Tabletop Simulator

Tabletop Simulator

Uprising: Curse of the Last Emperor
Showing 201-210 of 338 entries
< 1 ... 19  20  21  22  23 ... 34 >
Update: Aug 25, 2021 @ 1:24am

Update: Aug 25, 2021 @ 12:01am

Update: Aug 23, 2021 @ 3:28am

General
- Minor cleaning duties, fixing broken links etc.
- Moved and rotated some things around to make it look a little better

Automation
- Nemesis cards, standees and targets can't be discard by pressing 0 anymore to avoid missclicks, instead they will do that once their threat tracker hits 0.

Update: Jul 28, 2021 @ 3:38am

New Features
- VP Trackers now show the current amount of VP you're getting after hovering over them.
- Flipping a Hex will automatically generate that Hexes Resources and some other effects and add them to the flipping players counter
- Added the Arch-Nemesis Expansion Manual.

Update: Jul 28, 2021 @ 3:08am

Update: Jul 22, 2021 @ 1:42pm

Update: Jul 22, 2021 @ 12:22pm

New Features
- Added fully automatic production. As in the last update, click the button underneath the plunder counter while in the production phase to automatically produce everything! Please let me know how you like this feature and if it's working right.

Improvements
- Improved Curse autolock, hexes now auto unlock when you remove the curse again.

Update: Jul 22, 2021 @ 12:21pm

Update: Jul 20, 2021 @ 9:17pm

Update: Jul 20, 2021 @ 8:38pm

Bugfixes
- Fixed Activation Token issue (finally yay)
- Fixed Level 3 Events in UI

New Features
- Added Production automation button. In the production phase a button will pop up, if you click it the game will check how many havens are on your board and give you resources based on that. You still need to collect resources from hexes manually for now.