.

Class Tokens have been added to the game, the IDs are 299129030-36. Class Reset Token ID is 299129050. These must be distributed through pippi thespians.


Ver 0.1.5

28/05/2020 - Hawkeye mostly functional and ready for in-game testing. Added the option to set the damage in the Settings tab.

Ver 0.1.4

28/05/2020 - Night Vision should now function. Current shortcut is Shift+N

Ver 0.1.3

28/05/2020 - Added 'Racial Tokens' from 1-9 + a Reset Token. Each token corresponds to a race. The items are instantly consumed so they must be distributed through pippi thespians.

26/05/2020 - Added the Settings tab, Second wind and Forfitifed can now be configured.

Opdatering: 14. juni 2020 kl. 15:31

0.3.0

14/06/2020

Some bug fixes and optimizations.

Three new class specials -

Leap Attack - Activate jump attack during a sprint.

Charge Attack - Same as above, but a quick thrust attack instead of a jump

Acrobatic Dodge - For rogues and rangers, replaces the backwards dodge with the dagger special move, speed scales with agility.

Added more Options in the Settings.

0.2.9

Quick Second Wind fix, redid some scripting, races 1-7 use a new function to apply attribute bonuses and might need to be re-acquired to work again.

0.2.8

12/10/2020 - minor optimization patch - races 1-5 have been redone to use one of the default attached actor components to apply/reapply all 6 attribute bonuses(or any select number) instead of using 6 separate buffs.

Tweaks to Second Wind and Epic Toughness, specifically to the damage reduction script as well as the health increase script.


0.2.7

10/06/2020

Changed Night Vision shortcut from Shift + N to Shift + Z.

Added combo boxes for Warrior and Rogue class. Added two new class traits.

Armor Training - Gives 30% chance to shrug off portion of damage received. Does not save from a deathblow. Light armor shrugs off 10% damage, medium armor shrugs off 15%, heavy armor shrugs off 25%.

Weapon Finesse - Instead of strength your damage now scales with agility. Large weapons do not receive the benefits. Currently large weapons include two-handed axes, two-handed maces, two-handed spears, and two-handed swords ,except the katana. In addition, as long as the character is not holding a shield, you attack 0.2% faster per agility.

The features need some testing and will be adjustable through the Settings menu soon.

0.2.6

07/06/2020 - Refined the Barbarian Kit.

Ver 0.2.5

05/06/2020 - some code optimization, bug fixes, added 'Epic Toughness' to barbarians, heavy WIP

Ver 0.2.4

03/06/2020 - Two more races added, added the option to change the class attribute scaling, changed race icons to custom ones. Barbarian class traits still a WIP but Two Handed Spec -should- work


Ver 0.2.2

02/06/2020 - optimizations, added two-handed specialization to barbarians, stilll need testing

Ver 0.2.1

01/06/2020 - Hotfix to class token#3 not applying its intended class.

Ver 0.2.0

01/06/2020 - Added 7 Classes to the classes tab. The classes can all be renamed and their names append to the end of the race names.

Each class can have up to three attributes, primary, secondary, and minor. Primary scales 30% of your base stat, secondary scales 20%, minor scales 10%. The percentages will be adjustable in the near future.

Class Tokens have been added to the game, the IDs are 299129030-36. Class Reset Token ID is 299129050. These must be distributed through pippi thespians.


Ver 0.1.5

28/05/2020 - Hawkeye mostly functional and ready for in-game testing. Added the option to set the damage in the Settings tab.

Ver 0.1.4

28/05/2020 - Night Vision should now function. Current shortcut is Shift+N

Ver 0.1.3

28/05/2020 - Added 'Racial Tokens' from 1-9 + a Reset Token. Each token corresponds to a race. The items are instantly consumed so they must be distributed through pippi thespians.

26/05/2020 - Added the Settings tab, Second wind and Forfitifed can now be configured.

Opdatering: 14. juni 2020 kl. 14:13

0.3.0

14/06/2020

Some bug fixes and optimizations.

Three new class specials -

Leap Attack - Activate jump attack during a sprint.

Charge Attack - Same as above, but a quick thrust attack instead of a jump

Acrobatic Dodge - For rogues and rangers, replaces the backwards dodge with the dagger special move, speed scales with agility.

Added more Options in the Settings.

0.2.9

Quick Second Wind fix, redid some scripting, races 1-7 use a new function to apply attribute bonuses and might need to be re-acquired to work again.

0.2.8

12/10/2020 - minor optimization patch - races 1-5 have been redone to use one of the default attached actor components to apply/reapply all 6 attribute bonuses(or any select number) instead of using 6 separate buffs.

Tweaks to Second Wind and Epic Toughness, specifically to the damage reduction script as well as the health increase script.


0.2.7

10/06/2020

Changed Night Vision shortcut from Shift + N to Shift + Z.

Added combo boxes for Warrior and Rogue class. Added two new class traits.

Armor Training - Gives 30% chance to shrug off portion of damage received. Does not save from a deathblow. Light armor shrugs off 10% damage, medium armor shrugs off 15%, heavy armor shrugs off 25%.

Weapon Finesse - Instead of strength your damage now scales with agility. Large weapons do not receive the benefits. Currently large weapons include two-handed axes, two-handed maces, two-handed spears, and two-handed swords ,except the katana. In addition, as long as the character is not holding a shield, you attack 0.2% faster per agility.

The features need some testing and will be adjustable through the Settings menu soon.

0.2.6

07/06/2020 - Refined the Barbarian Kit.

Ver 0.2.5

05/06/2020 - some code optimization, bug fixes, added 'Epic Toughness' to barbarians, heavy WIP

Ver 0.2.4

03/06/2020 - Two more races added, added the option to change the class attribute scaling, changed race icons to custom ones. Barbarian class traits still a WIP but Two Handed Spec -should- work


Ver 0.2.2

02/06/2020 - optimizations, added two-handed specialization to barbarians, stilll need testing

Ver 0.2.1

01/06/2020 - Hotfix to class token#3 not applying its intended class.

Ver 0.2.0

01/06/2020 - Added 7 Classes to the classes tab. The classes can all be renamed and their names append to the end of the race names.

Each class can have up to three attributes, primary, secondary, and minor. Primary scales 30% of your base stat, secondary scales 20%, minor scales 10%. The percentages will be adjustable in the near future.

Class Tokens have been added to the game, the IDs are 299129030-36. Class Reset Token ID is 299129050. These must be distributed through pippi thespians.


Ver 0.1.5

28/05/2020 - Hawkeye mostly functional and ready for in-game testing. Added the option to set the damage in the Settings tab.

Ver 0.1.4

28/05/2020 - Night Vision should now function. Current shortcut is Shift+N

Ver 0.1.3

28/05/2020 - Added 'Racial Tokens' from 1-9 + a Reset Token. Each token corresponds to a race. The items are instantly consumed so they must be distributed through pippi thespians.

26/05/2020 - Added the Settings tab, Second wind and Forfitifed can now be configured.

Opdatering: 14. juni 2020 kl. 12:45

0.3.0

14/06/2020

Some bug fixes and optimizations.

Three new class specials -

Leap Attack - Activate jump attack during a sprint.

Charge Attack - Same as above, but a quick thrust attack instead of a jump

Acrobatic Dodge - For rogues and rangers, replaces the backwards dodge with the dagger special move, speed scales with agility.

Added more Options in the Settings.

0.2.9

Quick Second Wind fix, redid some scripting, races 1-7 use a new function to apply attribute bonuses and might need to be re-acquired to work again.

0.2.8

12/10/2020 - minor optimization patch - races 1-5 have been redone to use one of the default attached actor components to apply/reapply all 6 attribute bonuses(or any select number) instead of using 6 separate buffs.

Tweaks to Second Wind and Epic Toughness, specifically to the damage reduction script as well as the health increase script.


0.2.7

10/06/2020

Changed Night Vision shortcut from Shift + N to Shift + Z.

Added combo boxes for Warrior and Rogue class. Added two new class traits.

Armor Training - Gives 30% chance to shrug off portion of damage received. Does not save from a deathblow. Light armor shrugs off 10% damage, medium armor shrugs off 15%, heavy armor shrugs off 25%.

Weapon Finesse - Instead of strength your damage now scales with agility. Large weapons do not receive the benefits. Currently large weapons include two-handed axes, two-handed maces, two-handed spears, and two-handed swords ,except the katana. In addition, as long as the character is not holding a shield, you attack 0.2% faster per agility.

The features need some testing and will be adjustable through the Settings menu soon.

0.2.6

07/06/2020 - Refined the Barbarian Kit.

Ver 0.2.5

05/06/2020 - some code optimization, bug fixes, added 'Epic Toughness' to barbarians, heavy WIP

Ver 0.2.4

03/06/2020 - Two more races added, added the option to change the class attribute scaling, changed race icons to custom ones. Barbarian class traits still a WIP but Two Handed Spec -should- work


Ver 0.2.2

02/06/2020 - optimizations, added two-handed specialization to barbarians, stilll need testing

Ver 0.2.1

01/06/2020 - Hotfix to class token#3 not applying its intended class.

Ver 0.2.0

01/06/2020 - Added 7 Classes to the classes tab. The classes can all be renamed and their names append to the end of the race names.

Each class can have up to three attributes, primary, secondary, and minor. Primary scales 30% of your base stat, secondary scales 20%, minor scales 10%. The percentages will be adjustable in the near future.

Class Tokens have been added to the game, the IDs are 299129030-36. Class Reset Token ID is 299129050. These must be distributed through pippi thespians.


Ver 0.1.5

28/05/2020 - Hawkeye mostly functional and ready for in-game testing. Added the option to set the damage in the Settings tab.

Ver 0.1.4

28/05/2020 - Night Vision should now function. Current shortcut is Shift+N

Ver 0.1.3

28/05/2020 - Added 'Racial Tokens' from 1-9 + a Reset Token. Each token corresponds to a race. The items are instantly consumed so they must be distributed through pippi thespians.

26/05/2020 - Added the Settings tab, Second wind and Forfitifed can now be configured.

Opdatering: 14. juni 2020 kl. 12:08

0.3.0

14/06/2020

Some bug fixes and optimizations.

Three new class specials -

Leap Attack - Activate jump attack during a sprint.

Charge Attack - Same as above, but a quick thrust attack instead of a jump

Acrobatic Dodge - For rogues and rangers, replaces the backwards dodge with the dagger special move, speed scales with agility.

Added more Options in the Settings.

0.2.9

Quick Second Wind fix, redid some scripting, races 1-7 use a new function to apply attribute bonuses and might need to be re-acquired to work again.

0.2.8

12/10/2020 - minor optimization patch - races 1-5 have been redone to use one of the default attached actor components to apply/reapply all 6 attribute bonuses(or any select number) instead of using 6 separate buffs.

Tweaks to Second Wind and Epic Toughness, specifically to the damage reduction script as well as the health increase script.


0.2.7

10/06/2020

Changed Night Vision shortcut from Shift + N to Shift + Z.

Added combo boxes for Warrior and Rogue class. Added two new class traits.

Armor Training - Gives 30% chance to shrug off portion of damage received. Does not save from a deathblow. Light armor shrugs off 10% damage, medium armor shrugs off 15%, heavy armor shrugs off 25%.

Weapon Finesse - Instead of strength your damage now scales with agility. Large weapons do not receive the benefits. Currently large weapons include two-handed axes, two-handed maces, two-handed spears, and two-handed swords ,except the katana. In addition, as long as the character is not holding a shield, you attack 0.2% faster per agility.

The features need some testing and will be adjustable through the Settings menu soon.

0.2.6

07/06/2020 - Refined the Barbarian Kit.

Ver 0.2.5

05/06/2020 - some code optimization, bug fixes, added 'Epic Toughness' to barbarians, heavy WIP

Ver 0.2.4

03/06/2020 - Two more races added, added the option to change the class attribute scaling, changed race icons to custom ones. Barbarian class traits still a WIP but Two Handed Spec -should- work


Ver 0.2.2

02/06/2020 - optimizations, added two-handed specialization to barbarians, stilll need testing

Ver 0.2.1

01/06/2020 - Hotfix to class token#3 not applying its intended class.

Ver 0.2.0

01/06/2020 - Added 7 Classes to the classes tab. The classes can all be renamed and their names append to the end of the race names.

Each class can have up to three attributes, primary, secondary, and minor. Primary scales 30% of your base stat, secondary scales 20%, minor scales 10%. The percentages will be adjustable in the near future.

Class Tokens have been added to the game, the IDs are 299129030-36. Class Reset Token ID is 299129050. These must be distributed through pippi thespians.


Ver 0.1.5

28/05/2020 - Hawkeye mostly functional and ready for in-game testing. Added the option to set the damage in the Settings tab.

Ver 0.1.4

28/05/2020 - Night Vision should now function. Current shortcut is Shift+N

Ver 0.1.3

28/05/2020 - Added 'Racial Tokens' from 1-9 + a Reset Token. Each token corresponds to a race. The items are instantly consumed so they must be distributed through pippi thespians.

26/05/2020 - Added the Settings tab, Second wind and Forfitifed can now be configured.

Opdatering: 14. juni 2020 kl. 11:30

0.3.0

14/06/2020

Some bug fixes and optimizations.

Three new class specials -

Leap Attack - Activate jump attack during a sprint.

Charge Attack - Same as above, but a quick thrust attack instead of a jump

Acrobatic Dodge - For rogues and rangers, replaces the backwards dodge with the dagger special move, speed scales with agility.

Added more Options in the Settings.

0.2.9

Quick Second Wind fix, redid some scripting, races 1-7 use a new function to apply attribute bonuses and might need to be re-acquired to work again.

0.2.8

12/10/2020 - minor optimization patch - races 1-5 have been redone to use one of the default attached actor components to apply/reapply all 6 attribute bonuses(or any select number) instead of using 6 separate buffs.

Tweaks to Second Wind and Epic Toughness, specifically to the damage reduction script as well as the health increase script.


0.2.7

10/06/2020

Changed Night Vision shortcut from Shift + N to Shift + Z.

Added combo boxes for Warrior and Rogue class. Added two new class traits.

Armor Training - Gives 30% chance to shrug off portion of damage received. Does not save from a deathblow. Light armor shrugs off 10% damage, medium armor shrugs off 15%, heavy armor shrugs off 25%.

Weapon Finesse - Instead of strength your damage now scales with agility. Large weapons do not receive the benefits. Currently large weapons include two-handed axes, two-handed maces, two-handed spears, and two-handed swords ,except the katana. In addition, as long as the character is not holding a shield, you attack 0.2% faster per agility.

The features need some testing and will be adjustable through the Settings menu soon.

0.2.6

07/06/2020 - Refined the Barbarian Kit.

Ver 0.2.5

05/06/2020 - some code optimization, bug fixes, added 'Epic Toughness' to barbarians, heavy WIP

Ver 0.2.4

03/06/2020 - Two more races added, added the option to change the class attribute scaling, changed race icons to custom ones. Barbarian class traits still a WIP but Two Handed Spec -should- work


Ver 0.2.2

02/06/2020 - optimizations, added two-handed specialization to barbarians, stilll need testing

Ver 0.2.1

01/06/2020 - Hotfix to class token#3 not applying its intended class.

Ver 0.2.0

01/06/2020 - Added 7 Classes to the classes tab. The classes can all be renamed and their names append to the end of the race names.

Each class can have up to three attributes, primary, secondary, and minor. Primary scales 30% of your base stat, secondary scales 20%, minor scales 10%. The percentages will be adjustable in the near future.

Class Tokens have been added to the game, the IDs are 299129030-36. Class Reset Token ID is 299129050. These must be distributed through pippi thespians.


Ver 0.1.5

28/05/2020 - Hawkeye mostly functional and ready for in-game testing. Added the option to set the damage in the Settings tab.

Ver 0.1.4

28/05/2020 - Night Vision should now function. Current shortcut is Shift+N

Ver 0.1.3

28/05/2020 - Added 'Racial Tokens' from 1-9 + a Reset Token. Each token corresponds to a race. The items are instantly consumed so they must be distributed through pippi thespians.

26/05/2020 - Added the Settings tab, Second wind and Forfitifed can now be configured.